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# System prepended metadata

title: Bomber CAS Overview

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# **Bomber CAS Framework**  

### **Overview**  
Hey everyone, I’m working on a new **Bomber CAS** type and would love to get your input! Right now, PO’s CAS can choose the A-10 (Condor), but I’m developing an alternative with unique features and playstyle differences.

## **🚀 Bomber CAS Features**  
- **More Bomb Capacity** – 8 slots instead of 4, allowing for larger payloads.  
- **Increased Fuel Consumption** – Requires more fuel to sustain operations.  
- **Exclusive Bomb Types** – Unique ordnance that only bombers can equip.  

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## **💥 Exclusive Bomber CAS Weapons & Equipment**  
- **Cluster Bombs** – Inspired by Hugger XOB, but instead of huggers, it deploys grenades for widespread destruction.  
- **Equipment NVG Mount** – Adds night vision capability to improve visibility in dark conditions.  
- **Target Uplink** – A backpack for SLs, Engineers, and FCs that lets them deploy a scout drone. If they have the pack and CAS has the Target Uplink installed, the drone acts as a live camera feed for CAS support. ( ideas needed, not solid atm.)

- **EMP Bomb** (400 points unguided, no damage, 1x1 fireball, 5x5 stun radius (tesla balls))
- **Bunker buster** (1000 points, 5x5 heavy damage guided bomb, can be used in buildings/caves with lase)

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## **🔨 Development Progress**  


### **📌 To-Do List**
- COMMENT OUT TESTING DEFINE
- ENABLE DM FILES
- MAKE NEW CLUSTER BOMB
- INCREASE FUEL USAGE code\modules\bomber\bomber_shuttle.dm
- REWORK DROPSHIP FABRICATOR MENU
- GET NAMES FOR NEW WEAPONS/PLANE (Possibly from "Lore" team)
- SPRITE WORK FOR NEW BOMBS/PLANE
- MODIFY NEW FILES AFTER DROPSHIP MENU REWORK
- RESTRICT WEAPONS FOR NEW BOMBER
- BLOCK NEW BOMBER WEAPONS FROM CONDOR
- FIGURE OUT SOLO TESTING FOR CAS WEAPONS
- ADD CLUSTER BOMB
- ADD EMP
- ADD BUNKER BUSTER
- GET NEW SOUNDS FOR CAS BOMBER PLANE
- GET NEW SOUNDS FOR BOMB WARNINGS

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### **✅ Implemented**
- **Tactical Nuke** – A massive 7x7 explosion, extremely costly in CAS points but devastating.  
  - 🔹 Needs warning sound, sprites, and CAS warning overlay  

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### **✅ Completed**
- FILE STRUCTURE CREATED
- TACTICAL NUKE CODE IMPLEMENTED FOR BOMBER

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### **🚫 Canceled Ideas**
🔫 Mounted Laser Beams – A bomber version of the Condor’s BRRRT gun, using beam weapons for area suppression.
🔹 Laser Gun Mount – A continuous beam weapon for area denial, forcing enemies out of key zones.

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## **🛠️ Day One Work Log**  

### **Files Updated**
MODDED:
- code\game\objects\structures\dropship_ammo.dm
- code\game\area\areas\shuttles.dm
- 
        /area/shuttle/bomber
        name = "Bomber Jet"
        
- code\game\objects\structures\dropship_equipment.dm
 ```/obj/effect/attach_point/weapon/bomber
	ship_tag = SHUTTLE_BOMBER_DOCK
	icon = 'icons/turf/bomber.dmi'
	icon_state = "15"

/obj/effect/attach_point/weapon/bomber/left
	icon_state = "30"

/obj/effect/attach_point/weapon/bomber/left/second
	icon_state = "31"

/obj/effect/attach_point/weapon/bomber/left/third
	icon_state = "69"

/obj/effect/attach_point/weapon/bomber/left/fourth
	icon_state = "420"

/obj/effect/attach_point/weapon/bomber/right
	icon_state = "16"

/obj/effect/attach_point/weapon/bomber/right/second
	icon_state = "454"

/obj/effect/attach_point/weapon/bomber/right/third
	icon_state = "3535"

/obj/effect/attach_point/weapon/bomber/right/fourth
	icon_state = "465"
```

#### **Key Code Additions dropship_ammo.dm**

```// new var -Flash range, bright light
	var/flash_range = 0
	
	// Bomber Cas tatical nuke
/obj/structure/ship_ammo/cas/bomb/detonate_on(turf/impact, attackdir = NORTH)
	impact.ceiling_debris_check(2)
	explosion(impact, heavy_explosion_range, light_explosion_range, adminlog = FALSE)//no messaging admin, that'd spam them.

/obj/structure/ship_ammo/cas/bomb/taticalnuke
	name = "\improper NUC-MK1 'Tactical' Warhead"
	desc = "A low yield nuclear bomb used to make advesaries rethink their actions. It will only fit in a full-sized bomb pod. Moving this will require some sort of lifter."
	icon_state = "nuke_1"
	ammo_count = 1
	max_ammo_count = 1
	devastating_explosion_range = 7
	heavy_explosion_range = 8
	light_explosion_range = 9
	fire_range = 4
	flash_range = 10
	throw_range= 10
	ammo_name = "nuke_1"
	travelling_time = 7 SECONDS
	point_cost = 1200 // Needs balance check.
	cas_effect = /obj/effect/overlay/blinking_laser/bomb_fat 
	
```
### **Added Files**

code\modules\bomber\bomber_actions.dm  
code\game\objects\structures\cas_bomber_parts.dm  
code\modules\bomber\bomber_chair.dm  
code\modules\bomber\bomber_shuttle.dm  
icons\turf\bomber.dmi  
_maps\shuttles\bomberplane.dmm

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