FOR DISCUSSION ONLY (move out of here!): Figure 4 more closely investigates the number of nodes expanded, reporting these numbers per move. > BRANCHING FACTOR DECREASING AS THE GAME IS PLAYED > HAPPENED TO BE 15 MOVES > Q: CONSTANT CUTOFF DEPTH, VS. USING TIME -- ID WOULD AUTOMATICALLY RUN TO HIGHER DEPTHS AS GAME PROCEEDS > |![nodes_expanded_per_move](https://hackmd.io/_uploads/ByRkou55C.png) |:--: | Figure 3: Nodes Expanded Per Move. In one game with 15 moves, the number of search nodes expanded by $\alpha\beta$-pruning and minimax before making their moves.