# User testing template
## Qualitative interview guide
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**Introduction**
*Introduce yourself, briefly explain the purpose of the test and allow the participant(s) to comment or ask questions.*
Q1: Do you like going to musuem?
Q2: Do you like Art?
Q3: What is your rapport with Culture?
**General information related to the topic**
*Query the tester with general questions. Talk about his habits.*
Q4: How often do/did you go visiting a museum with your school?
Q5: Do/did enjoy it? Do/did you learn from this visits?
Q6: Do you think that there is a not enough informations about the paintings in a museum?
Q7: Do you think that museums use enough modern communication tools?
Q8: Do you think that museums should use more deigtial tools to explain a painting?
**Behavior related to particular issues**
*Ask him to express himself on your application, product or service. Feel free to use the prototype for this part.*
Q7: Do you undestrand the purpose of the app?
Q8: Do you find it easy to use?
Q9: Do enjoy using it?
**Constructive suggestions for improvement**
*Ask him how you could improve your prototype*
Q10: What would you change?
Q11: What would you delete?
Q12: What would you add? Don't feel oblige to find something
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## Testcard
## Pre-testing
**Name:** Hugo Legrand
**Age:** 17
**Occupation:** Pupil at high school
**Context of the meeting (where, with who, etc.)**: Zoom conference
**Duration of the meeting:** 20 minutes
## User scenarios testing
**1st instruction** (this is your first scenario):
He was a pupil wisiting a museum with his school, and I was his teacher
**Observations:**
He was really involved.
## Qualitative testing
**Positive feedback:**
- The purpose of the app
- The UX
- The various features such as the medals
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**Negative feedback:**
- The design sometimes
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**Learning & insights:**
From that, we've learn that we should improve the design, making it more "cool"
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**Decisions & actions:**
To iterate, we will change some interface features
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