# COMPUTER GRAPHICS ###### tags: `Summary` `Computer_graphics` ## Lecture NOTES [GPU RENDERING PIPELINE](/fdJnoZJsSVqGUU7scI45hQ) [Model Transformation](https://hackmd.io/@Daichou/S1lEgQq6Z?type=view) (reference others note) [Projection and vertex transformation pipeline](/F6Kr0k4_Tc-YIY8G2_QABQ) [Clipping]() [Shading]() [Rasterization](/EWdeHC8XQMKivm9RQuUhnQ) [Hidden surface removal and culling](/v0DQ7UArQHKduE-NVr71Gw) [Buffers and Mapping](/1WePN9AgTzeXt_IBh5B8Ww) [Advanced Rendering](/MaBwY0wbRESzHDKpBcREPw) ## OPENGL AND GLSL CODING INTRO [OPENGL CODING INTRO](/lm_RiU5xRuGbxDlpkEMu5A) [OPENGL CODING PRACTICE EXPLAIN](/oK1oMmgEQJaFqa8m7jKVzg)