![image](https://hackmd.io/_uploads/HklFoCuj2p.png)
Please note this project is not directly endorsed by Splinterlands or any member of the Splinterlands team in any way.
# Intro
By now we are all familiar with the potential that memecoins hold, exemplified by the meteoric rise of the iconic Dogecoin and its more recent counterpart, SHIB, both breaching the billion-dollar market cap barrier. Now, what if we could channel this same energy into a community-driven coin? Enter Push and Shove, the result of blending memecoin culture with the essence of community-driven projects.
The birth of Push and Shove stems from a desire to showcase the strength of the Splinterlands community. With nearly six years under its belt, the Splinterlands community stands as the cornerstone of its ecosystem. Packed with gamification, tokenomics, and liquidity pool features, Push and Shove has been crafted to offer holders and participants an exciting journey as we ride the rollercoaster of memecoin volatility together!
However, as a community-driven project, Push and Shove operates without team wallets, team tokens, or even a formal team. We rely entirely on the collective effort of our community members to champion our cause. Your involvement is crucial in spreading the word about Push and Shove, thereby opening the doors of Splinterlands to a fresh audience! We count on each and every one of you to join hands in this experiment and help us make waves in the wider world of memecoins.
# Join our [Discord](https://discord.gg/jUXFT3FsFf) to learn more!
Disclaimer: Push and Shove is an experimental token idea ran by the community for the sole purpose of advancing the exposure for the Splinterlands project in a fun and interactive way. Through the process, some people may end up earning or losing money. This document should not be misconstrued as investment advice or an investment offer. The token itself is not an investment. Engage at your own risk!
# What is [Splinterlands](https://splinterlands.com?ref=pushtoken)
Splinterlands is a Play and Earn TCG on the Hive blockchain, originally released in May 2018 making it one of the original NFT games on blockchain. Although Hive is not very well-known, it is an extremely fast blockchain with 0 gas fees, making it the perfect environment for blockchain gaming!
Now in 2024, Splinterlands supports multiple game modes including ranked battles split between modern and wild, Guild Brawls and tournaments. Splinterlands has also released their lands expansion, allowing players to claim their lands deed, explore it and start farming grains, researching magic or mining Splintershards.
Next up Splinterlands will continue to work on their new player experience, Splinterlands' own side chain (SPS Chain), Lands 2.0 and most importantly, marketing!
# What is "Push and Shove"?
This phrase originated from Splinterlands' co-founder and ex-CEO Aggroed (who is not affiliated with this project in any form). From as early as 2018, this was said to get the Splinterlands community excited for upcoming releases.
![image](https://hackmd.io/_uploads/SyB0s4jja.png)
Now, this phrase has become a meme within the Splinterlands community with the phrase said over 600 times.
![image](https://hackmd.io/_uploads/HJXq1rjsp.png)
# Key Dates
* Sacrifice Round Start: 00:00 2nd of March UTC
* Sacrifice Round End: 23:59 12th of March UTC
* Add LP: TBD in April
* Distribution of tokens: right before add LP
# Tokenomics
**3,000,000,000 (3 billion) max supply**
* 900,000,000 (0.9 billion) initial sacrifice round
* 1,800,000,000 (1.8 billion) liquidity pool (PCS v3 1%)
* 300,000,000 (0.3 billion) marketing budget
* 0 team tokens (no team - fully community driven)
Please note all marketing budget allocations will be done transparently, including who it is to, the wallet address it went to and what the tokens were for.
# Sacrifice Round - 10 days
Participants can contribute SPS to the account `pushtoken` via Hive Engine with their BSC address in the memo to accrue sacrifice points. Following the conclusion of the sacrifice round, 900 million tokens will be distributed proportionally based on the accumulated points of each user.
Please be aware that sacrifice points will not be recorded on-chain but will be computed post-airdrop. Nevertheless, the calculation and allocation of tokens will be transparent and verifiable on-chain.
**DO NOT SEND SPS IN GAME**
There will be a flat fee of 500 SPS to send your SPS back. This 500 SPS will be seen as a donation and saved to buyback and burn the token once launched.
**How to earn sacrifice points**:
* Send SPS to `pushtoken` = 1 point per SPS
* Bonus points of up to 10% rewarded for early participants, 1% less per day after first day of sacrifice round
* TBD promotional competitions = total allocation of 200,000 sacrifice points (may not all be spent)
* Top 5 sacrifice points will earn additional points:
1. 11,000
2. 7,000
3. 4,000
4. 2,000
5. 1,000
**Bonus sacrifice points**:
* Before 2nd of March: 10%
* 2nd of March: 10%
* 3rd of March: 9%
* 4th of March: 8%
* 5th of March: 7%
* 6th of March: 6%
* 7th of March: 5%
* 8th of March: 4%
* 9th of March: 3%
* 10th of March: 2%
* 11th of March: 1%
* 12th of March: 0%
# SPS Usage
During the sacrifice round, SPS held by the account will be converted to credits and used to buy cards from the open market to construct an efficient wild deck with the help of the community.
* 100k DECs to be spent on a DAO proposal
* 10k SPS to be spent on BNB for gas fees associated with deploying a token, distributing the token and future gas usages
* 10% of remaining SPS will be reserved for marketing purposes
* 20% of remaining SPS will be used for a PUSH/DEC infinite range 1% PCS V3 liquidity pool, SPS will be sold for DEC
* 50% of remaining SPS will be used for a PUSH/SPS infinite range 1% PCS V3 liquidity pool
* 20% of remaining SPS will be used to convert to credits and purchase cards from the open market
First, SPS will be converted to 100k DECs and 10k SPS will be sent to the PUSH token deployer on BSC. Each time SPS is sent in game, 10% of it will be sent to `pushmarketing` as a marketing budget, 60% of it will be sent to `pushtokenlp` account and the remaining 20% will be used on cards from the open market.
# Ranked Rewards Usage
This deck will be used in collaboration with a scholar. SPS earned through this account will all be unstaked with 50% converted to credits and used to rent SPS, cards or buy additional cards if there is a surplus of credits. The additional 50% will be used to buyback and burn PUSH tokens.
We are asking the community to delegate any unused SPS or cards to the `push-scholar1` account as that would greatly help!
# Splinterlands DAO Ownership
During the sacrifice round, 100k DECs will be spent on a proposal for the Splinterlands DAO to take ownership of all cards on the `pushtoken` account once all 30% allocation for cards has been spent. As part of the proposal, the DAO will then delegate the cards back to `pushtoken` for use. The proposal will be initiated before the sacrifice period ends and serve as additional publicity for the new memecoin.
Although this token is not supported or affiliated with the Splinterlands team or company, @yabapmatt has confirmed he can execute this proposal.
# Launch
The token will initially launch at 80% below the average token price during the sacrifice round with very thin added. This essentially helps the chart look positive on day 1 of launch while the thin liquidity will minimize how much can actually be bought at these low prices, ensuring sacrifice round participants' impacts are negligible. Remember, the goal of this token is to harness the Splinterlands community to create a memecoin so strong it spreads to other memecoin communities, and the strongest marketing we can harness is simply through the charts.
The average token price for the sacrifice round is to be calculated as the total SPS sacrificed/900 million.
# Initial Liquidity Spread (for DeFi nerds)
Since PCS V3 allows users to add liquidity in a certain range, we have a lot of customizability to add a specific amount of tokens into a specific range, allowing us to help support certain price points with layered liquidity. We will add LP in the following order:
* first add 50M PUSH tokens in PCS V3 SPS LP between 20% to infinity, set initial price to 20%,
* then add 10M push tokens in PCS V3 DEC LP (infinite range) at 100% (arbitrage may happen between SPS and DEC LP),
* then add 50M push tokens in PCS V3 DEC LP (infinite range),
* keep adding in batches of at most 50M until all DECs are out,
* then do the same as above for the SPS tokens reserved for the infinite range LP
* 50M PUSH tokens in PCS V3 SPS LP 200% to 400%
* 100M PUSH tokens in PCS V3 SPS LP 500% to 800%
* 150M PUSH tokens in PCS V3 SPS LP 1000% to 1600%
* 200M PUSH tokens in PCS V3 SPS LP 2000% to 3200%
* 250M PUSH tokens in PCS V3 SPS LP 4000% to 6400%
* 300M PUSH tokens in PCS V3 ETH LP from whatever price is at time of add liquidity to infinity
* remaining PUSH tokens in PCS V3 SPS LP 6900% to infinity
Note: the above percentages are with respect to the average sacrifice round price, all LPs using 1% fee
The goal of this layered liquidity is to have adequate volatility while prices are low while reducing volatility once the price reaches certain thresholds. There will be jumps of volatility between ranges with no layered liquidity added. This ultimately aims to gamify when a user might buy and sell, based on liquidity.
Once the layered liquidity ends, liquidity becomes relatively thinner again, bringing a new source of excitement to the charts.
# LP Fee Usage
Using the PCS v3 1% pool, we will earn roughly 1% (minus PCS protocol fees) of trading volume in fees. When a user buys PUSH, the liquidity pool will earn SPS and when a user sells PUSH, the liquidity pool will earn PUSH.
* 100% of PUSH tokens earned through LP fees will be burned (decreasing supply)
* 100% of SPS tokens earned through LP fees will be used to increase LP (increasing demand)
* 100% of ETH tokens earned through LP fees will be sent to the marketing budget
* 100% of DEC tokens will be sent in game for deck improvements
SPS will be added to the previous highest layered liquidity range, allowing us to add one sided liquidity. For example, if the price is currently 500% above launch, liquidity will be added to the 200% to 400% position.
If price is below the first maximum of first range (400%), SPS will be used to buyback and burn PUSH.
Future development include:
* Marketing
* A website to explain who we are and what we do
* Staking smart contract to enable on chain voting (important)
* Automation of burning and adding LP logic
* More socials (Discord mods, Telegram)
Marketing activities may include:
* Giveaways
* AMAs
* Twitter spaces
* Ads
* Adding relevant information on charting websites such as Dextools
* Anything the community suggests
# Benefits to Splinterlands
The primary goal of the PUSH token is to grow in its own right and spread awareness to the greater BSC and memecoin community about Splinterlands.
Since liquidity for this token will be added against SPS and DEC on PancakeSwap, it means as the price of PUSH increases, more DEC and SPS will be locked up in liquidity pools, thus potentially taking out a significant amount of SPS and DEC out of circulation. However, these tokens are simply locked in liquidity and not burned, which means if PUSH prices fall SPS and DEC will enter circulation again.
This is where the token burning mechanisms comes into play. Since PUSH tokens are continuously burned, that means there are essentially less and less tickets to access the pool of liquidity. At some point, there will no longer be enough tickets (PUSH tokens) to access all the liquidity, thus effectively burning DEC and SPS.
Furthermore, ranked rewards from battles will continuously be reinvested into the token's marketing budget, and the token's revenue through volume will continuously be reinvested into cards. Thus, allowing the token price to support the deck and vice versa.
# Community Support
As mentioned before, we need YOU!
We will be looking for mods, advisors, marketers and anyone who can volunteer their time for this experimental project.
# Game Theory
The essential game theory behind this token is simply the supply will go down and demand will go up over time. Every trade will contribute to this, even a sell.
Through trading fees, PUSH tokens are burned thus reducing supply and SPS is added to the LP thus increasing demand. Further increases in demand is expected as the community grows.
Through time, `push-scholar1`'s deck is also expected to grow as more soulbound reward cards are earned through gameplay, and cards are bought through trading fees and ranked rewards.
The marketing budget will also grow over time as we earn through trading fees and ranked rewards.
The last bit of gamification is through our liquidity pool spread, allowing extra volatility and resistances at certain points may make it more interesting for traders.
# Sacrifice Round Rationale
Originally, a stealth launch was planned. However, stealth launches only really give an advantage to insiders who know when the token will launch, giving them the best possible price by being the first to purchase. We wanted to give everyone in the community a fair go while incentivizing early participation without pricing out late finders, which is why we believe a sacrifice round will work perfectly. Early participation MUST be rewarded as it is required for a snowball effect to take place. Furthermore, early participants have the highest risk and opportunity cost in the sacrifice round.
The sacrifice round will use SPS instead of DECs as the main liquidity pool will be in SPS. Furthermore, if this sacrifice round makes a notable effect on SPS price, we do not want to be holding DECs!
# Summary
In summary, the token will have the following gamification features:
* Layered liquidity to ensure greater volatility while prices are low and more stability as prices get higher
* A fully deflationary token with no sources of inflation
* All trading fees accrued in PUMP tokens will be burned
* 90% trading fees accrued in SPS will be used to add to liquidity
* 10% trading fees accrued in SPS will be briged in game and used to convert to credits to enhance the Splinterlands deck
* 75% of SPS earned through ranked rewards will be converted to credits, used to enhance ranked gameplay and ultimately put back into the Splinterlands ecosystem
* 25% of SPS earned through ranked rewars will be sent to the marketing wallet
The goal is to:
* Utilize the Splinterlands community to grow the token
* Become large enough to gain outside interest
* Expose more people to the Splinterlands ecosystem
# Future Marketing Utility
Since this is a community-driven coin, we expect to have a large portion of the Splinterlands community in our community as well. However, as we grow we expect to expand into the communities of many other projects as well.
We believe we can build a valuable audience for new and existing web3 projects to market to, thus allowing us to take full advantage and build more utility for the PUSH token.
At this stage, tentatively we are thinking 50% of PUSH tokens earned through marketing will be burned, the other 50% sold into BNB and split between the Discord mods/admins/helpers. The goal is to give incentive for the community to keep helping while we are growing and can't afford an actual payment yet!
# Minimum Sacrifice Round: 500k SPS
To make this experiment worthwhile, we need to ensure there is a minimum sacrifice amount. If it is less than this, the experiment will end at the end of the sacrifice round, all tokens will be returned to sender.
SPS will only start being spent and converted to credits if we receive a total greater than 500k SPS.