--- description: Catalyst Trait title: Catalyst Traits and Skills image: https://i.imgur.com/D9NDpEA.png tags: GW2 --- <!-- import Dark Theme CSS --> {%hackmd @ViafaSia/dark_theme_made_by_sia %} <!-- Kill all the function except Content --> {%hackmd @ViafaSia/HyIBvxG7F %} <style> *{ line-height: } /* CSS for Layout */ #sia_header, #sia_trait_table, #sia_trait_description, #sia_skill_section, #sia_spec_skill, #sia_spec_skill_description, #sia_slot_skill, #sia_slot_skill_description, #sia_hammer_skill, #sia_hammer_skill_description{ margin-top: 20px; margin-bottom: 20px; padding-right: 3vw; padding-left: 3vw; } /* CSS for Each Section */ /* Header */ #sia_header{ display: flex; justify-content: center; font-size: 60px; line-height: 4em; } /* Trait Ttile */ #sia_trait_title{ display: flex; justify-content: center; } /* Trait Table */ #sia_trait_table{ display: flex; justify-content: center; } #sia_trait_table table, #sia_trait_table thead, #sia_trait_table tbody, #sia_trait_table tr, #sia_trait_table th, #sia_trait_table td{ text-align: center; background: none!important; } #sia_trait_table tr{ height: 50px; } /* Trait Description */ #sia_trait_description{ display: flex; justify-content: space-around; flex-wrap: wrap; } #sia_trait_description #adept, #sia_trait_description #master, #sia_trait_description #grandmaster{ width: 350px; } /* @media only screen and (max-width: 700px) { #sia_trait_description{ display: flex; flex-wrap: wrap; } #sia_trait_description #adept, #sia_trait_description #master, #sia_trait_description #grandmaster{ width: 350px; } } */ /* Skill Ttile */ #sia_skill_section{ display: flex; justify-content: space-around; } /* Specialization Skill */ #sia_spec_skill, #sia_spec_skill_description{ display: flex; justify-content: space-around; } #sia_spec_skill_description #jade_sphere{ width: 500px; } /* Slot Skill */ #sia_slot_skill{ display: flex; justify-content: space-around; } #sia_slot_skill_description{ display: flex; justify-content: space-around; flex-wrap: wrap; } #sia_slot_skill_description #sia_slot_heal, #sia_slot_skill_description #sia_slot_fire, #sia_slot_skill_description #sia_slot_water, #sia_slot_skill_description #sia_slot_air, #sia_slot_skill_description #sia_slot_earth, #sia_slot_skill_description #sia_slot_elite{ width: 30%; margin: 10px; } @media only screen and (min-width: 700px) and (max-width: 900px) { #sia_slot_skill_description #sia_slot_heal, #sia_slot_skill_description #sia_slot_fire, #sia_slot_skill_description #sia_slot_water, #sia_slot_skill_description #sia_slot_air, #sia_slot_skill_description #sia_slot_earth, #sia_slot_skill_description #sia_slot_elite{ width: 40%; margin: 10px; } } @media only screen and (max-width: 700px) { #sia_slot_skill_description #sia_slot_heal, #sia_slot_skill_description #sia_slot_fire, #sia_slot_skill_description #sia_slot_water, #sia_slot_skill_description #sia_slot_air, #sia_slot_skill_description #sia_slot_earth, #sia_slot_skill_description #sia_slot_elite{ width: 90%; } } /* Weapon Skill */ #sia_hammer_skill, #attune_fire, #attune_water, #attune_air, #attune_earth{ display: flex; justify-content: space-around; } #hammer_fire, #hammer_water, #hammer_air, #hammer_earth{ display: flex; justify-content: space-around; flex-wrap: wrap; } #just_for_flex{ width: 350px } #attune_fire h3, #hammer_fire h4{ color: #ef6102!important; } #attune_water h3, #hammer_water h4{ color: #359dfa!important; } #attune_air h3, #hammer_air h4{ color: #803beb!important; } #attune_earth h3, #hammer_earth h4{ color: #eac518!important; } </style> <!-- HTML Content --> <div id="sia_header"> <div> Catalyst </div> </div> <div id="sia_trait_title"> <h2>Trait</h2> </div> <div id="sia_trait_table"> <table> <thead> <tr> <th></th> <th colspan="2">Adept</th> <th colspan="2">Master</th> <th colspan="2">Grandmaster</th> </tr> </thead> <tbody> <tr> <th rowspan="3">Catalyst</th> <td rowspan="3">Depth of Elements</td> <td>Hardened Auras</td> <td rowspan="3">Elemental Empowerment</td> <td>Empowering Auras</td> <td rowspan="3">Elemental Epitome</td> <td>Staunch Auras</td> </tr> <tr> <td>Vicious Empowerment</td> <td>Evasive Empowerment</td> <td>Empowered Empowerment</td> </tr> <tr> <td>Energized Elements</td> <td>Spectacular Sphere</td> <td>Sphere Specialist</td> </tr> </tbody> </table> </div> <div id="sia_trait_description"> <div id="adept"> <h3>Adept Trait</h3> <h4>0. Depth of Elements</h4> - Build up elemental energy when you strike foes. Energy is consumed to imbue the ==Jade Sphere== with different elements, creating combo fields and granting boons to allies in the area. - Gain access to ==Augments==. <h4>1. Hardened Auras</h4> - Damage reduction is increased when you gain an aura. - _When this triggers, refresh the duration of all stacks._ - Damage reduction per stacks: 2% - **Hardened Auras** (6s): Incoming damage is reduced. - Maximum Stacks: 5 <h4>2. Vicious Empowerment</h4> - Gain **Elemental Empowerment** and might when you disable or immobilize a foe. - 2 stacks of **Elemental Empowerment** (15s): 2% All Stats - 2 stacks of ![Might](https://i.imgur.com/G3CO1az.png) Might (10s) - ICD: 0.25 sec <h4>3. Energized Elements</h4> - Gain energy and fury when you switch attunements. - Energy can only be gained while in combat. - ![Fury](https://i.imgur.com/tVBVaIj.png) Fury (2s) - Energy Gain: 2 </div> <div id="master"> <h3>Master Trait</h3> <h4>0. Elemental Empowerment</h4> - Gain **Elemental Empowerment** while in combat. - 3 stacks of **Elemental Empowerment** (15s): 3% All Stats - Maximum Stacks: 10 - Combat Only - ICD: 15 sec <h4>1. Empowering Auras</h4> - Gain increased outgoing damage when you gain an aura. - _When this triggers, refresh the duration of all stacks._ - **Empowering Auras** (6s): 2%Damage, 2% Condition Damage - Maximum Stacks: 5 <h4>2. Evasive Empowerment</h4> - Gain **Elemental Empowerment** and vigor when evading an attack. - 2 stacks of **Elemental Empowerment** (15s): 2% All Stats - ![Vigor](https://i.imgur.com/8Km4zvW.png) Vigor (3s) - ICD: 1 sec <h4>3. Spectacular Sphere</h4> - Your ==Jade Sphere== grants a boon to nearby allies based on your current attunement when activated. - _This trait is unique per game mode._ - Fire Attune: 5 stacks ![Might](https://i.imgur.com/G3CO1az.png) Might (10s) - Air Attune: ![Fury](https://i.imgur.com/tVBVaIj.png) Fury (5s) - Water Attune: ![Vigor](https://i.imgur.com/8Km4zvW.png) Vigor (5s) - Earth Attune: ![Resistance](https://i.imgur.com/nrflyom.png) Resistance (4s) - Number of Targets: 5 - Radius: 240 </div> <div id="grandmaster"> <h3>Grandmaster Trait</h3> <h4>0. Elemental Epitome</h4> - Gain an aura based on your current attunement when you combo. Gaining an aura grants upi **Elemental Empowerment**. - _Auras can be gained this way once per attunement per interval._ - Fire Attune: ![Fire Aura](https://i.imgur.com/WnjLDeZ.png) Fire Aura (4s) - Water Attune: ![Frost Aura](https://i.imgur.com/xNTUMrC.png) Frost Aura (4s) - Air Attune: ![Shocking Aura](https://i.imgur.com/K7O1udT.png) Shocking Aura (3s) - Earth Attune: ![Magnetic Aura](https://i.imgur.com/gGKVqcv.png) Magnetic Aura (3s) - 1 stack of **Elemental Empowerment** (15s): 1% All Stats - ICD: 10 sec <h4>1. Staunch Auras</h4> - Gain stability when you gain an aura. - 1 stacks of ![Stability](https://i.imgur.com/jCmNI3r.png) Stability (3s) <h4>2. Empowered Empowerment</h4> - While at maximum stacks of **Elemental Empowerment**, its effectiveness is increased. - Percent: 100% - Maximum Stacks: 10 <h4>3. Sphere Specialist</h4> - Boons applied by your ==Jade Sphere== have increased duration. - Duration Increase: 50% </div> </div> <!-- Skill --> <div id="sia_skill_section"> <h2>Skill</h2> </div> <!-- Specialization Skill --> <div id="sia_spec_skill"> <h3>Jade Sphere</h3> </div> <div id="sia_spec_skill_description"> <div id="jade_sphere"> <img src="https://i.imgur.com/lPDbe2B.png" /> <img src="https://i.imgur.com/79GX6bo.png" /> <img src="https://i.imgur.com/rDlMpdY.png" /> <img src="https://i.imgur.com/tC4zQW7.png" /> - Deploy Jade Sphere (Default Key: F5) - Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your active attunement. - _This skill is unique per game mode._ - Damage: 337 - Fire Attune: 1 stack of ![Might](https://i.imgur.com/G3CO1az.png) Might (10s) - Water Attune: ![Resolution](https://i.imgur.com/8kWeats.png) Resolution (1.5s) - Air Attune: ![Quickness](https://i.imgur.com/XENUGV1.png) Quickness (1.5s) - Earth Attune: ![Protection](https://i.imgur.com/RnC8FwQ.png) Protection (1.5s) - Number of Targets: 5 - Energy drain per second: 2 - Interval: 1 second - Radius: 240 - Combo Field: - Fire Attune: Fire Field - Water Attune: Water Field - Air Attune: Lightning Field - Earth Attune: Poison Field - Recall Jade Sphere - Recall the Jade Sphere, losing any remaining energy. </div> </div> <!-- Slot Skill --> <div id="sia_slot_skill"> <h3>Slot Skill</h3> </div> <div id="sia_slot_skill_description"> <div id="sia_slot_heal"> ![healing_skill](https://i.imgur.com/36SuF8q.png) <h4>Soothing Water (Healing Skill)</h4> - ==Augment==. Regenerate health over time. If this is cast in range of your ==Water Sphere==, cleanse a condition with each pulse. - Healing: 1340 - Condition Removed: 1 - Pulses: 5 - Interval: 1 sec - CD: 25 sec </div> <div id="sia_slot_fire"> ![utility_fire](https://i.imgur.com/L5OFnY3.png) <h4>Relentless Fire (Utility Skill)</h4> - ==Augment==. Your attacks and conditions deal increased damage. If this is cast within range of your ==Fire Sphere==, your attacks are also unblockable. - Damage Increase: 15% - ![Unblockable](https://i.imgur.com/N9GihxL.png) Unblockable (5s) - Duration: 5 sec - CD: 25 sec </div> <div id="sia_slot_water"> ![utility_water](https://i.imgur.com/ouU2gTn.png) <h4>Shattering Ice (Utility Skill)</h4> - ==Augment==. Your successful attacks will trigger an additional strike on nearby enemies. If this is cast within range of your Water Sphere, additional strikes also apply chilled. - _This effect can only occur once per interval._ - Damage: 174 - ![Chilled](https://i.imgur.com/fdXwpa2.png) Chilled (0.5s) - Number of Targets: 3 - Duration: 5 sec - Interval: 0.25 sec - Radius: 180 - CD: 20 sec </div> <div id="sia_slot_air"> ![utility_air](https://i.imgur.com/8IXnkn8.png) <h4>Invigorating Air (Utility Skill)</h4> - ==Augment==. Gain Increased endurance regeneration. If this is cast within range of your ==Air Sphere==, also gain superspeed. - ![Superspeed](https://i.imgur.com/d0cWPCL.png) Superspeed (5s) - Endurance Regeneration Increase: 100% - Duration: 5 sec - Break Stun - CD: 30 sec </div> <div id="sia_slot_earth"> ![utility_earth](https://i.imgur.com/C2QXj7J.png) <h4>Fortified Earth (Utility Skill)</h4> - ==Augment==. Block attacks. If this is cast within range of your ==Earth Sphere==, gain barrier if the channel completes successfully. - ![Barrier](https://i.imgur.com/p3B8bfr.png) Barrier: 3000 - Duration: 3 sec - CD: 30 sec </div> <div id="sia_slot_elite"> ![elite_skill](https://i.imgur.com/wL4iVOI.png) <h4>Elemental Celerity (Elite Skill)</h4> - ==Augment==. Your strikes reduce the cooldown of your equipped weapon skills. If this is activated in range of your ==Sphere==, gain a boon base on the current element. - _This effect can only occur once per interval._ - Boon: - Fire Attune: 5 stacks of ![Might](https://i.imgur.com/G3CO1az.png) Might (6s) - Water Attune: ![Vigor](https://i.imgur.com/8Km4zvW.png) Vigor (6s) - Air Attune: ![Fury](https://i.imgur.com/tVBVaIj.png) Fury (6s) - Earth Attune: ![Protection](https://i.imgur.com/RnC8FwQ.png) Protection (4s) - Recharge Time Reduced: 1 sec - Duration: 8 sec - Interval: 1 sec - CD: 90 sec </div> </div> <!-- Hammer Skill --> <div id="sia_hammer_skill"> <h3>Hammer Skill</h3> </div> <div id="attune_fire"> <h3>Fire Attune</h3> </div> <div id="hammer_fire"> <div id="just_for_flex"> ![fire_1](https://i.imgur.com/0CDL0Qn.png) <h4>1. Singeing Strike</h4> - Singe your foes by unleashing a burst of flame from your hammer. - _This skill is umique per game mode._ - Damage: 602 - 1 stack of ![Burning](https://i.imgur.com/qhYhwRe.png) Buring (3s) - Range: 600 </div> <div id="just_for_flex"> ![fire_2](https://i.imgur.com/iV8m2cY.png) <h4>2. Surging Flames</h4> - Sweep your hammer forward to send flames rushing at your enemies. - _This skill is umique per game mode._ - Damage: 1348 - 1 stack of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (9s) - Number of Targets: 5 - Range: 600 - CD: 8 sec </div> <div id="just_for_flex"> ![fire_3A](https://i.imgur.com/tqryM5g.png) <h4>3-A. Flame Wheel</h4> - Summon a projectile of fire that circles around you, striking enemies that it passes through. While this projectile is active, it grants you increased outgoing damage. - _Summoning a circular projectile refreshes the duration of all other circular projectiles._ - _This skill is unique per game mode._ - Damage: 314 - **Flame Wheel** (5s): 5% Damage, 5% Condition Damage - 1 stack of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (2.5s) - Number of Targets: 2 - Range: 200 - CD: 18 sec </div> <div id="just_for_flex"> ![fire_3B](https://i.imgur.com/UVqUNE8.png) <h4>3-B. Grand Finale</h4> - Redirect any active circular projectiles toward your target. - _This skill is unique per game mode._ - Damage: 629 - with **Falem Wheel**: 2 stacks of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (5s) - with **Icy Coil**: 6 stacs of ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - with **Crescent Wind**: ![Weakness](https://i.imgur.com/1CyxAIO.png) Weakness (5s) - with **Rocky Loop**: 4 stacks of ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding: (5s) - Number of Targets: 5 - Pieces - Range: 800 - CD: 20 sec </div> <div id="just_for_flex"> ![fire_4](https://i.imgur.com/YuvOErC.png) <h4>4. Triple Sear</h4> - Sear a path to burn your enemies. - _This skill is unique per game mode._ - Damage: 680 - ![Burning](https://i.imgur.com/qhYhwRe.png) Burning per hit (4s) - Number of Targets: 5 - Range: 600 - CD: 20 sec </div> <div id="just_for_flex"> ![fire_5](https://i.imgur.com/y7kz5yn.png) <h4>5. Molten End</h4> - Slam your hammer into ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons. - _This skill is unique per game mode._ - Damage: 1797 - 2 stacks of ![Might](https://i.imgur.com/G3CO1az.png) Might per burning target (10s) - ![Fury](https://i.imgur.com/tVBVaIj.png) Fury per burning target (2.5s) - Number of Targets: 5 - Radius 240 - Combo Finisher: Blast - CD: 25 sec </div> </div> <div id="attune_water"> <h3>Water Attune</h3> </div> <div id="hammer_water"> <div id="just_for_flex"> ![water_1A](https://i.imgur.com/0t3WsAc.png) <h4>1-A. Stream Strike</h4> - ==Chain==. Strike your foe with a watery blow. - _This skill is unique per game mode._ - Damage: 629 - Number of Targets: 5 - Range: 130 </div> <div id="just_for_flex"> ![water_1A](https://i.imgur.com/0t3WsAc.png) <h4>1-B. Water Rush</h4> - ==Chain==. Slam your foe with a rush of water. - _This skill is unique per game mode._ - Damage: 809 - Number of Targets: 5 - Range: 130 </div> <div id="just_for_flex"> ![water_1A](https://i.imgur.com/0t3WsAc.png) <h4>1-C. Chilling Crack</h4> - Crack the ground to chill your foes. - _This skill is unique per game mode._ - Damage: 1078 - ![Chilled](https://i.imgur.com/fdXwpa2.png) Chilled (1.5s) - Number of Targets: 5 - Range: 130 </div> <div id="just_for_flex"> ![water_2](https://i.imgur.com/3vChuqS.png) <h4>2. Rain of Blows</h4> - Strike your foes repeatedly. Enemies hit by all strikes become chilled. - _This skill is unique per game mode._ - Damage (4x): 1508 - ![Chilled](https://i.imgur.com/fdXwpa2.png) Chilled (3s) - Number of Targets: 3 - Range: 130 - CD: 6 sec </div> <div id="just_for_flex"> ![water_3A](https://i.imgur.com/2QGnGbU.png) <h4>3-A. Icy Coil</h4> - Summon a projectile of ice that circles around you, striking enemies that it passes through. While this projectile is active, you take reduced damage from condition. - _Summoning a circular projectile refreshes the duration of all other circular projectiles._ - _This skill is unique per game mode._ - Damage: 314 - **Icy Coil** (5s): -5% Incoming Condition Damage - ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - Number of Targets: 2 - Range: 200 - CD: 18 sec </div> <div id="just_for_flex"> ![water_3B](https://i.imgur.com/UVqUNE8.png) <h4>3-B. Grand Finale</h4> - Redirect any active circular projectiles toward your target. - _This skill is unique per game mode._ - Damage: 629 - with **Falem Wheel**: 2 stacks of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (5s) - with **Icy Coil**: 6 stacs of ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - with **Crescent Wind**: ![Weakness](https://i.imgur.com/1CyxAIO.png) Weakness (5s) - with **Rocky Loop**: 4 stacks of ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding: (5s) - Number of Targets: 5 - Pieces - Range: 800 - CD: 20 sec </div> <div id="just_for_flex"> ![water_4](https://i.imgur.com/qZvZTJw.png) <h4>4. Crashing Font</h4> - Leap at your target and strikke nearby foes. Heal for each target struck. - _This skill is unique per game mode._ - Damage: 1123 - Healing: 1553 - Number of Targets: 5 - Combo Finisher: Leap - Range: 600 - CD: 20 sec </div> <div id="just_for_flex"> ![water_5](https://i.imgur.com/Whz0BDz.png) <h4>5. Cleansing Typhoon</h4> - Strike nearby foes, cleansing a condition for each target struck. - _This skill is unique per game mode._ - Damage: 1388 - Condition Removed: 1 - Number of Targets: 3 - Range: 130 - CD: 25 sec </div> </div> <div id="attune_air"> <h3>Air</h3> </div> <div id="hammer_air"> <div id="just_for_flex"> ![air_1](https://i.imgur.com/6pWxvoQ.png) <h4>1. Wind Slam</h4> - Slam your foewith a gust of wind. - _This skill is unique per game mode._ - Damage: 647 - Range: 600 </div> <div id="just_for_flex"> ![air_2](https://i.imgur.com/3Kgyt9I.png) <h4>2. Hurricane of Pain</h4> - Manifest a powerful cyclone at target location, periodically damaging enemies. - _This skill is unique per game mode._ - Damage (9x): 4149 - ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - Number of Targets: 3 - Radius: 180 - Range: 600 - CD: 10 sec </div> <div id="just_for_flex"> ![air_3A](https://i.imgur.com/w4RP361.png) <h4>3-A. Crescent Wind</h4> - Summon a projectile of air that circles around you, striking enemies that it passes through. While this projectile is active, your chance to critically strike is increased. - _Summoning a circular projectile refreshes the duration of all other circular projectiles._ - _This skill is unique per game mode._ - Damage: 314 - **Crescent Wind** (5s): 7% Critical Chance - ![Weakness](https://i.imgur.com/1CyxAIO.png) Weakness (2s) - Number of Targets: 2 - Range: 200 - CD: 18 sec </div> <div id="just_for_flex"> ![air_3B](https://i.imgur.com/UVqUNE8.png) <h4>3-B. Grand Finale</h4> - Redirect any active circular projectiles toward your target. - _This skill is unique per game mode._ - Damage: 629 - with **Falem Wheel**: 2 stacks of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (5s) - with **Icy Coil**: 6 stacs of ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - with **Crescent Wind**: ![Weakness](https://i.imgur.com/1CyxAIO.png) Weakness (5s) - with **Rocky Loop**: 4 stacks of ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding: (5s) - Number of Targets: 5 - Pieces - Range: 800 - CD: 20 sec </div> <div id="just_for_flex"> ![air_4](https://i.imgur.com/a4o4FjF.png) <h4>4. Wind Storm</h4> - Release a burst of air to nock down your enemies and propel yourself backward. - _This skill is unique per game mode._ - Damage: 234 - Knockdown: 2 sec - Number of Targets: 5 - Distance: 600 - Range: 600 - CD: 20 sec </div> <div id="just_for_flex"> ![air_5](https://i.imgur.com/C7ew4kl.png) <h4>5. Shock Blast</h4> - Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes. - _This skill is unique per game mode._ - Passthrough Damage: 449 - Explosion Damage: 898 - Stun: 1.5 sec - Number of Targets: 5 - Blast Radius: 180 - Pieces - Combo Finisher: Blast - Range: 600 - CD: 25 sec </div> </div> <div id="attune_earth"> <h3>Earth</h3> </div> <div id="hammer_earth"> <div id="just_for_flex"> ![earth_1](https://i.imgur.com/REuwJ0A.png) <h4>1. Stonestrike</h4> - Arc your hammer, creating a ring of jagged rock to damage your enemies. - _This skill is unique per game mode._ - Damage: 861 - Number of Targets: 5 - Range: 130 </div> <div id="just_for_flex"> ![earth_2](https://i.imgur.com/lfE6Fnq.png) <h4>2. Whirling Stones</h4> - Encase your hammer with earthen spikes to deliver a powerful blow. - _This skill is unique per game mode._ - Damage (5x): 2360 - ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding per hit (6s) - Number of Targets: 5 - Range: 240 - CD: 8 sec </div> <div id="just_for_flex"> ![earth_3](https://i.imgur.com/meGtOBA.png) <h4>3-A. Rocky Loop</h4> - Summon a projectile of earth that circles around you, striking enemies that it passes through. While this projectile is active, you tale reduced damage from strikes. - _Summoning a circular projectile refreshes the duration of all other circular projectiles._ - _This skill is unique per game mode._ - Damage: 314 - Damage Reduced: 5% - **Rocky Loop** (5s): Reduced incoming strike damage. - ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding (8s) - Number of Targets: 2 - Range: 200 - CD: 18 sec </div> <div id="just_for_flex"> ![earth_3B](https://i.imgur.com/UVqUNE8.png) <h4>3-B. Grand Finale</h4> - Redirect any active circular projectiles toward your target. - _This skill is unique per game mode._ - Damage: 629 - with **Falem Wheel**: 2 stacks of ![Burning](https://i.imgur.com/qhYhwRe.png) Burning (5s) - with **Icy Coil**: 6 stacs of ![Vulnerability](https://i.imgur.com/jDWDJpj.png) Vulnerability (10s) - with **Crescent Wind**: ![Weakness](https://i.imgur.com/1CyxAIO.png) Weakness (5s) - with **Rocky Loop**: 4 stacks of ![Bleeding](https://i.imgur.com/xb9M3EN.png) Bleeding: (5s) - Number of Targets: 5 - Pieces - Range: 800 - CD: 20 sec </div> <div id="just_for_flex"> ![earth_4](https://i.imgur.com/IpShQ7N.png) <h4>4. Immutable Stone</h4> - Block the next incoming attack. If you block an attack, gain an aura based on your current attunement. - Fire Attune: ![Fire Aura](https://i.imgur.com/WnjLDeZ.png) Fire Aura (4s) - Water Attune: ![Frost Aura](https://i.imgur.com/xNTUMrC.png) Frost Aura (3s) - Air Attune: ![Shocking Aura](https://i.imgur.com/K7O1udT.png) Shocking Aura (3s) - Earth Attune: ![Magnetic Aura](https://i.imgur.com/gGKVqcv.png) Magnetic Aura (4s) - Block Duration: 1.5 sec - CD: 20 sec </div> <div id="just_for_flex"> ![earth_5](https://i.imgur.com/Cp4yD9P.png) <h4>5. Ground Pound</h4> - Smash your hammer into the ground to bleed and immobilize your enemies. - _This skill is unique per game mode._ - Damage: 1179 - ![Immobile](https://i.imgur.com/jpBxHam.png) Immobilize (3s) - 5 stacks of Bleeding (10s) - Number of Targets: 5 - Radius: 240 - Combo Finisher: Blast - CD: 30 sec </div> </div>