Nonary Station (or 9Station) aims to create faster paced, character-driven MRP rounds in an original setting by focusing on lower population numbers, higher stakes, survival horror atmosphere and resource gathering and management. Standard rounds will have 9 players, one of which is Zero, or the antagonist responsible for setting all this up. The players are tasked with uncovering the identity of Zero, getting 9 points, and opening the 9 door to escape the complex. Though rounds will rarely be as simple as this, with the inclusion of additional antags, crew subterfuge, and a constant air of paranoia!
To really get involved with all of that, you'll first need this funny rabbit to explain a few systems for you!
The Nonary Game
The Basics
The game begins with 9 players. Each player has a bracelet with a point value (BP) in a specific color, with pair or solo marked underneath. The players must go in groups through the chromatic doors to complete dilemmas, in order to vote against each other in a prisoner's dillema styled system known as the AB game. Whoever gets 9 BP using this system is permitted to open the number 9 door and leave. One player, known as "Zero", is responsible for this.
If none of this flyover explanation made any sense to you, don't worry, the systems will be described in greater detail below, as well as some original additions to them made for this setting.