# Nations Redux - Event Guide :::info This is the final version of the event guide. Make sure you've read the [Event Primer](#Event-Primer) prior to the event! Based on an event [introduced by WrongEnd](https://forum.ss13.co/showthread.php?tid=6329), and [further iterated on in 2021](https://forum.ss13.co/showthread.php?tid=17520). ::: [toc] ## Introduction Pack your bags and suspend your disbelief as we travel to a potentially alternate universe of hilarious bureaucracy and apparently very competent captains. Help your department establish its own sovereignty and autonomy! This is not an excuse to go on a murderous rampage, and regular RP rules still apply. ## Event Primer ### Goals - The goal of the nations is to grow their members and amass additional territory. - Victory will be awarded to a nation based on its population and captured control points at the end of the round. - Nations which lose their entire population will be permanently removed from the game. - The goal of the United Nations is to maintain order by providing a forum for international dialogue and by enforcing the UN Charter. - The UN Charter is the basis of international law, forming the rules by which member nations operate. They are not server rules, but violations of international law remain subject to escalation and grief rules. ### Nations - Five nations will initially be formed from the following departments; Engineering, Medical, Research, Service, and Supply. - Heads of Department become the starting leader for their respective nations. They may determine the rules and restrictions of their nation, outside of these guidelines, as they see fit. - Leaders are encouraged to, in their infinite wisdom, avoid provoking the ire of their subjects lest they have any funny ideas! - All other players are either citizens of a given nation, an agent of the UN, or are stateless. - A nation can gain territory by having its citizens capture control points. Each control point location is visible on the station minimap. - Leaders capture territory at twice the rate of normal citizens. ### Citizens - A player's citizenship is determined exclusively by the nation shown on their passport. This counts towards the round's victory conditions. - Gaining citizenship in a nation requires the consent of the applicant and the leader. - Citizenship may be legally revoked at will by a nation's leader through the physical destruction of a citizen's passport. - Players may only be enrolled as a citizen of a single nation. - Players may also be citizens of no nation at all if they do not hold a passport. ### The United Nations - The United Nations (UN) are an inter-governmental organization which facilitates dialogue between its member nations and upholds the United Nations Charter. - The UN is led by the Captain (UN Secretary-General) who is responsible for coordinating its activities. - Summits, including a mandatory session at the start of the round, are held at the UN General Assembly to debate and form binding international law. - A nation's leader may appoint any citizen, including themselves, as their nation's official representative. A simple majority of all member nations in the General Assembly Hall must vote for a Resolution for it to pass. - The UN has a corps of security personnel, the UN Peacekeepers, who are organized and led by the Head of Security (UN Under-Secretary for Peace Operations). - Peacekeepers **do not enforce standard Space Law** and are bound restrictions laid out in the Charter. - Silicons and the AI are agents of the UN and are lawed to act within its interests. - UN personnel hold a special passport, the UN laissez-passer, to denote their status. - UN personnel can remove a nation's control over a control point, returning it to neutral territory. ## United Nations Charter :::warning The UN Charter is required reading for all command staff and the AI. ::: :::info The UN Charter may be amended in-game. This is the canonical round-start version of the document. ::: ### Preamble 1. The United Nations are committed to facilitating peaceful dialogue between governments, ensuring all member nations are treated fairly under international law, and maintaining the rules-based international order. 2. The following nations are recognized as member nations of the UN: - Engineering, - Medical, - Research, - Service, and, - Supply. ### Section 1: Basic Functions 1. All member nations are bound by the terms of the Charter and any active resolutions. 2. To conduct its work, UN personnel are granted the right to pass through the borders of its member nations without obstruction. For this reason, each staff member bears a UN laissez-passer to identify themselves. 3. Member nations may unilaterally withdraw from the UN. This releases them from the obligations and protections of the UN Charter. ### Section 2: Formation of International Law 1. The General Assembly contains representatives from each member nation. They may convene summits at the General Assembly Hall to debate and pass Resolutions which wield the force of international law. 2. A simple majority vote by the member nations present in the General Assembly Hall is required for Resolutions to pass. 3. Resolutions go into effect after they are approved and publicly announced. 4. Agreements between member states may be guaranteed by the UN through the mutual consent of all involved member states and the Secretary-General. The terms of such agreements are then enforced by the UN. ### Section 3: Violations of International Law 1. Acts of aggression from one member state to another without announcing a declaration of war to all combatants and the UN are considered illegal. 2. Violations of agreements between member states to which the UN is a guarantor are considered illegal. ### Section 4: Enforcing International Law 1. The unilateral use of force by the UN against its member nations, including the arrest or detention of member nations' citizens, is limited to: - Maintaining the physical security of the UN complex and its surrounding neutral territory, - Responding to violations of international law under [Section 3 of the Charter](#3-Violations-of-International-Law), and, - Self-defense against unprovoked attacks. 2. All other uses of force by the UN against its member nations, including all forms of lethal force, must be authorized by a Resolution. <!-- ### Section 5: Emergency Powers 1. A Resolution conferring emergency powers to the Secretary-General may be presented to the General Assembly where circumstances demand it. A majority of all recognized UN member nations must vote in favor of the Resolution for it to pass. Absences and abstentions will be counted as negative votes. 2. An emergency powers Resolution must designate the conditions for when it expires. Emergency powers cannot be in effect indefinitely. 3. If an emergency powers Resolution vote is tied, the Secretary-General casts the deciding vote. 4. The Secretary-General may act as necessary to defend the international order for as long as the Resolution is in force. 5. All restrictions on the unilateral use of force, including lethal force, are no longer effective for as long as the Resolution is in force. -->