---
###### tags: `Magesmiths` `Rangers` `Meeting Notes` `UX Research`
---
# WarCamp UX Rage Machine Planning
March 21, 2022 - from TW's POV
*Essential UX priorities for this week.*
## Magesmiths UX Testing
[Magemsiths Roadmap](https://docs.google.com/document/d/1oZypPzqHVaJecdtTpAhgYG5D9o3iZKGX7H6CRfzkSOA/edit?usp=sharing)
- Alpha testing = internal. Should begin ASAP
- Beta testing = larger community. Might begin around June.
#### 1. DAOhaus v3 Alpha
- Haus Components v0.1
- Haus SDK v0.1
- Summoner Alpha (hard mode)
- Hub Alpha (view all DAOs)
- DAO UI Alpha (limited functionality)
#### 2. Maintenance of v2
- Bug-fixes
- Feature deprecations strategy
- Improve customer service process
#### 3. DevRel Workstream (no support required)
#### 4. Issues in Decentralized App Management
- Apply v3 PM processes to other workstreams
- Identify issues
- Publish learnings in *rage Reports*
- Reseve time for Magesmiths' learnings
#### 5. Redesigned DAOhaus Webite
- Overview of new feature development
---
### Cadence

- **Initial testing of Alpha apps can begin immediately** as discreet parts with limited functionality.
- Need to gather initial testing parameters from Rage/Sage crews.
- Do the raw apps get tested as low-fi prototypes separately from the higher-fi designs? Is there a rage UX crew different from a sage UX crew?
- **April/May**: the components will begin to come together. Testing of longer flows can begin.
- We want to encourage **regular 1:1 or group syncs**, with regular updates for **Retro/Demo** (Camp Fire) sessions on alternating Fridays.
- *We are aiming for consistency and reliability over speed.*
---
### V3 Planning
- [DAOhaus Wiki](https://github.com/HausDAO/daohaus-monorepo/wiki) allows for ongoing archiving of project progress across the v3 teams. All of our collective resources are here.
- UX team should integrate testing tasks onto [the shared kanban board](https://github.com/orgs/HausDAO/projects/3/views/3) under the **Testing** column to share the workstream's learnings across the team.
- Once testing begins, we might consider breaking out to our own project-specific board to integrate into the shared repo.
- Let's be deligent in observing [the best practices,](https://hackmd.io/@daohaus/kanban-best-practices-overview) especially [the v3 project statuses](https://hackmd.io/@daohaus/HJBzBUnbq) to determine when a card in pulled/complete. *This will help keep the flows low friction. The goal is to make the process less complicated.*
---
## Rangers UX Testing
Medium, Substack, Mirror, Twitter...
- Why does Rangers/DAOhaus have 3 competing publication outlets? Might we test these tools against each other?
- SEO integration
- Tracking subscribers
- Native analytics so we can track usage, or integrations. Web3 analytics?
- Different use cases of content: updates, launches, in-depth articles, features, etc.
- Web3 community legitimacy
- Improve messanging to our user base: what are the most important metrics to be tracking? Are the native/built-in metrics actually contributing to the quality of engagement we are trying to foster?
- Attracting to events like Haus Party Live
- Summoning new DAOs on the platform
- Onboarding contributors to WarCamp, Uberhaus, etc.
---
## Paladins UX
- Holocracy + DAOs architecture
- Uberhaus reboot
- WarCamp reboot
- Other self management systems: competitive analysis?
- War Games strategy! Lots of ideas currently in the Discord that we can begin compiling to visualize some strategy and scenarios.
---
## To Do for the Week of March 21-25
- First task: **A/B testing of new language for the core DAO UI in v3 summoning.**
- Setup a kanban board for the UX flows so designers et al can submit tasks.
- Is it open for anyone to add tasks?
- Develop a template for the card submission? For example: To Do, Doing, Done; or more granular?
- Allow to emerge and adapt based on specific/immediate needs. **Use tags** to categorize/filter into discrete buckets.
- Different scopes:
- Begin with initial assumption of user activity, put in relation to higher-level DH-wide cultural assumptions. Correlated to
- High-level, further out issues. Research concerned with what to do and how we should do it. Content not included in Amos' charts yet.
- Design iterations, pre-development. Feedback on initial designs before they are put into the dev pipeline. Questions to test, inspiration from the community, testing assumptions of early features.
- Developed by engineers, post-development. Currently in testing column of V3 kanban board. Allows us to anticipate design>rage flows to initiate appropriate strategies. Features are more firm in the development process, less exploratory and more battletesting (does it work the way we thought it would?).
- DH community is at our disposal.
- Setup a recurring user gathering for testing?
- Correlated to a recurring war games iteration?