# Spidermonkey Internals
###### tags: `browser exploitation`
## Value's memory layout
```javascript=
// We set a breakpoint on Math.atan2, then we can examine
// the arguments passed to the function.
// The third argument vp is a pointer to a array of JS::Values
Address = Math.atan2
a = [1,2,3,4]
Address(a)
```
- JS::Values exist in memory as follows:
- Apart from double values which uses 8 bytes, the rest uses JSVAL_TAG_SHIFT bits to represent it's value
```
JS::Value == (JSValueTag<< JSVAL_TAG_SHIFT) | _payload
For example:
int a = 0x1337
--------------------------------------------------
JSVAL_TAG_INT32 = 0x1fff1
_payload = 0x1337
JSVAL_TAG_SHIFT = 47
JS::Value== (0x1ff1<<47) | 0x1337 = 0xfff8800000001337
--------------------------------------------------
0xfff8800000001337 is how the JS::Value of 'a' exist in memory
```
## Objects and Shapes
In Javascript, an object(ex:dictionary) has properites and values.
- a = {x:5} ==> x=property, 5=value
They are stored seperately for performence reasons.
Each property is called a **Shape** in spidermonkey. Shapes are stored in a chain so that various objects can share these Shapes.
### Named properties
```javascript=
// Example code
var a = {}
a.x = "hello"
a.y = 0x1234
```

### Arrays
```javascript=
var a = []
a.push(0x1)
a.push(0x2)
```

### ArrayBuffer
