# Science Cybersecurity Branch ## Foreword ### Motivation Give more variety to Science activities. - Xenobiology is slow, repetitive and prone to RNG (getting favorable splits). - Science Chemistry doesn't have a real purpose besides testing exotic chemicals. - E.X.P.E.R.I-MENTOR is, to put it nicely, pointless. ### Desired Outcome A new activity for Science that can be worked an entire shift. - It should promote departmental cooperation as well as going around the station. - It should promote experimenting with different methods, straying from R&D's shopping list gameplay. - It should have a purpose for both antagonists and non-antagonists. - It should not provide overpowered abilities. Science is already busted as it is. ## Design ### Vulnerabilities Some machinery may be exposed to vulnerabilities, altering their behavior. Examples: - For airlocks, a backdoor to remotely pulse any wire or disable access requirements. On the flip side, a program to bolster an airlock's security measures (delayed unbolting for example). - Hackable crates and lockers. This would be a high tier vulnerability, in other words difficult to obtain. - APCs could have vulnerabilities that increase or decrease their throughput. On round start, some machines spawn with low tier vulnerabilities - the Scientist has to walk around the station to hunt for them using a special tool. TODO ### Gameplay Loop ![](https://i.imgur.com/FyB1TzM.png) ## Non-Code Work TODO