---
# System prepended metadata

title: GLX Rewards and Staking Multipliers

---

## Ranked Rewards (GLX)

As per [goals whitepaper](https://whitepaper-goals.genesisleaguesports.com/reward-pools), 5M GLX rewards are allocated for ranked gameplay per season. Ranked rewards for GLX will be divided among different pools for each tier in the ranked system. Teams playing in that tier will be able to earn GLX from the tier pool based on Rewards shares contributed by winning matches.

Following table show the rewards distribution for each tier per season.

| Tiers    | Distribution Factor | % of Total | GLX / Season |
|----------|----------------------|-------------------------|--------------------------------|
| Solo     | 1     | 1%   | 50,000        |
| Local    | 4     | 4%   | 200,000      |
| Regional | 15    | 15%  | 750,000      | 
| National | 35    | 35%  | 1,750,000     | 
| Global   | 45    | 45%  | 2,250,000    |
| **Total**  | **100**    | **100%**  | **5,000,000**   |

GLX rewards for a match will be calculated as follows:

```
Calculated GLX Rewards = (Tier Reward Pool) x (Contributed Rshares of the match) / (Total Contributed Rshares Pool in Last X hours for the tier)

where, X = 24 hrs (TBD)

Distributed GLX rewards = Min(Caluculated GLX Rewards, 0.01% of the Tier Reward Pool)

```

## Reward Shares (rshares)
Rshares will be based on the total fans a team has. When a user win the match, rshares will be contributed to the rshares pool for GLX rewards for that tier. Losing a match will not contribute any rshares or GLX rewards.

For Draws, rshares for both teams will be calculated separately but only half of the rshares will be contributed to the pool to get GLX rewards.

Rshares will be capped by maximum fan limit in a tier. To ensure that users playing at bottom of tier doesn't get more rewards than users playing at top end of tier, the rshares will be capped by *Maximim Rshares Factor* of maximum fans limit.

Formula for Contributed Rshares is:

```

Contributed Rshares = GLX Staking Multiplier x (1 + Bonuses/10) x Minimum of (Total Fans of User or Team , Maximum Rshares Factor x Maximum Fan Limit of Tier)

```
##### Rshare Bonuses
Same bonuses to be applied as of earned fans.

##### Maximum Rshares Factor
Formula is given below:
$$
Maximum Rshares Factor = Min([{1 \over 1+e^{-0.0075(User Rating - Lowest Tier Rating - 500)}} + {1 \over 5}] , 1)
$$
Visual Representation of Maximum Rshares Factor: https://www.desmos.com/calculator/zts37o42yn

## GLX Staking Requirements
Teams will be required to stake GLX to earn maximum amount of rewards. Any team can earn maximum amount of fans, XP and achievement in game but to maximize team GLX rewards & Daily Rewards, GLX staking is must requirement. Evrey team will be able to earn GLX but teams with staked GLX will earn proportionally more than teams with not staked GLX. This will be healthy for overall economy as staking more tokens will award more rewards with diminishing returns.

```
GLX Staking Multiplier = Max((staked_glx / (staked_glx + rating_constant)) * 10, 1)
rating_constant = ((rating) * 0.012) ^ 3
```
Internal Sheet Link: https://docs.google.com/spreadsheets/d/1im6VbciHcA4mksGQAwVQt-UfBKjCkq6WXqzzDxTBSH0/edit#gid=1482434374

**Please note that GLX staked will need to be assigned/staked/delegated to a team. Exact implemenation need to be designed.**

We'll now try to give a simpler explanation of the above formulas. First of all, it's important to note that the GLX multiplier can never go below 1x, even if you have 0 GLX staked or delegated to a team. That means you do not need any GLX at all to still earn some rewards. The more staked GLX you have, or have delegated to you, the higher your multiplier will be, up to a max of 9.99x.

The amount of staked or delegated GLX you need to reach a certain multiplier will depend upon team rating. The higher team rating, the more GLX you will need to maintain the same multiplier, but that doesn't mean that players will need to be constantly buying more GLX as they move up. It's important to keep in mind that players will earn more GLX as they play and win battles along with the normal rewards for GLX staking, so their staked GLX will naturally increase as they move up in rating, and they also have the option to stake or rent more GLX if they want to increase their rewards further.

The table below shows the amount of staked or delegated GLX required to achieve different multipliers at various ratings based on the above formula:


| Rating |    3x    |    5x    |    7x    |    9x    |
|--------|---------|---------|---------|---------|
|  200   |   5.92  |  13.82  |  32.26  | 124.42  |
|  400   |  47.40  | 110.59  | 258.05  | 995.33  |
|  600   | 159.96  | 373.25  | 870.91  |3,359.23 |
|  800   | 379.17  | 884.74  |2,064.38 |7,962.62 |
| 1000   | 740.57  |1,728.00 |4,032.00 |15,552.00|
| 1200   |1,279.71 |2,985.98 |6,967.30 |26,873.86|
| 1400   |2,032.13 |4,741.63 |11,063.81|42,674.69|
| 1600   |3,033.38 |7,077.89 |16,515.07|63,700.99|
| 1800   |4,319.01 |10,077.70|23,514.62|90,699.26|
| 2000   |5,924.57 |13,824.00|32,256.00|124,416.00|
| 2200   |7,885.60 |18,399.74|42,932.74|165,597.70|
| 2400   |10,237.66|23,887.87|55,738.37|214,990.85|
| 2600   |13,016.28|30,371.33|70,866.43|273,341.95|
| 2800   |16,257.02|37,933.06|88,510.46|341,397.50|
| 3000   |19,995.43|46,656.00|108,864.00|419,904.00|
| 3200   |24,267.04|56,623.10|132,120.58|509,607.94|
| 3400   |29,107.42|67,917.31|158,473.73|611,255.81|
| 3600   |34,552.10|80,621.57|188,116.99|725,594.11|
| 3800   |40,636.64|94,818.82|221,243.90|853,369.34|
| 4000   |47,396.57|110,592.00|258,048.00|995,328.00|


## Ranked Staking (GLX) - Future Updates
As per [goals whitepaper](https://whitepaper-goals.genesisleaguesports.com/reward-pools), 5M GLX rewards are allocated for ranked staking per season. Ranked staking rewards for GLX will be divided among different pools for each tier in the ranked system.

The GLX earned from the Ranked Rewards reward pool will go to the player who won the match, and the GLX from the GLX Staking Rewards pool will be divided among all of the accounts that staked GLX on the winning player  team based on their percentage of the total GLX staked on that team.

In short, Ranked staking rewards will be divided among the users staking GLX on the team unlike ranked rewards which are rewards to the team/user playing the team.

Same tier distribution & formula's used as for ranked rewards. 

| Tiers    | Distribution Factor | % of Total | GLX / Season |
|----------|----------------------|-------------------------|--------------------------------|
| Solo     | 1     | 1%   | 50,000        |
| Local    | 4     | 4%   | 200,000      |
| Regional | 15    | 15%  | 750,000      | 
| National | 35    | 35%  | 1,750,000     | 
| Global   | 45    | 45%  | 2,250,000    |
| **Total**  | **100**    | **100%**  | **5,000,000**   |


For example, if a user owning the team as allocated 10,000 GLX to his team and that's the only GLX staked on team. He will be earning 100% of the rewards from the ranked staking pool. But if another user delegates, 10,000 GLX to the same team, the total staked GLX on the team will be 20,000 GLX. Ranked staking pool will be divided equally among both users staking GLX to the team. 

The delegated or staked GLX from other users not only increases the ranked rewards for that team but also give them a portion of ranked staking rewards proportional to their delegation, which incentivices both players and also help lock more GLX in the economy. Users will be trying to find team with good win ratio and less GLX staked to earn more rewards, which will make the space competitive as well as healthy for GLX economy.

The system is designed such that the more GLX tokens that are staked on a player, the more rewards the player and the holders of the GLX tokens staked on them will earn in total, but with diminishing returns. This means that the more GLX tokens that are staked on a player, the lower the return will be per GLX token staked.

Therefore, it would not make sense for everyone to stake their GLX on the top-rated player/team because after a certain point it will provide better returns to stake GLX on a lower-rated player/team who does not have so much GLX already staked on them.

Because players earn a higher reward for themselves the more GLX that is staked on them, it is always in players' best interest to try to get as much GLX staked on themselves as possible. The higher their rating, the more they can entice other GLX holders to stake GLX on them because it will offer higher rewards for the GLX holders as well.






