# Stochastic Processes V Devon DeJohn, Fall 2019 ## M/G/1 Queue Arrivals are a Poisson process with rate $\lambda.$ Still only one server. Service time is now a general random variable (anything but exponential), i.e., no lack-of-memory. Let $S$ be the length of service $\sim f(s).$ ### Expected waiting time in queue $E(W_Q) = E(X_Q)\cdot E(S) + E(\text{remaining time for person in service}).$ After lots of work, we end up with $$ \boxed{ E(W_Q) = \frac{\lambda}{2} \left(\frac{E(S)^2 + \text{var}(S)}{1-\lambda\;E(S)}\right) } $$ Note that $E(W_Q)$ depends on both $E(S)$ and $\text{var}(S).$ By Little's theorem, we have $$ E(X_Q) = \lambda\;E(W_Q) \implies \boxed{E(X_Q) = \frac{\lambda^2}{2}\left(\frac{E(S)^2+\text{var}(S)}{1-\lambda\;E(S)}\right)} $$ Furthermore we have the total time in the system as $\boxed{E(W)=E(W_Q)+E(S)}.$ `ex` Suppose we have $\lambda=5$ per hour, and service $\sim U(4,\,8)$ minutes. What is the expected time in the queue? We need $E(S) = 6$ and $\text{var}(S) = \frac{(b-a)^2}{12} = \frac{4}{3}.$ We have $\lambda = 5/hr\implies \lambda=\frac{1}{12}$ in minutes. $$ E(W_Q)=\frac{\frac{1}{12}}{2}\left(\frac{6^2 + \frac{4}{3}}{1-\frac{1}{12}\;6}\right) \approx 3.111 $$ $$ E(X_Q) = \frac{1}{12}\,E(W_Q) \approx \frac{1}{4} $$ Now suppose $S\sim U(1,\,11).$ We still have $E(S)=6$ but now $\text{var}(S) = \frac{100}{12}\approx 8.333.$ So $E(W_Q) = \frac{\frac{1}{12}}{2}\left(\frac{6^2 + 8.333}{1-\frac{1}{12}\;6}\right) \approx 3.7.$ ### Expected continuous busy/idle period Busy will be denoted $B,$ idle denoted as $I.$ $$ \boxed{E(B) = \frac{E(S)}{1-\lambda\,E(S)}} $$ Likewise, $$ \boxed{E(I) = \frac{1}{\lambda}} $$ ## Brownian zero-sum game Basic assumptions: 1. open information game 2. both players are equally smart 3. threshold strategy $\implies$ determine $a>0$ such that you offer to double as soon as $X(t)=a$ 4. at the point of indifference, choose to double Fact: for a symmetric Brownian motion with $X(0)=0,$ the probability you are up by some amount $A$ before you are down $B,$ is $$ P(up\;A\;before\;down\;B) = \frac{B}{A+B} \\ P(down\;B\;before\;up\;A) = \frac{A}{A+B} $$ If we double at $X(t)=a,$ our opponent accepts **iff** $E(gain\;|\;accept) > -100.$ Now $E(opponent\;gain\;|\;accept\;at\;x=a) = 200\cdot P(win)-200\cdot P(lose),$ we have $A=1-a$ and $B=1+a,$ \begin{align} P(win) &= P(down\;B\;before\;up\;A) = \frac{A}{A+B} \\\\ &= 200\left(\frac{1-a}{2}\right) - 200\left(\frac{1+a}{2}\right) = -200\,a \end{align} So our opponent will accept the doubling **iff** $a\leq\frac{1}{2}.$ BUT, our opponent can now double which influences *their* decision to double! Since this is a zero-sum game, $$ E(opponent\;gain\;|\;dbl\;at\;x=a) \geq -100 \iff E(your\;gain\;|\;dbl\;at\;x=a)\leq 100 $$ So $$ E(gain\;|\; accept) = 100 $$ Let $a^*$ be the borderline point, $x(t)=a^*.$