# Mechanic for chain element We would be browser game probably not even turn based at the end of the next week. We would have Class NFTs with different rarity and special characteristics. Class NFT of better rarity will be available through fuse of lower rarity. We would have few contracts that we would call "Adventure" where players will get some items (erc1155) as rewards upon completing (on first stage it would be no gameplay, just character time lock into the contract / optionally we can use Energy system, so character will pass adventure immedietly, but will use energy for it) Main goal to make Boss contract to interact with which we will need to have "cheesburger" item (erc1155). It's made for fun just because Patrick (Chainlink advocate) said on one of his AMAs that if he would be an end boss dragon he would be protecting defi technologies and cheesee burgers. So Cheeseburger would be a required item to enter that dungeon. Craft of items. Idea is to have craft and first crafted item would a cheeseburger. So we will be collecting ingredients on adventures and then through Crafting contract we will make that item. Enchant of items. We will have enchant items to make equipment to be +1 +2 and so on. Would be super cool to have PVP option. To have rating to redistribute some rewards for best players. Otherwise we make rating for Boss adventure. Another Idea to have collections and achievments, we would see if we can implement any of it.