coiledlamb

@coiledlamb

Joined on Apr 29, 2023

  • Nonary Station (or 9Station) aims to create faster paced, character-driven MRP rounds in an original setting by focusing on lower population numbers, higher stakes, survival horror atmosphere and resource gathering and management. Standard rounds will have 9 players, one of which is Zero, or the antagonist responsible for setting all this up. The players are tasked with uncovering the identity of Zero, getting 9 points, and opening the 9 door to escape the complex. Though rounds will rarely be as simple as this, with the inclusion of additional antags, crew subterfuge, and a constant air of paranoia! To really get involved with all of that, you'll first need this funny rabbit to explain a few systems for you! The Nonary Game The Basics The game begins with 9 players. Each player has a bracelet with a point value (BP) in a specific color, with pair or solo marked underneath. The players must go in groups through the chromatic doors to complete dilemmas, in order to vote against each other in a prisoner's dillema styled system known as the AB game. Whoever gets 9 BP using this system is permitted to open the number 9 door and leave. One player, known as "Zero", is responsible for this. If none of this flyover explanation made any sense to you, don't worry, the systems will be described in greater detail below, as well as some original additions to them made for this setting.
     Like  Bookmark
  • maxresdefault Works functionally the same as VLR in the actual game, with any differences noted below. Rather than generalized rooms in a central meeting area, there are booths placed in most hallways so pairs and solos can vote without having to backtrack. Going through a door with a pair/solo combination "links" the bracelets, allowing them to communicate vocally over micro-radios while in the puzzle room. Once scanned out, the radio functionality shuts off, however you may still IM your associated pair or solo until the end of the next AB game. GAB Game 13-1577616 Once per round, you may use your watch to make either a High Stakes Bet (HSB) or Low Stakes Bet (LSB) In a HSB, you must guess how all 8 other players will vote in the next AB game.
     Like  Bookmark
  • Research, currently, feels like a timegate tacked on a bunch of nonsensical and placeholder experiments, that rarely result in doing something that the player cares about, and encourages going to another department and filling it with tables and chairs. this will hopefully add some depth to the system, and encourage players to touch more areas of the game. to make research more engaging, first and foremost. what i'd ultimately like is for each node to get the player familiar with a different part of the game. for example - certain tasks would require department cooperation, like getting a mulebot to go to a certain destination node. Non-Goals to remove all current researches in favor of new ones. under this, a few that are very standout in the system (ordnance related ones, scanning upgraded machines, generally anything that requires or encourages some kind of gameplay) to end up with researches that feel as placeholder-y as current nodes. most researches should be engaging side quests to go on, and encourage interacting with another player rather than an object.
     Like  Bookmark