---
# System prepended metadata

title: Planets
tags: [Gameplay]

---

# Planets

Planets are the core of Blocktest. By utilizing a ship, you can explore any planet so long as its within distance of the player, and they have sufficient fuel to make the journey.

## Environment

Each planet will not be cut of the same cloth. While all will use some sort of terrain generation, the ores, biomes and overall climate will be extremely different depending on which one you land.

Planets depending on their environment may force the player to change tactics and utilize unique equipment to brave the challenges ahead. A cold, frozen planet for instance would require a player to wear winter equipment, that has less defensive stats against normal attacks, but shields the player from the biting cold of the planet.

Occasionally having protective equipment may be insufficient. Some weaponry may be completely ineffective depending on the environment they find themselves in. One would not be able to use ballistic weapons on a water planet due to how bullets travel on water, and may instead have to resort to laser weaponry to get by.

## Setpieces

The Environment would also determine the kind of setpieces the player may encounter on their journey. Colonies on more extreme environments will have unique appearances to reflect their conditions, rather than using a pre-set based on some culture necessarily. A frozen planet would have less open areas and more interiors.

The same would go for the dungeons and ruins that players may encounter, albeit they wouldn't be restricted to just planetary factors. The further from the core, the more common pirate holdouts or failed colonies are and the more sparse outposts become.