--- ###### tags: `UX Research` --- # UX Sync 3-23-22: TW + e2t > Nike Deck Review ### Holistic Research Hierarchy - Management structures: clouds, deity-level - Product UX: ground level, in the weeds - UX writing and terminology: language level, the beginning of understand --- ### Extraction from E2T's Nike Deck - Inception: solo self-found - Description - Point Estimate - Business criteria - Service requirements All the information is collected into a Wiki. Basically a tagging mechanics for organizing data into an IA. - Discovery: collab with reps from every team (Dragons) - QA User Stories: BDD Behavior Driven Development in [*Cucumber*](https://en.wikipedia.org/wiki/Cucumber_(software)#:~:text=Cucumber%20command%2Dline-,Gherkin%20language,relating%20to%20a%20software%20system.) - Given - When - And - Then - *Design the test before designing the features: test driven development* - Design Considerations > Flows > Mockups - Strings: Key > (technical descriptions) > (laymen explanation) > Value - Delivery: kanban board - Breakdown details of the specs - Comments are kept with the specs so all information is in one place - Different qualities/lengths of communication are more/less appropriate for different coms channels - Release: widespread release - Quality Management - Regression (make sure it doesn't break) - Release Candidate (stamp of approval) - Shipment --- ### UX Terminology - Needs a string/syntax/glossary based on: - Key (code) > technical descriptions > laymen explanation > default value defined by DH > user defined values they can customize (templates?) ### Testing - Automated: code level - Manual: QA, trying to break the build - User: community use