FOR DISCUSSION ONLY (move out of here!):
Figure 4 more closely investigates the number of nodes expanded, reporting these numbers per move.
> BRANCHING FACTOR DECREASING AS THE GAME IS PLAYED
> HAPPENED TO BE 15 MOVES
> Q: CONSTANT CUTOFF DEPTH, VS. USING TIME -- ID WOULD AUTOMATICALLY RUN TO HIGHER DEPTHS AS GAME PROCEEDS
>
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| Figure 3: Nodes Expanded Per Move. In one game with 15 moves, the number of search nodes expanded by $\alpha\beta$-pruning and minimax before making their moves.