# Crafting
tldr: hexagons are the bestagons
Crafting is an integral part of many sandbox games. The premise is simple: put two or more things together and make a more complicated thing. In most games, it's implemented so that there is set crafting recipes that require exact amounts of exact materials, with few, if any, substitutes accepted for certain crafts, which will always result in the same outcome with little, if any, variance.
## Crafting in Other Games
#### Minecraft
Crafting is done with the use of an interactive 2x2 grid. More recipes are available with the use of a Crafting Table, which has a more permissive 3x3 grid. Recipes call for exact materials with little variance permitted (blackstone can substitute cobblestone in stone tool crafting, all kinds of wood can be used for wood crafts, etc.) Results do not vary.
#### Terraria
Crafting is done with a scrolling menu available in the inventory screen, with available recipes modified by proximity to crafting stations. Recipes allow minor variance in the cases of things like recipes that call for wood (all variants of wood are allowed to be used.) Results can vary slightly when crafting tools, weapons, or accessories in the form of reforges.
#### Starbound
Crafting is done in dedicated UI windows, with the recipes available in the window depending on the crafting station interacted with. Variants in materials called for in recipes do not exist. Results do not vary. Crafting requires a time investment in the form of a timer that gets interrupted if you select a different recipe or if you walk away. Fuck You.
## Proposed Crafting System in Blocktest
I will explain this soon.
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