---
description: Catalyst Trait
title: Catalyst Traits and Skills
image: https://i.imgur.com/D9NDpEA.png
tags: GW2
---
<!-- import Dark Theme CSS -->
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<style>
*{
line-height:
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/* CSS for Layout */
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#sia_trait_table,
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#sia_skill_section,
#sia_spec_skill,
#sia_spec_skill_description,
#sia_slot_skill,
#sia_slot_skill_description,
#sia_hammer_skill,
#sia_hammer_skill_description{
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padding-right: 3vw;
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/* CSS for Each Section */
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/* Trait Ttile */
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/* Trait Table */
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/* Skill Ttile */
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#sia_slot_skill_description #sia_slot_water,
#sia_slot_skill_description #sia_slot_air,
#sia_slot_skill_description #sia_slot_earth,
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/* Weapon Skill */
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</style>
<!-- HTML Content -->
<div id="sia_header">
<div>
Catalyst
</div>
</div>
<div id="sia_trait_title">
<h2>Trait</h2>
</div>
<div id="sia_trait_table">
<table>
<thead>
<tr>
<th></th>
<th colspan="2">Adept</th>
<th colspan="2">Master</th>
<th colspan="2">Grandmaster</th>
</tr>
</thead>
<tbody>
<tr>
<th rowspan="3">Catalyst</th>
<td rowspan="3">Depth of Elements</td>
<td>Hardened Auras</td>
<td rowspan="3">Elemental Empowerment</td>
<td>Empowering Auras</td>
<td rowspan="3">Elemental Epitome</td>
<td>Staunch Auras</td>
</tr>
<tr>
<td>Vicious Empowerment</td>
<td>Evasive Empowerment</td>
<td>Empowered Empowerment</td>
</tr>
<tr>
<td>Energized Elements</td>
<td>Spectacular Sphere</td>
<td>Sphere Specialist</td>
</tr>
</tbody>
</table>
</div>
<div id="sia_trait_description">
<div id="adept">
<h3>Adept Trait</h3>
<h4>0. Depth of Elements</h4>
- Build up elemental energy when you strike foes. Energy is consumed to imbue the ==Jade Sphere== with different elements, creating combo fields and granting boons to allies in the area.
- Gain access to ==Augments==.
<h4>1. Hardened Auras</h4>
- Damage reduction is increased when you gain an aura.
- _When this triggers, refresh the duration of all stacks._
- Damage reduction per stacks: 2%
- **Hardened Auras** (6s): Incoming damage is reduced.
- Maximum Stacks: 5
<h4>2. Vicious Empowerment</h4>
- Gain **Elemental Empowerment** and might when you disable or immobilize a foe.
- 2 stacks of **Elemental Empowerment** (15s): 2% All Stats
- 2 stacks of  Might (10s)
- ICD: 0.25 sec
<h4>3. Energized Elements</h4>
- Gain energy and fury when you switch attunements.
- Energy can only be gained while in combat.
-  Fury (2s)
- Energy Gain: 2
</div>
<div id="master">
<h3>Master Trait</h3>
<h4>0. Elemental Empowerment</h4>
- Gain **Elemental Empowerment** while in combat.
- 3 stacks of **Elemental Empowerment** (15s): 3% All Stats
- Maximum Stacks: 10
- Combat Only
- ICD: 15 sec
<h4>1. Empowering Auras</h4>
- Gain increased outgoing damage when you gain an aura.
- _When this triggers, refresh the duration of all stacks._
- **Empowering Auras** (6s): 2%Damage, 2% Condition Damage
- Maximum Stacks: 5
<h4>2. Evasive Empowerment</h4>
- Gain **Elemental Empowerment** and vigor when evading an attack.
- 2 stacks of **Elemental Empowerment** (15s): 2% All Stats
-  Vigor (3s)
- ICD: 1 sec
<h4>3. Spectacular Sphere</h4>
- Your ==Jade Sphere== grants a boon to nearby allies based on your current attunement when activated.
- _This trait is unique per game mode._
- Fire Attune: 5 stacks  Might (10s)
- Air Attune:  Fury (5s)
- Water Attune:  Vigor (5s)
- Earth Attune:  Resistance (4s)
- Number of Targets: 5
- Radius: 240
</div>
<div id="grandmaster">
<h3>Grandmaster Trait</h3>
<h4>0. Elemental Epitome</h4>
- Gain an aura based on your current attunement when you combo. Gaining an aura grants upi **Elemental Empowerment**.
- _Auras can be gained this way once per attunement per interval._
- Fire Attune:  Fire Aura (4s)
- Water Attune:  Frost Aura (4s)
- Air Attune:  Shocking Aura (3s)
- Earth Attune:  Magnetic Aura (3s)
- 1 stack of **Elemental Empowerment** (15s): 1% All Stats
- ICD: 10 sec
<h4>1. Staunch Auras</h4>
- Gain stability when you gain an aura.
- 1 stacks of  Stability (3s)
<h4>2. Empowered Empowerment</h4>
- While at maximum stacks of **Elemental Empowerment**, its effectiveness is increased.
- Percent: 100%
- Maximum Stacks: 10
<h4>3. Sphere Specialist</h4>
- Boons applied by your ==Jade Sphere== have increased duration.
- Duration Increase: 50%
</div>
</div>
<!-- Skill -->
<div id="sia_skill_section">
<h2>Skill</h2>
</div>
<!-- Specialization Skill -->
<div id="sia_spec_skill">
<h3>Jade Sphere</h3>
</div>
<div id="sia_spec_skill_description">
<div id="jade_sphere">
<img src="https://i.imgur.com/lPDbe2B.png" />
<img src="https://i.imgur.com/79GX6bo.png" />
<img src="https://i.imgur.com/rDlMpdY.png" />
<img src="https://i.imgur.com/tC4zQW7.png" />
- Deploy Jade Sphere (Default Key: F5)
- Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your active attunement.
- _This skill is unique per game mode._
- Damage: 337
- Fire Attune: 1 stack of  Might (10s)
- Water Attune:  Resolution (1.5s)
- Air Attune:  Quickness (1.5s)
- Earth Attune:  Protection (1.5s)
- Number of Targets: 5
- Energy drain per second: 2
- Interval: 1 second
- Radius: 240
- Combo Field:
- Fire Attune: Fire Field
- Water Attune: Water Field
- Air Attune: Lightning Field
- Earth Attune: Poison Field
- Recall Jade Sphere
- Recall the Jade Sphere, losing any remaining energy.
</div>
</div>
<!-- Slot Skill -->
<div id="sia_slot_skill">
<h3>Slot Skill</h3>
</div>
<div id="sia_slot_skill_description">
<div id="sia_slot_heal">

<h4>Soothing Water (Healing Skill)</h4>
- ==Augment==. Regenerate health over time. If this is cast in range of your ==Water Sphere==, cleanse a condition with each pulse.
- Healing: 1340
- Condition Removed: 1
- Pulses: 5
- Interval: 1 sec
- CD: 25 sec
</div>
<div id="sia_slot_fire">

<h4>Relentless Fire (Utility Skill)</h4>
- ==Augment==. Your attacks and conditions deal increased damage. If this is cast within range of your ==Fire Sphere==, your attacks are also unblockable.
- Damage Increase: 15%
-  Unblockable (5s)
- Duration: 5 sec
- CD: 25 sec
</div>
<div id="sia_slot_water">

<h4>Shattering Ice (Utility Skill)</h4>
- ==Augment==. Your successful attacks will trigger an additional strike on nearby enemies. If this is cast within range of your Water Sphere, additional strikes also apply chilled.
- _This effect can only occur once per interval._
- Damage: 174
-  Chilled (0.5s)
- Number of Targets: 3
- Duration: 5 sec
- Interval: 0.25 sec
- Radius: 180
- CD: 20 sec
</div>
<div id="sia_slot_air">

<h4>Invigorating Air (Utility Skill)</h4>
- ==Augment==. Gain Increased endurance regeneration. If this is cast within range of your ==Air Sphere==, also gain superspeed.
-  Superspeed (5s)
- Endurance Regeneration Increase: 100%
- Duration: 5 sec
- Break Stun
- CD: 30 sec
</div>
<div id="sia_slot_earth">

<h4>Fortified Earth (Utility Skill)</h4>
- ==Augment==. Block attacks. If this is cast within range of your ==Earth Sphere==, gain barrier if the channel completes successfully.
-  Barrier: 3000
- Duration: 3 sec
- CD: 30 sec
</div>
<div id="sia_slot_elite">

<h4>Elemental Celerity (Elite Skill)</h4>
- ==Augment==. Your strikes reduce the cooldown of your equipped weapon skills. If this is activated in range of your ==Sphere==, gain a boon base on the current element.
- _This effect can only occur once per interval._
- Boon:
- Fire Attune: 5 stacks of  Might (6s)
- Water Attune:  Vigor (6s)
- Air Attune:  Fury (6s)
- Earth Attune:  Protection (4s)
- Recharge Time Reduced: 1 sec
- Duration: 8 sec
- Interval: 1 sec
- CD: 90 sec
</div>
</div>
<!-- Hammer Skill -->
<div id="sia_hammer_skill">
<h3>Hammer Skill</h3>
</div>
<div id="attune_fire">
<h3>Fire Attune</h3>
</div>
<div id="hammer_fire">
<div id="just_for_flex">

<h4>1. Singeing Strike</h4>
- Singe your foes by unleashing a burst of flame from your hammer.
- _This skill is umique per game mode._
- Damage: 602
- 1 stack of  Buring (3s)
- Range: 600
</div>
<div id="just_for_flex">

<h4>2. Surging Flames</h4>
- Sweep your hammer forward to send flames rushing at your enemies.
- _This skill is umique per game mode._
- Damage: 1348
- 1 stack of  Burning (9s)
- Number of Targets: 5
- Range: 600
- CD: 8 sec
</div>
<div id="just_for_flex">

<h4>3-A. Flame Wheel</h4>
- Summon a projectile of fire that circles around you, striking enemies that it passes through. While this projectile is active, it grants you increased outgoing damage.
- _Summoning a circular projectile refreshes the duration of all other circular projectiles._
- _This skill is unique per game mode._
- Damage: 314
- **Flame Wheel** (5s): 5% Damage, 5% Condition Damage
- 1 stack of  Burning (2.5s)
- Number of Targets: 2
- Range: 200
- CD: 18 sec
</div>
<div id="just_for_flex">

<h4>3-B. Grand Finale</h4>
- Redirect any active circular projectiles toward your target.
- _This skill is unique per game mode._
- Damage: 629
- with **Falem Wheel**: 2 stacks of  Burning (5s)
- with **Icy Coil**: 6 stacs of  Vulnerability (10s)
- with **Crescent Wind**:  Weakness (5s)
- with **Rocky Loop**: 4 stacks of  Bleeding: (5s)
- Number of Targets: 5
- Pieces
- Range: 800
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>4. Triple Sear</h4>
- Sear a path to burn your enemies.
- _This skill is unique per game mode._
- Damage: 680
-  Burning per hit (4s)
- Number of Targets: 5
- Range: 600
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>5. Molten End</h4>
- Slam your hammer into ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons.
- _This skill is unique per game mode._
- Damage: 1797
- 2 stacks of  Might per burning target (10s)
-  Fury per burning target (2.5s)
- Number of Targets: 5
- Radius 240
- Combo Finisher: Blast
- CD: 25 sec
</div>
</div>
<div id="attune_water">
<h3>Water Attune</h3>
</div>
<div id="hammer_water">
<div id="just_for_flex">

<h4>1-A. Stream Strike</h4>
- ==Chain==. Strike your foe with a watery blow.
- _This skill is unique per game mode._
- Damage: 629
- Number of Targets: 5
- Range: 130
</div>
<div id="just_for_flex">

<h4>1-B. Water Rush</h4>
- ==Chain==. Slam your foe with a rush of water.
- _This skill is unique per game mode._
- Damage: 809
- Number of Targets: 5
- Range: 130
</div>
<div id="just_for_flex">

<h4>1-C. Chilling Crack</h4>
- Crack the ground to chill your foes.
- _This skill is unique per game mode._
- Damage: 1078
-  Chilled (1.5s)
- Number of Targets: 5
- Range: 130
</div>
<div id="just_for_flex">

<h4>2. Rain of Blows</h4>
- Strike your foes repeatedly. Enemies hit by all strikes become chilled.
- _This skill is unique per game mode._
- Damage (4x): 1508
-  Chilled (3s)
- Number of Targets: 3
- Range: 130
- CD: 6 sec
</div>
<div id="just_for_flex">

<h4>3-A. Icy Coil</h4>
- Summon a projectile of ice that circles around you, striking enemies that it passes through. While this projectile is active, you take reduced damage from condition.
- _Summoning a circular projectile refreshes the duration of all other circular projectiles._
- _This skill is unique per game mode._
- Damage: 314
- **Icy Coil** (5s): -5% Incoming Condition Damage
-  Vulnerability (10s)
- Number of Targets: 2
- Range: 200
- CD: 18 sec
</div>
<div id="just_for_flex">

<h4>3-B. Grand Finale</h4>
- Redirect any active circular projectiles toward your target.
- _This skill is unique per game mode._
- Damage: 629
- with **Falem Wheel**: 2 stacks of  Burning (5s)
- with **Icy Coil**: 6 stacs of  Vulnerability (10s)
- with **Crescent Wind**:  Weakness (5s)
- with **Rocky Loop**: 4 stacks of  Bleeding: (5s)
- Number of Targets: 5
- Pieces
- Range: 800
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>4. Crashing Font</h4>
- Leap at your target and strikke nearby foes. Heal for each target struck.
- _This skill is unique per game mode._
- Damage: 1123
- Healing: 1553
- Number of Targets: 5
- Combo Finisher: Leap
- Range: 600
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>5. Cleansing Typhoon</h4>
- Strike nearby foes, cleansing a condition for each target struck.
- _This skill is unique per game mode._
- Damage: 1388
- Condition Removed: 1
- Number of Targets: 3
- Range: 130
- CD: 25 sec
</div>
</div>
<div id="attune_air">
<h3>Air</h3>
</div>
<div id="hammer_air">
<div id="just_for_flex">

<h4>1. Wind Slam</h4>
- Slam your foewith a gust of wind.
- _This skill is unique per game mode._
- Damage: 647
- Range: 600
</div>
<div id="just_for_flex">

<h4>2. Hurricane of Pain</h4>
- Manifest a powerful cyclone at target location, periodically damaging enemies.
- _This skill is unique per game mode._
- Damage (9x): 4149
-  Vulnerability (10s)
- Number of Targets: 3
- Radius: 180
- Range: 600
- CD: 10 sec
</div>
<div id="just_for_flex">

<h4>3-A. Crescent Wind</h4>
- Summon a projectile of air that circles around you, striking enemies that it passes through. While this projectile is active, your chance to critically strike is increased.
- _Summoning a circular projectile refreshes the duration of all other circular projectiles._
- _This skill is unique per game mode._
- Damage: 314
- **Crescent Wind** (5s): 7% Critical Chance
-  Weakness (2s)
- Number of Targets: 2
- Range: 200
- CD: 18 sec
</div>
<div id="just_for_flex">

<h4>3-B. Grand Finale</h4>
- Redirect any active circular projectiles toward your target.
- _This skill is unique per game mode._
- Damage: 629
- with **Falem Wheel**: 2 stacks of  Burning (5s)
- with **Icy Coil**: 6 stacs of  Vulnerability (10s)
- with **Crescent Wind**:  Weakness (5s)
- with **Rocky Loop**: 4 stacks of  Bleeding: (5s)
- Number of Targets: 5
- Pieces
- Range: 800
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>4. Wind Storm</h4>
- Release a burst of air to nock down your enemies and propel yourself backward.
- _This skill is unique per game mode._
- Damage: 234
- Knockdown: 2 sec
- Number of Targets: 5
- Distance: 600
- Range: 600
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>5. Shock Blast</h4>
- Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.
- _This skill is unique per game mode._
- Passthrough Damage: 449
- Explosion Damage: 898
- Stun: 1.5 sec
- Number of Targets: 5
- Blast Radius: 180
- Pieces
- Combo Finisher: Blast
- Range: 600
- CD: 25 sec
</div>
</div>
<div id="attune_earth">
<h3>Earth</h3>
</div>
<div id="hammer_earth">
<div id="just_for_flex">

<h4>1. Stonestrike</h4>
- Arc your hammer, creating a ring of jagged rock to damage your enemies.
- _This skill is unique per game mode._
- Damage: 861
- Number of Targets: 5
- Range: 130
</div>
<div id="just_for_flex">

<h4>2. Whirling Stones</h4>
- Encase your hammer with earthen spikes to deliver a powerful blow.
- _This skill is unique per game mode._
- Damage (5x): 2360
-  Bleeding per hit (6s)
- Number of Targets: 5
- Range: 240
- CD: 8 sec
</div>
<div id="just_for_flex">

<h4>3-A. Rocky Loop</h4>
- Summon a projectile of earth that circles around you, striking enemies that it passes through. While this projectile is active, you tale reduced damage from strikes.
- _Summoning a circular projectile refreshes the duration of all other circular projectiles._
- _This skill is unique per game mode._
- Damage: 314
- Damage Reduced: 5%
- **Rocky Loop** (5s): Reduced incoming strike damage.
-  Bleeding (8s)
- Number of Targets: 2
- Range: 200
- CD: 18 sec
</div>
<div id="just_for_flex">

<h4>3-B. Grand Finale</h4>
- Redirect any active circular projectiles toward your target.
- _This skill is unique per game mode._
- Damage: 629
- with **Falem Wheel**: 2 stacks of  Burning (5s)
- with **Icy Coil**: 6 stacs of  Vulnerability (10s)
- with **Crescent Wind**:  Weakness (5s)
- with **Rocky Loop**: 4 stacks of  Bleeding: (5s)
- Number of Targets: 5
- Pieces
- Range: 800
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>4. Immutable Stone</h4>
- Block the next incoming attack. If you block an attack, gain an aura based on your current attunement.
- Fire Attune:  Fire Aura (4s)
- Water Attune:  Frost Aura (3s)
- Air Attune:  Shocking Aura (3s)
- Earth Attune:  Magnetic Aura (4s)
- Block Duration: 1.5 sec
- CD: 20 sec
</div>
<div id="just_for_flex">

<h4>5. Ground Pound</h4>
- Smash your hammer into the ground to bleed and immobilize your enemies.
- _This skill is unique per game mode._
- Damage: 1179
-  Immobilize (3s)
- 5 stacks of Bleeding (10s)
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Blast
- CD: 30 sec
</div>
</div>