---
# System prepended metadata

title: 'Project: Endgame Weapon Craft'

---

# Project: Endgame Weapon Craft

- reminder:
    - buying good prefixes:
        - 40 or 60 divine
        - https://www.pathofexile.com/trade/search/Affliction/zPO59Jgc4


strategy: buy +1 all frac, craft suffixes

The main rationale for this is that I want three prefixes:
- +1 to level of all skill gems
- +1 to level of lightning/physical skill gems
- +90%+ increased spell damage

Of these, "+1 to level of all skill gems" is the rarest, so I'm going to start from a base with that fractured.

---



- man i want a void sceptre idc the cost
    - https://www.pathofexile.com/trade/search/Affliction/KYJmzpRc5
    - :skull: 60 divine
- hmm maybe i buy a 40 divine sceptre as an actual still interim solution

- for now, bought [Bought.1](#Bought.1) for 43 divine.
- going to try to sell my current weapon for 20 divine, lowering from there

- alright, let's look at this craft again & calc it out
    - what bases actually could make sense besides Void Sceptre?
        - Opal Sceptre, Void Sceptre - 40% inc. elemental
        - Prophecy Wand - 40% inc. elemental
        - Profane Wand - 14% inc. cast speed
        - Alternating Sceptre - could be interesting
        - search: https://www.pathofexile.com/trade/search/Affliction/0q5JB9pSg
            - 40 divine for Prophecy Wand base! (at ~10AM Friday PST)
            - side note: least expensive is 60 divine at friday 7:30pm PM PST, so... probably snag the 40 divine when we can 
    - what's the chance to craft on wand vs. sceptre?
        - Prophecy Wand: 282: [craft](https://www.craftofexile.com/?b=18&bi=8070&m=essence&e=1246&ob=both&v=d&a=e&l=a&lg=15&bp=y&as=1&hb=0&req={%221709%22:{%22l%22:2,%22g%22:3},%221711%22:{%22l%22:2,%22g%22:3}}&bld={%221713%22:55}&im={}&ggt=|&ccp={}&frc=1)
        - Void Sceptre: 312: [craft](https://www.craftofexile.com/?b=17&bi=8002&m=essence&e=1246&ob=both&v=d&a=e&l=a&lg=15&bp=y&as=1&hb=0&req={%221709%22:{%22l%22:2,%22g%22:3},%221711%22:{%22l%22:2,%22g%22:3}}&bld={%221713%22:55}&im={}&ggt=|&ccp={}&frc=1)
        - Prophecy Wand is better for prefixes!
    - what about for suffixes?
        - Prophecy Wand: <https://www.craftofexile.com/?b=18&bi=8070&m=chaos&ob=both&v=d&a=e&l=a&lg=15&bp=y&as=1&hb=0&req={%22696%22:{%22l%22:73,%22g%22:1},%221757%22:{%22l%22:83,%22g%22:2}}&bld={}&im={}&ggt=|&ccp={}&frc=1>
        - Void Sceptre: <https://www.craftofexile.com/?b=17&bi=8002&m=chaos&ob=both&v=d&a=e&l=a&lg=15&bp=y&as=1&hb=0&req={%22696%22:{%22l%22:73,%22g%22:1},%221757%22:{%22l%22:83,%22g%22:2}}&bld={}&im={}&ggt=|&ccp={}&frc=1>
        - wand is again better! huh
    - ok: base: 40 divine
    - prefixes: 282 Deafening Essence of Woe: 15 divine
        - <https://www.pathofexile.com/trade/exchange/Affliction/mkwj0Zt6>
        - ok so the thing is physical *is* better than lightning...
            - this is only true because of Determination though, and we won't be running Determination once we can afford the pure-fire-conversion setup

how the heck do we do suffixes?

well..... an easy answer is that after we have prefixes, we can spend 2 divine & just do two crafted mods - inc. cast speed & chance to deal double damage.

first: what do we want?

sidenote:

- aghhhhh impulse bought an opal sceptre at 50 divine (was listed for 45 div) because everything else with good prefixes has been 60+div for online sales for a while, and this person just came back online

ok i need to figure out 

alright bet someone came on with a 30 divine prophecy wand lets go
lets craft this & see if we can sell it for 60 div crafted

- have 296 to start
- eyyy hit it at 232, so 64 tries
    - hit 91 inc spell damage, i think that's decent - not going to divine cause im selling it
- scour + crafted suffix: 4 divine
- primal for quality enchant: 2 divine

- ok so cost avg.: 40 divine + 20 divine (deafening woes) + 6 = 66
    - lets try to sell for 75
    - aghhhh divined 3 times for equivalent results (not calculated)
    - still 75 is profit, 69 is break even.
    - listing today for 79 divine
    - this should put us at the top of [this trade search](https://www.pathofexile.com/trade/search/Affliction/Ll0KEr7un) for prefixes - plus, we'll have quality all set.
    - f it idk why but im going to divine this & use it
        - first try literally maxrolled!!! [Maxrolled.1](#Maxrolled1)
    - ok using this & selling the one I bought
        - selling for 43 divine - equal to bought price, despite my slightly rerolling suffixes: [item](#Selling-for-43-divine1)
        - a few days later, sold! [item](#Sold-for-43-divine)

- ok actual suffix options:
    - Aisling
        - 0 risk of bricking (as opposed to veiled chaos orb)
        - [block with damage per power charge](https://www.craftofexile.com/?b=17&bi=7997&m=exalted&ob=both&v=d&a=e&l=a&lg=15&bp=y&as=1&hb=0&bld={%222869%22:60}&im={}&ggt=|10|11|&ccp={})
        - 21% deal double damage (6-7% chance - actually better on average than 20% while focused??)
        - 21% str+int+crit chance
        - oh. is there anything i want besides the double damage?
    - Reforge
        - caster:
            - 2.128% chance for 29-32% inc. cast speed
            - 8.511% chance for 100-109% inc. crit chance for spells
        - chaos: 16.667% chance for 31-35% inc. chaos res
        - critical:
            - 5.556% chance for 100-109% inc. crit chance for spells
            - 5.556% chance for 35-38% to global crit multiplier
        - speed:
            - 1.818% chance for 29-32% inc. cast speed
                - 1.695% chance for Prophecy Wand
    - both Aisling and Reforge favor Opal Sceptre over Prophecy Wand
    - what about raw exalt slamming?
        - what are our best mods?
            - I think this is important to consider with all of this. Like, it should be pretty possible to do a reforge->aisling, i think - main risk of brick would be in the reforge...

## Mod damage comparison with current build

```
baseline    crafted    21% (18-21) inc. cast speed (craft), 28% (25-28) crit multi
-1.1%       crafted    21% (18-21) inc. cast speed (craft), 64% (50-69) inc. crit chance (craft)
+3%         half-craft 31% (29-32) inc. cast speed (T1 mod), 27% (25-28) crit multi (craft)
+2.3%       half-craft 21% (18-21) inc. cast speed (craft), 38% (35-38) crit multi (T1 mod)
+2.5%       half-craft 109% (100-109) inc. crit strike chance for spells (T1 mod), 27% (25-28) crit multi (craft)
+2.7%       half-craft 109% (100-109) inc. crit strike chance for spells (T1 mod), 21% (18-21) inc. cast speed (craft)
+2.9%       harv+ais   31% (29-32) inc. cast speed (T1 mod), 7% (6-7) chance to deal double damage (unveil)
+11.9%      impossible 31% (29-32) inc. cast speed (T1 mod), 7% (6-7) chance to deal double damage (unveil), 35% (35-38) crit multi (T1 mod)
+9.1%       impossible 31% (29-32) inc. cast speed (T1 mod), crit chance+int (unveil), 35% (35-38) crit multi (T1 mod)
+7.9%       impossible 31% (29-32) inc. cast speed (T1 mod), damage per power (unveil), 35% (35-38) crit multi (T1 mod)
+15.7%      impossible 31% (29-32) inc. cast speed (T1 mod), 35% (35-38) crit multi (T1 mod), 101% (100-109) inc. crit chance for spells (T1 mod)
    note: probably due to lack of assassin's mark / lack of crit flask
+11.2%      ehhh      31% (29-32) inc. cast speed (T1 mod), 40% (36-40) crit multi with rare (unveil), 5% (4-5) chance to deal double damage (craft)
```

Note: I had to adjust these numbers to account for the fact that I was comparing to my current weapon with an enchant, and the Emulator strips enchants.

Looks like the biggest benefit over our current toprolled crafted mods comes from introducing 3 useful mods, rather than any specific modifiers we unlock.

- Note: Manni has 3 crafted mods on top of "can have up to 3 crafted mods". how? this may reveal another strategy
    - Answer: he doesn't, it's just a 2-line crafted mod. "inc spell damage + gain non-chaos as chaos"
    - manni's profane wand is literally worse than mine, at least on my build :sweat_smile:.
- Oh, also, extra strat I forgot: harvest "remove / add"
    - calcs removed, this is from a 4-year-old reddit post & doesn't exist

- harvest reroll has unavoidable chance to brick & require yolo annul
- aisling mostly useful for adding double damage, which is worse than other mods
- main strategy I guess is just exalt-slamming then?
    - simulation: always clear-double-exalt: around 1.626% chance of success for either T1 cast speed or T1 crit multi
    - cost = 55.55 * (1/10 + 2) = 116 divines (assuming 1/10 divine exalt cost)
    - that's better than I would have thought! only about 130 divines to upgrade weapon for a 2.3% or 3% uplift

## Conclusions End of one Day

OK, so there is an option. But, it only brings in a 2.3% guaranteed uplift at most.

I think with that, and the fact that it's toprolled, this weapon is certifiably "end game" for PBoD.

Let's 30% quality it and call it a day?

### Bought.1

```
Item Class: Wands
Rarity: Rare
Foe Goad
Tornado Wand
--------
Wand
Quality: +20% (augmented)
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
--------
Requirements:
Level: 65
Int: 212
--------
Sockets: B-B-B 
--------
Item Level: 85
--------
Quality does not increase Physical Damage (enchant)
Grants 1% increased Elemental Damage per 2% Quality (enchant)
--------
Adds 4 to 82 Lightning Damage to Spells and Attacks (implicit)
--------
+1 to Level of all Spell Skill Gems (fractured)
94% increased Spell Damage
+1 to Level of all Physical Spell Skill Gems
Can have up to 3 Crafted Modifiers (crafted)
18% increased Cast Speed (crafted)
5% chance to deal Double Damage (crafted)
--------
Fractured Item
--------
Note: ~price 43 divine
```

### Maxrolled.1

```
Item Class: Sceptres
Rarity: Rare
Kraken Spell
Opal Sceptre
--------
Sceptre
Quality: +20% (augmented)
Physical Damage: 49-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
--------
Requirements:
Level: 65
Str: 95
Int: 131
--------
Sockets: R-R-G 
--------
Item Level: 85
--------
Quality does not increase Physical Damage (enchant)
Grants 1% increased Elemental Damage per 2% Quality (enchant)
--------
{ Implicit Modifier — Damage, Elemental }
40% increased Elemental Damage (implicit)
--------
{ Prefix Modifier "Magister's" (Tier: 1) — Caster, Gem }
+1 to Level of all Spell Skill Gems (fractured)
{ Prefix Modifier "Essences" — Damage, Caster }
94(83-94)% increased Spell Damage
{ Prefix Modifier "Thunderhand's" (Tier: 1) — Elemental, Lightning, Caster, Gem }
+1 to Level of all Lightning Spell Skill Gems
{ Master Crafted Suffix Modifier "of Crafting" }
Can have up to 3 Crafted Modifiers — Unscalable Value (crafted)
{ Master Crafted Suffix Modifier "of Craft" (Rank: 3) — Damage, Critical }
+28(25-28)% to Global Critical Strike Multiplier (crafted)
{ Master Crafted Suffix Modifier "of Craft" (Rank: 3) — Caster, Speed }
21(18-21)% increased Cast Speed (crafted)
--------
Fractured Item

```

### Selling for 43 divine.1

```
Item Class: Wands
Rarity: Rare
Foe Goad
Tornado Wand
--------
Wand
Quality: +20% (augmented)
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
--------
Requirements:
Level: 65
Int: 212
--------
Sockets: R-R-G 
--------
Item Level: 85
--------
Quality does not increase Physical Damage (enchant)
Grants 1% increased Elemental Damage per 2% Quality (enchant)
--------
{ Implicit Modifier — Damage, Elemental, Lightning, Attack, Caster }
Adds 4(3-5) to 82(70-82) Lightning Damage to Spells and Attacks (implicit)
--------
{ Prefix Modifier "Magister's" (Tier: 1) — Caster, Gem }
+1 to Level of all Spell Skill Gems (fractured)
{ Prefix Modifier "Essences" — Damage, Caster }
94(83-94)% increased Spell Damage
{ Prefix Modifier "Lithomancer's" (Tier: 1) — Physical, Caster, Gem }
+1 to Level of all Physical Spell Skill Gems
{ Master Crafted Suffix Modifier "of Crafting" }
Can have up to 3 Crafted Modifiers — Unscalable Value (crafted)
{ Master Crafted Suffix Modifier "of Craft" (Rank: 3) — Caster, Speed }
20(18-21)% increased Cast Speed (crafted)
{ Master Crafted Suffix Modifier "of the Order" — Damage }
4(4-5)% chance to deal Double Damage (crafted)
--------
Fractured Item
--------
Note: ~price 43 divine
```

## Sold for 43 divine


```
Item Class: Wands
Rarity: Rare
Foe Goad
Tornado Wand
--------
Wand
Quality: +20% (augmented)
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
--------
Requirements:
Level: 65
Int: 212
--------
Sockets: R-R-G 
--------
Item Level: 85
--------
Quality does not increase Physical Damage (enchant)
Grants 1% increased Elemental Damage per 2% Quality (enchant)
--------
{ Implicit Modifier — Damage, Elemental, Lightning, Attack, Caster }
Adds 4(3-5) to 82(70-82) Lightning Damage to Spells and Attacks (implicit)
--------
{ Prefix Modifier "Magister's" (Tier: 1) — Caster, Gem }
+1 to Level of all Spell Skill Gems (fractured)
{ Prefix Modifier "Essences" — Damage, Caster }
94(83-94)% increased Spell Damage
{ Prefix Modifier "Lithomancer's" (Tier: 1) — Physical, Caster, Gem }
+1 to Level of all Physical Spell Skill Gems
{ Master Crafted Suffix Modifier "of Crafting" }
Can have up to 3 Crafted Modifiers — Unscalable Value (crafted)
{ Master Crafted Suffix Modifier "of Craft" (Rank: 3) — Caster, Speed }
20(18-21)% increased Cast Speed (crafted)
{ Master Crafted Suffix Modifier "of the Order" — Damage }
4(4-5)% chance to deal Double Damage (crafted)
--------
Fractured Item
--------
Note: ~price 43 divine

```