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###### tags: `UX Research` `Ops Research`
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# Self Management Scale
03-15-22
*Notes on Holocracy org management as it might be applied to WarCamp/DH.*
### **Vocabulary**
- There are distinctions in the management space: capitalizing certain words, align behind a common definition, to avoid repeating ourselves.
- Examples: *tension* and *solution*.
- We might move to a habit of identifying tensions without the need for solutions.
### **Systems**
- Two pizza teams (as a scale). Things begin to break down beyond this point, a slow process that is difficult to notice.
- We require a system that allows us to manage beyond this scale.
- When a team gets to a certain size, some tensions begin to drag and distract. We might honor each tension as significant without always needing to put them on the back burner due to a consensus problem.
- Every individual is their own sensory receptor. One may have all their senses pointing in one direction, a tension might seem important to an individual, without requiting all the other sensors being recalibrated.
- Correlated to natural systems: biological or sophisticated organisms with more complex sensors. We need increased capacity to differentiate signal > noise.
- Some individuals rise to the occasion of addressing questions without jumping to solutions (is this emotional intelligence? Org intelligence?). We must continue to work on this collectively as we scale.
### **Skill Development**
- Certain skills might be developed, like *restraint.*
- Holocracy provides tools/habits for collectively processing tensions ala Scrum/Agile.
- Individuals make proposals
- the group can ask clarifying questions (without dismissal)
- every individual gives their reaction, moves to an objection round
- no objection allows the proposal to pass.
- Akin to conflict resolution and Scrum/Agile, but designing for a unique purpose, a social/managerial goal.
- Two kinds of Holocracy meetings:
- **Tactical**: topical, more focused on creative/strategic iterations
- **Governance**: weekly 90mins, for processing as many tensions as possible (usually 3-4 proposals), moving towards adding/editing roles (among other things). This process iterates weekly.
- Micro Skills we might practice
- Identifying **tensions** (mentioned above)
- "Is this objection coming from a role or from an opinion?"
- Operating from a **role**, practicing an awareness of ones own role. Particular roles retain local authorities, *giving the organization memory*. Regardless if they are explicit, *people will implicitly take them on anyways.*
- If the org doesn't have a role to steward a particular issue, this might be the first step for alleviating a tension.
- We might create a role and invite others into it, even if it remains unfilled. This allows for **targeted onboarding/recruiting**, allows the org to have a memory to return to this role/issue later.
- **Roles must have clear purpose and accountibilites!**
### **Scale**
- What is the relation between circles and super circles? How might we negotiate hard/on-chain governance with the soft, fluid governance of Holocracy? How do we use a Moloch DAO with this stuff?
- Representative roles that allows information to pass across "membranes" or "cross links" allows discrete groups to process information at different speeds/scales.
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#### In trad Holocracy:
- Beginning: no domains, ie everyone can do anything they want.
- Domains are formed, attached to specific roles with privleged access to certain areas of the org.
- Towards the formation of a Super Circle: group of representatives of the DAO that hold roles with purview over certain domains.
- Supplemented by policies that ammend/modify privleges of the role constellations.
- But Holocracy is just the building blocks and any kind of org can be formed!
#### How would you capture a Holocracy? (or rather, avoid capture!)
- Everyone agrees on a Constitution...
- A process of unpacking as many tensions as possible while steering towards the desired outcomes.
- Outer circle: a board that holds the keys (power silo danger!). Could be the DAO, so that on a lower level it is difficult to capture anything meaningful.
- Sub circles: composed of specialized roles with accute focus over their responsibilities. Accountibilities should be clear and account for the sub-circles governance, align group sentiment. Still highly reliant upon P2P trust!
#### Moloch(stlye) DAO integration:
- DAO shares resources, but there are numerous peripheral resources that the DAO does not need to be active in controlling.
- Particular policies that address particular tensions might be local tensions that would not (necessarily) require management by the DAO as a whole.
- Shares might be used to signal preference, or 1:1 voting, without needing to codify the result of those policies... related to soft/hard governance components.
#### Representative Roles in Holocracy: Three kinds of **Links**
- **Lead Link**: member of a sub-circle as a lead link (Rangers Lead), representing their sub-circle in the Super Circle (rep of Rangers). The sub-circle matures through processing the tensions of the Super Circle, disseminated through the Lead Link of that team.
- Sub-circles might have sub-circles, each with their own representative Links.
- How does Holocracy protect against the "soft power" of influence by individual representatives?
- Lead Link has power disseminated from above, based on limitations upon proposals flowing through the network.
- Super Circle attendance is limited to role fillers, appropriate representatives of their sub-circles to avoid bringing up sub-circle tensions.
### **POWER**
- The reality is that **many of these issues will need to be attended to on the human layer.** Adopting a Holocracy-style system moves towards trying to be **explicit** about their formations/formalisms, to **avoid siloing.**
- It is possible to stack the roles to minimize access of some contributors, but ideally the roles are occupied that are skilled to serve that position.
- A Holocracy system cannot serve as a surogate for human interaction!
- We might consider **DAO-native tweaks to ammend/supplement this system**, for example:
- Permission for all members to participate at the highest level, direct influence on the shared resources of the DAO, without intermediaries.
- We might lean into this to hold each other accountible for these semi-hierarchical Lead Link roles => can be booted/kicked via DAO proposals. Are there guild kick mechanisms native to Holocracy?
- Holocracy Apps: preconfigured role constellations, determining the orgs process for hiring/firing (and other roles).