**Experiments with sound in Blender**
Did some exploring with getting a waveform from audio to deform or manipulate geometry.
In Blender its as simple as adding a keyframe to a parameter

and then in the graph editer selecting "baking sound to fcurves"

also each object can be manipulated with a different sound file(helpful if you export seperate tracks from you composition)

Go to [Soundchains Zoophony](https://hackmd.io/@JlI8fnXTS1ebGIW_b915AQ/ISROsoundchains01)