Disclaimer this a more technical post that requires some prior knowledge of how Halo2 operates, and in particular in how its API is constructed. For background reading we highly recommend the Halo2 book and Halo2 Club.
1/26/2024Though seemingly very different concepts, zero-knowledge machine learning (ZKML), and more broadly zero-knowledge computation can help flesh out and build on-chain games, in some circles referred to as Autonomous Worlds (AW). Though the “privacy” component of ZKML could be interesting for creating new game design affordances, we believe that the verifiability of computation presents a clearer set of tools for on-chain game developers, and we’ve seen most developer and player energy to have been focused on this latter paradigm. Broadly, we’ve seen the flourishing of three principal methods for ZKML game-design that have inklings of popularity with both game designers and players.
11/12/2023Welcome to ezkl
10/13/2023Full disclosure; this post is not about gardening but about implementing ZK versions of machine learning algorithms with botanical nomenclature: decision trees, gradient boosted trees, and random forests. If you’re a keen gardener check this out.
9/15/2023or
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