# partners ```c# using System; using System.Collections.Generic; class Program { static void Main(string[] args) { List<Person> people = new List<Person>(); // Create 20 random people for (int i = 0; i < 20; i++) { Person person = new Person(); person.Name = "Person " + i; person.Age = new Random().Next(18, 65); // Random age between 18 and 64 // Random animal Animal animal = new Animal(); animal.Name = "Animal " + i; animal.Kind = (AnimalKind)new Random().Next(0, 3); // Random animal kind person.Animal = animal; people.Add(person); } // Randomly assign partners for (int i = 0; i < people.Count; i++) { int partnerIndex = new Random().Next(0, people.Count); if (partnerIndex != i) { people[i].Partner = people[partnerIndex]; } } // Print all people foreach (Person person in people) { Console.WriteLine(person); } } } class Person { public string Name { get; set; } public int Age { get; set; } public Animal Animal { get; set; } public Person Partner { get; set; } public override string ToString() { string partnerName = Partner != null ? Partner.Name : "none"; return $"Name: {Name}, Age: {Age}, Animal: {Animal}, Partner: {partnerName}"; } } class Animal { public string Name { get; set; } public AnimalKind Kind { get; set; } public override string ToString() { return $"{Name} ({Kind})"; } } enum AnimalKind { Dog, Cat, Bird, Fish } ```