**Experiments with sound in Blender** Did some exploring with getting a waveform from audio to deform or manipulate geometry. In Blender its as simple as adding a keyframe to a parameter ![](https://i.imgur.com/Petakee.png) and then in the graph editer selecting "baking sound to fcurves" ![](https://i.imgur.com/X1AmfcT.png) also each object can be manipulated with a different sound file(helpful if you export seperate tracks from you composition) ![](https://i.imgur.com/4SFoQGC.png) Go to [Soundchains Zoophony](https://hackmd.io/@JlI8fnXTS1ebGIW_b915AQ/ISROsoundchains01)