# User testing template ## Qualitative interview guide :::warning **Introduction** *Introduce yourself, briefly explain the purpose of the test and allow the participant(s) to comment or ask questions.* Q1: Do you like going to musuem? Q2: Do you like Art? Q3: What is your rapport with Culture? **General information related to the topic** *Query the tester with general questions. Talk about his habits.* Q4: How often do/did you go visiting a museum with your school? Q5: Do/did enjoy it? Do/did you learn from this visits? Q6: Do you think that there is a not enough informations about the paintings in a museum? Q7: Do you think that museums use enough modern communication tools? Q8: Do you think that museums should use more deigtial tools to explain a painting? **Behavior related to particular issues** *Ask him to express himself on your application, product or service. Feel free to use the prototype for this part.* Q7: Do you undestrand the purpose of the app? Q8: Do you find it easy to use? Q9: Do enjoy using it? **Constructive suggestions for improvement** *Ask him how you could improve your prototype* Q10: What would you change? Q11: What would you delete? Q12: What would you add? Don't feel oblige to find something --- :::warning ## Testcard ## Pre-testing **Name:** Hugo Legrand **Age:** 17 **Occupation:** Pupil at high school **Context of the meeting (where, with who, etc.)**: Zoom conference **Duration of the meeting:** 20 minutes ## User scenarios testing **1st instruction** (this is your first scenario): He was a pupil wisiting a museum with his school, and I was his teacher **Observations:** He was really involved. ## Qualitative testing **Positive feedback:** - The purpose of the app - The UX - The various features such as the medals --- **Negative feedback:** - The design sometimes --- **Learning & insights:** From that, we've learn that we should improve the design, making it more "cool" --- **Decisions & actions:** To iterate, we will change some interface features :::