# Datapack Info ## TO-DO - [ ] Link to Datapack author's PMC pages ## [Better Zombies](https://www.planetminecraft.com/data-pack/better-zombies-datapack/) - Zombies now have 15 hearts instead of 10 - Zombies now deal 2 hearts of damages instead of 0.5 - Zombies have a 50% chance to revive after death - Killing a zombie over a hopper has a chance of dropping enchanted rotten flesh, which allows you to summon a hostile zombie ## [Stats UP!](https://www.planetminecraft.com/data-pack/stats-up/) - As you progress, collect levels and increase multipliers for: - attack damage - speed - *more coming soon* ## [Reelistic Fishing](https://www.planetminecraft.com/data-pack/reelistic-fishing/) - Fishing Rod must be in open water to catch fish - Makes fishing rods reel real fish or other entities instead of just items - Cod - Salmon - Pufferfish - Tropical Fish - [CUSTOM] Drowned ## [Craftable Totems](https://www.planetminecraft.com/data-pack/craftable-totems-4702433) - Totems of Undying are now craftable using one emerald, two gold, one gold block, and one crying obsidian ![crafting recipe for totem of undying](https://static.planetminecraft.com/files/image/minecraft/data-pack/2020/433/13241022-screenshot-at-pm_l.webp) ## [Elder Dragon Boss Fight](https://www.planetminecraft.com/data-pack/the-elder-dragon-boss-true-survival-datapack/) - The Ender Dragon boss fight is now split into three separate stages 1. Teledragon - The dragon has random chances to teleport to the player whenever it flies by a crystal. Disable this ability quickly by destroying the end crystals. 2. Phantoms - The dragon will spawn in phantom minions when below 150 health. This will occur once every 15 seconds. When the dragon is flying away from you, you'll to tend to the phantoms in order to make sure they don't overwhelm you. 3. Paracreepers - In addition to another phantom, the dragon will start to spawn in charged creepers with slow falling when below 75 health. This will occur once every 25 seconds. The creepers will have abnormally long follow range. Defeat the dragon quickly before these minions become too overwhelming. ## [More Totems 1.16+](https://www.planetminecraft.com/data-pack/more-totems-1-16/) **15 new Totems of Undying.** *Can only be found through loot chests (ex. desert temple chest)* | # | Rarity | Totem | Passive Effect | Active Effect | Loot Table | | --- | -------- | ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- | | 1 | Common | Bat of Undying | After falling a distance of 6 blocks, this totem will save you from taking fall damage. | Gain Night Vision for 45 seconds. Gain Speed II for 45 seconds. Gain Instant Health. | 50% chance of dropping inside a loot chest. 70% chance of being a common totem. | | 2 | Common | Blaze of Undying | Take a bath in lava or walk through fire with this totem for a maximum duration of 25 seconds. Refreshes after you stop burning. | Gain Fire Resistance for 45 seconds. Gain Regeneration II for 45 seconds. | 50% chance of dropping inside a loot chest. 70% chance of being a common totem. | | 3 | Common | Slime of Undying | Tranform all medium and large Slimes into a a baby slime if they come within a 4 block radius. | Gain Regeneration for 45 seconds. Gain Jump Boost III for 45 seconds. Launch all hostile mobs 8 blocks in the air and give them Slowness II for 20 seconds in a 4 block radius. | 50% chance of dropping inside a loot chest. 70% chance of being a common totem. | 4 | Common | Spider of Undying | Immunity against the Poison status effect. | Gain Speed for 25 seconds. Gain Night Vision for a full minute. Trap all mobs/players around you in cobweb within a 4 block radius and give them Poison for 30 seconds. | 50% chance of dropping inside a loot chest. 70% chance of being a common totem. | | 5 | Common | Squid of Undying | Gain Water Breathing after submerging in a body of water for a maximum duration of 35 seconds. Reshreshes after resurfacing. | Gain Regeneration for 45 seconds. Gain Weakness for 30 seconds, if present on land. If submerged in water, affect all entities in a 5 block radius with Blindness for 30 seconds and gain Dolphin's Grace for 25 seconds. | 50% chance of dropping inside a loot chest. 70% chance of being a common totem. | | 6 | Uncommon | Creeper of Undying | Diffuses any creeper within a 4 block radius. Any creeper that enters this radius stays diffused indefinitely until primed, killed or despawned. | Gain Regeneration II for 45 seconds. Gain Instant Health. Explode and heavily damage all mobs/players around you in a 3 block radius. Doesn't break any blocks. | 50% chance of dropping inside a loot chest. 25% chance of being an uncommon totem. | | 7 | Uncommon | Enderman of Undying | Befriend all Endermen within a 4 block radius. Befriended Endermen can no longer get mad until killed or despawned. (known issue: A befriended Enderman continues to get angry.) | Gain Night Vision for 45 seconds. Gain Invisibility for 15 seconds. Gain Instant Health. Instantly teleport to your spawnpoint/bed. (Not interdimensionally as of yet!) | 50% chance of dropping inside a loot chest. 25% chance of being an uncommon totem. | | 8 | Uncommon | Ghast of Undying | Defend yourself against incoming fireballs within a 3 block radius. | Gain Regeneration II for 45 seconds. Gain Speed for 45 seconds. Affect all mobs/players with Blindness for 25 seconds and Slowness II for 15 seconds in a 5 block radius. Explode and lightly damage all mobs/players around you in a 5 block radius. Doesn't break any blocks. | 50% chance of dropping inside a loot chest. 25% chance of being an uncommon totem. | | 9 | Uncommon | Guardian of Undying | Whenever a mob, undead mob or player hits you, all entities within a 3 block radius get damaged. | Gain Regeneration II for 45 seconds. Gain Absorption for 10 seconds. If submerged in water, gain Conduit Power and Dolphin's Grace for a full minute. | 50% chance of dropping inside a loot chest. 25% chance of being an uncommon totem. | | 10 | Uncommon | Golem of Undying | Throw any amount of Iron Ingots while crouching to gain Resistance for 40 seconds. Consumes only one Iron Ingot to safeguard your precious stacks of iron. Can be used again after a cooldown of also 40 seconds. | Gain Regeneration II for 45 seconds. Gain Resistance III for 45 seconds. Summon a Guardian Golem to protect you for 45 seconds. | 50% chance of dropping inside a loot chest. 25% chance of being an uncommon totem. | | 11 | Rare | Shulker of Undying | Immunity against the Levitation status effect. | Gain Resistance III for 45 seconds. Gain Absorption II for 25 seconds. Teleport randomly to a location within 20 blocks. | 50% chance of dropping inside a loot chest. 5% chance of being an rare totem. | | 12 | Rare | Steve of Undying | Gain a different status effect depending on the tool/weapon you're holding. (Consists of Strength, Haste and Resistance). | Gain Regeneration, Haste, Strength, Speed and Resistance for 35 seconds. Fully repair the armor you are wearing. Armor is taken off and given as normal items. (make sure to have space in your inventory/hotbar. If not, the armor will be dropped on the ground.) | 50% chance of dropping inside a loot chest. 5% chance of being an rare totem. | | 13 | Rare | Wither of Undying | Immunity against the Wither status effect. | Lock all mobs, animals and players in place within a 5 block radius for 20 seconds. Launch 16 Wither Skulls outwards in a circular direction. Any other mob, animal or player hit by a skull will gain Wither for 15 seconds. | 50% chance of dropping inside a loot chest. 5% chance of being an rare totem. | | 14 | Rare | Illager of Undying | Suck the life essence out of any entity you've killed. Heal after killing any mob/animal/player. | Gain Instant Health II. Gain Bad Omen II indefinitely until you drink milk or enter a village. | 50% chance of dropping inside a loot chest. 5% chance of being an rare totem. | | 14 | Rare | Witch of Undying | Defend yourself against all incoming potions thrown towards you, if thrown from a point 3 or more blocks away. You are still able to throw potions of your own. (You are still susceptible for point blank potion attacks). Defend yourself against all incoming potions thrown towards you, if thrown from a point 3 or more blocks away. You are still able to throw potions of your own. (You are still susceptible for point blank potion attacks). Throw potions further with a firey trail. | Gain Regeneration II and Resistance II for 45 seconds. Gain Saturation II, if present in the Overworld. Gain Fire Resistance II for 45 seconds, if present in the Nether. Gain Invisibility for 45 seconds, if present in the End. | 50% chance of dropping inside a loot chest. 5% chance of being an rare totem. | ## [Netherite Items Come out of Burnt Shulker Boxes](https://www.planetminecraft.com/data-pack/netherite-items-come-out-of-burnt-shulker-boxes/) - In vanilla Minecraft, if you put netherite items into a shulker box and then burn that shulker box, everything inside, including those netherite items, are gone forever. This datapack will cause any netherite items that were inside the shulker box to come out and float in the lava. ## [Cave Biomes](https://www.planetminecraft.com/data-pack/cave-biomes/) - 34 new randomly generated cave biomes - 6 new cave shapes - 5 new structures to explore ## [Raw Food is Poison](https://www.planetminecraft.com/data-pack/raw-food-is-poison/) - Don't eat raw food ## [WASD Moar Redstone](https://www.planetminecraft.com/data-pack/archer-wither-skeletons-and-wither-jockeys/) - Redstone Transmitter - Placed on a repeater, can be bound to a channel to power all recievers on the channel if it is given a redstone signal. - Redstone Reciever - Placed on a repeater, recieves redstone signals from all transmitters on the channel. Will become powered when any are activated. - Handheld Transmitter - Sends a quick pulse on right-click to any recievers on the network. - Player Detector - Placed on a repeater, becomes powered when a player is near it. - Hostile Mob Detector - Placed on a repeater, becomes powered when a hostile mob is near it. - Passive Mob Detector - Placed on a repeater, becomes powered when a passive mob is near it. - Collector - Placed on a hopper, collects all items in a radius around it, much like a modded vacuum hopper. ## [Archer Wither Skeletons and Wither Jockeys](https://www.planetminecraft.com/data-pack/archer-wither-skeletons-and-wither-jockeys/) - All normal skeleton spawns in the Nether are now Archer Wither Skeletons. - Each time a Wither Skeleton spawns, there is a 1/100 chance of it spawning on top of an untamed skeleton hose. ## [Desert Sandstorms](https://www.planetminecraft.com/data-pack/desert-sandstorms/) - Adds weather patterns to deserts working along the pattern of the rest of the overworld. ## [Cave + Nether Village](https://www.planetminecraft.com/data-pack/cave-villages-and-also-skeletons/) - Cave village now spawn naturally - Nether villages now spawn. - Overgrown temples now spawn ## [Spawner Craft](https://www.planetminecraft.com/data-pack/spawner-craft-data-pack/) - All spawn eggs are now craftable - Spawners are now craftable - use a spawn egg on a spawner to set the mob ## [The Voyager](https://www.planetminecraft.com/data-pack/the-voyager-end-update-true-survival/) - The Voyager is a practical version of the Wandering Trader, found wandering the End islands. ## [Intricate Survival](https://www.planetminecraft.com/data-pack/intricate-survival/) **Changes to the sleeping and health system:** - You no longer regenerate health. Golden Apples and potions now have a use for the late game. - Rum can now be found randomly in shipwrecks and buried treasures, and gives regeneration at a cost. - Not sleeping gives you heavy drawbacks, and will eventually kill you. - Sleeping now regenerates 1 heart. **More blocks require a tool:** - Wood logs are no longer breakable by hand. - Potatoes, carrots, and onions (beets) now require a hoe to get all their drops. - Wheat now requires a sword to break. **Blocks made harder to get:** - Crafting tables require leather. - Stonecutters now have a more late-game use, and require a jukebox. - Jukeboxes are now made with a gold block - Bricks are needed for furnaces, giving clay a use. - Beds now require a layer of wheat, making them a top priority. **Nerfed gameplay mechanics:** - Wooden tools are removed. - Flint is needed for starter tools, and replace stone tools. - Iron and Gold Ore blocks drop nuggets, which can be crafted into smeltable ores. - The Furnace, Smoker, and Blast Furnace now have longer cooktimes, and heavier restrictions. (Meats are only cookable on the campfire and smoker e.g) - All armor requires the corresponding leather armor piece to craft, making leather more valuable. - Crops grow slower - Campfires actually have a purpose in the earlygame, and are needed to light 'Unlit Torches' the rest of the game. - Logs now only give 2 planks. **Buffed Gameplay mechanics:** - Wool can now be converted to string, which is needed for stone tools. - Diamond tools are crafted the same way as stone tools - TNT is now made with 'Trotyl', made by Sulphur and Saltpeter, which now drop from basalt and 'Nitratite' (granite) - All passive mobs now have definite reason to breed them. - All mobs big enough drops bones upon death. - Craftable saddles. - Stonecutters can now be used to get 4 planks from a log (as opposed to 2). ## [Modern Beta](https://www.planetminecraft.com/data-pack/modern-beta-generate-beta-like-terrain-with-modern-biomes-compatible-with-20w29a/) - Classic and expansive beach generation - Uniform Height Variation Across All Biomes - All main + rare biomes are included - All new structure generation is included ###### tags: `archangel-mc`