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# System prepended metadata

title: Changeling Stings

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## Changeling Sting Cycling and Options

### General concept
> This Project aims to remove the neurotox/LSD sting buttons and instead replace them by a Multi Purpose Sting and a Cycle Sting Toxin button. The Cycle Sting ability will allow the changeling to choose between multiple chems, thus allowing them more varied options than the simple gameplay loop of neuro into kill, and the immediacy in which you can figure out a changeling sting.

> Currently changelings have some of the least variety of gameplay loops when compared to traitors, wraiths, and other antags, and the loop of neuro into sting is can get somewhat previsible. This change aims to remedy that with more sting variety.

### How does it work

> The cycle sting allows the changeling to swap between the standard neurotoxin sting, the hemotoxin sting, the neurodepressant sting, the tetrodotoxin sting, and the rajaijah sting. The stings share a cooldown to avoid stacking, but have different cooldown times for balancing purposes.

- **Neurotoxin:** 50u, 140s cooldown. Standard Changeling sting, most useful in cornering and disposing of single targets with highly debilitating effects and KO.

- **Neurodepressant:** 5u, 20s cooldown. Defensive tool that while not as debilitating as neurotox, is much less commited due to the very low cooldown that enables stinging multiple targets. Most useful at evasion. Very low cooldown makes it the least commitment heavy option

- **Hemotoxin:** 9u, 30s cooldown. More offensive than neurodepressant, can be deadly if not eventually treated, but may require multiple stings(or a few stabs) to do so. Almost as low a cooldown as neurodepressant makes this a good low cost aggressive sting.

- **Tetrodotoxin:** 15u, 140s cooldown. Slower, but stealthier alternative to neurotoxin. Can be very potent removing a single target, but isnt as good at securing a kill, since it might require you to disengage for disguise reasons. Rewards properly stalking target.

- **Madness Toxin:** 15u, 240s cooldown. Slow to start, and with a very long cooldown, this sting makes up for it in it's capacity in creating an excelent distraction, or derailing an attempt at stopping the changeling.

### Objectives
* Increase variety in changeling stings, and give them alternatives to the standard neuro into eat and seldom used LSD sting.
* Potentially make figuring out a changeling sting less obvious, with alternatives to neurotox having different early signs.

### Non-objectives
* Overtune the changeling stings to the point their uses overlap and some are plain better than others.
* Cause the standard neurotoxin to become obsolete or still reign king over all other stings.

