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# System prepended metadata

title: OP Grant申请

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## 项目概述
1. Why is what you are going to build going to succeed?

Games, aside from finance, have the most potential to bring users to web3 applications, and the OP ecosystem seems to lack a gaming component(correct me if I'm wrong). We believe that a fun game can bring new users to this ecosystem, and that's what we are doing.

Our game draws inspiration from the primary gameplay of Travian and has been adapted into an on-chain version based on this game. Travian is the pioneer of simulation strategy games, having successfully operated for around 20 years with 90,000 active users to date, even without advertising. The game has relatively low engineering requirements but offers profound depth, attracting a large number of loyal players. We believe this simulation strategy game is well-suited for the characteristics of low interaction frequency in blockchain, and its time-tested and proven gameplay can attract a significant player base.

Our team has strong development capabilities. We previously developed a fully on-chain PVP roguelike game in just two months, covering player movements, chest opening, PVP battles, and more, all deployed on the blockchain. The game already has hundreds of test players(Try now: https://0xmssp.xyz)

Our game will also have logic and data on the blockchain, making it inherently permissionless for use and development. We will organize hackathon events to encourage third-party developers to create plugins/mods to enrich the game(we have done similar things by integrating NFTs incl. Loot/Realms into our previous game), and even create derivative versions of the game rules based on the contracts.


As the game logic is entirely on-chain, third-party developers can develop plugins without permission, significantly enriching the game. Developers can even create derivative versions of the game rules based on the contracts, allowing users to choose their own game versions.

For our game, a robust L2 platform is needed, and OP also requires an application ecosystem that can bring in a large user base. OP can also achieve stable income feedback through continuous transactions. By engaging in more intense guild battles, more people can come to appreciate the charm of L2.We believe that establishing our presence in the OP ecosystem can lead to a mutually beneficial outcome.

2. How is this project going to satisfy the goals of the mission request you are applying for?

Our game is simple and easy to play, aiming to attract a significant amount of user interaction.

 We will establish an initial prize pool of 10k u, with a focus on alliance and battle designs, expecting interactions from 10k addresses.

Additionally, we will apply "asset composability" to the game, allowing users to stake assets on OP or cross-chain stake assets from other chains for mining in-game items.This will be a win-win for both our game and OP. Our game can achieve collaborations and exposure by leveraging the asset composability with more major project partners. OP can attract more well-known project partners to join and, consequently, increase its Total Value Locked (TVL).

3. How many users does your project currently have? Please include how you arrived at this estimate

We've conducted four consecutive weeks of game playtesting, with a total of 10 sessions every Monday and Friday. Each session consists of two rounds (occasionally with additional rounds), with 20 players in each round. Therefore, we have had a minimum of 800 participants in our playtesting sessions. Currently, there are over 500 active individuals present in various communities.

4. How will receiving a grant will maximize the number of users interacting with your applications? Please include a step-by-step flow of how you imagine this grant can lead to a more significant number of user interactions with Optimism

Our team has previously developed a fully on-chain PVP roguelike game (try now: https://0xmssp.xyz/). However, through trial gameplay, we discovered that roguelike games require users to perform high-frequency movement operations, which do not translate well on a blockchain with time delays and certain gas fees. 

Based on the experience gained from the previous game, we are now preparing to develop a new game. This game will be a revamped version of a classic SLG (Strategy and Simulation Game), emphasizing low interaction frequency and prioritizing strategic battles. We already have a game design document, pseudo-code for the main logic, and some UI concept images.

The next steps involve utilizing the grant for completing the development of this game. Additionally, a portion of the grant will be allocated for promotional activities to increase user interactions within the OP ecosystem.

Also, we will set up a developer treasure fund for third-part developers to created plugins/mods for the game, engaging more people to OP ecosystem.

4.1 Complete the main features of the game across the following versions with the grant:

Version 1: Homeland System and War System. The Homeland System allows users to continuously cultivate four types of resources, such as wood, by building and upgrading farms.Users need to strategically plan the utilization of various resources to maximize productivity, creating a cyclical process.With abundant resources, users can construct and upgrade buildings like barracks and stables to develop their armies. The War System comprises both PVE (Player versus Environment) and PVP (Player versus Player) battles. Players can send their armies on adventures to bring back larger quantities of resources (PVE) or engage in real player battles, destroying their structures and plundering their resources (PVP). The game's objective requires players to form alliances and construct world wonders. The alliance that completes the construction fastest will achieve victory, and world wonders demand a substantial amount of resources, relying on a vast army for defense, connecting the earlier Homeland System and War System.

Version 2: Tokenomics Design. The economic design of the game will be seamlessly integrated with the gameplay. Players can enjoy the entire game for free, experiencing its full journey, while also having the option to accelerate construction and production by making in-game purchases for certain bonuses. We will fine-tune parameters through testing to achieve a balanced game economy.

Version 3: Splitting and Synthesis of Loot Items. We will incorporate Loot NFTs, breaking down the original Loot into various components that serve as in-game item enhancements. This empowerment aims to breathe new life into the original Loot NFTs, attracting Loot holders to participate as players in the game.

4.2 We will utilize OP tokens as initial game rewards to incentivize user participation and encourage them to compete for leaderboard rankings. In the later stages, we will collaborate on marketing with other projects within the OP ecosystem, with sponsors providing prizes for high-ranking players to win rewards.

4.3 We will set up a treasure fund to encourage third-party developers to create plugins/mods based on the game, in order to enrich the game experience as well as onboard more developers onto the OP ecosystem.

5. Tell us about the users you plan to target with this grant. Include any defining characteristics that will help you identify and target them

5.1 Targeting users seeking limited profits, including gold farmers or individual players. Each season, we will establish a fixed prize pool dedicated to rewarding this user segment. They can invest early and gain mining rewards afterwards.

5.2 Users who passionately invest for the thrill of being the first in both rewards and honor. These users find joy in the game's strategic challenges, willingly taking on substantial risks for the potential of high returns. The majority of the prize pool will be allocated to reward this user segment.

5.3 A segment of web3 users who purely enjoy the game, caring less about profits and more about the pleasure derived from gaming. They are willing to spend on in-game experiences.

5.4 Developer users who can engage in secondary development based on our fully on-chain game. A portion of the prize pool will be allocated for hosting mini-hackathons, rewarding users developing plugins for each season.

6.  How would these users interact with Optimism? For how long?

The process of playing the game involves frequent interactions with OP mainnet, creating a high-frequency engagement(~10 tx per day per user).

At the same time, if users want to gain in-game bonuses, they need to purchase and stake NFT within the game, thereby increasing OP's Total Value Locked (TVL).

After playing the game, all user interactions will be recorded on OP, including NFT forging, battles, etc. These become valuable data assets left by users in the OP ecosystem. In the future, other games can leverage this historical data to tailor marketing strategies for specific users.

Initially, we rely on the prize pool to attract users, anticipating to set a prize pool of around 10k u for the first season, sustaining high-frequency interactions for approximately one month. 

Subsequently, we plan to extend each season to 3-6 months. A portion of users (optimistically estimated at 10%) is expected to stay long-term due to a genuine love for the game, possibly retaining engagement for over a year. 

Additionally, since we introduce new sponsors and establish new prize pools each season, every season will continue to attract new users to play the game for 3-6 months.

7.  Do you have any metrics on the project currently? (TVL, transactions, volume, unique addresses, etc. Optimism metrics preferred; please link to public sources such as Dune Analytics, etc.)

Our previous roguelike game has conducted around 10 trial sessions, involving approximately 150 users in total. Each game session resulted in an average of 135 transactions per user, accumulating to a total of around 20,000 transactions.
The new game is still in development, and there is no data available at the moment. However, we anticipate that the transaction volume generated by the new game will far exceed 20,000.

8. Who are your competitors, and are they on Optimism?

Broadly speaking, all games are our competitors. Our advantages lie in the transparency and verifiability of the game, eliminating concerns about opaque operations. Additionally, we possess immutability and do not require a centralized server (we will run the entire game permanently on OP). Furthermore, our users will have complete ownership of data and assets. While our competitors may not be on OP, our entire future is within the OP ecosystem.

Narrowing it down to a specific track, we belong to the fully on-chain SLG (Strategy and Simulation Game) track. The most well-known project in this track is Mithraeum. While this game has excellent art design, it has significantly long season intervals, making it challenging to join at any time. Additionally, it has a high initial cost, approximately several hundred U. In contrast, our game is free to play, and users only need to spend tokens when they want to enhance their gaming experience. This approach is more likely to attract a larger user base.

9. Why is your application novel?

9.1 Achieved full on-chain functionality, for instance, by developing a "commit and reveal" technology to enable real-time communication and privacy protection for PvP battles.

9.2 Derived inspiration from classic SLG gameplay design, focusing more on the aspect of enjoyment and aiming for an economic model that can sustain long-term operation.

9.3 Free to play, easy for everyone to join.

9.4 Innovatively integrated with Loot assets, with plans to incorporate more existing assets into the game in the future. This approach aims to achieve collaborative game creation and the establishment of a self-governing world, attracting more project contributors.

9.5 As the game logic is entirely on-chain, third-party developers can develop plugins without permission, significantly enriching the game. Developers can even create derivative versions of the game rules based on the contracts, allowing users to choose their own game versions.

## 团队
The co-founders are Echo and Bigcat. Echo used to work at TikTok as a growth strategist and has 2 years of Web3 gaming research, proficient in large-scale user promotion, and very familiar with on-chain games. Bigcat is a 10-year+ full-stack developer and a serial entrepreneur, ex front-end leader at hoo.com, founded dappreader.com and jetable.xyz.

Other people in our team include 1 solidity developer with 10-year+ development experience, 2 front-end developers, 1 UX designer and 1 concept designer.

We have built a fully on-chain PVP roguelike game(Snapshots and user feedback: https://hackmd.io/@bgqAJ5oUQpKRgQHpGIafZw/HyJzrWFj6;
github link:

https://github.com/Mississippi-Labs/mississippi;
try now: https://0xmssp.xyz

), a PVE strategy game(

https://github.com/Mississippi-Labs/mississippi-mini

), an automatic on-chain map generator(

https://github.com/Mississippi-Labs/mapmaker

) in the past 5 months. 

We have ~$20k from the past funding, which can provide ~2 months of runway.

## Roadmap and Distribution Plan
### how to justify:
1)50k is just sufficient for us to do initial marketing for the game. 

2)Correspondingly, it will generate interactions from at least 10,000 addresses, with an optimistic expectation that 10% of these addresses will stay engaged long-term and continue to interact.

### step by step怎么实现
We already have a game design document, pseudo-code for the main logic, and some UI concept images. We will start building the main features of the game across the following versions:

1.1 Main Feature 1: Homeland System and War System. The Homeland System allows users to continuously cultivate four types of resources, such as wood, by building and upgrading farms. With abundant resources, users can construct and upgrade buildings like barracks and stables to develop their armies. The War System comprises both PVE (Player versus Environment) and PVP (Player versus Player) battles. Players can send their armies on adventures to bring back larger quantities of resources (PVE) or engage in real player battles, destroying their structures and plundering their resources (PVP). The game's objective requires players to form alliances and construct world wonders. The alliance that completes the construction fastest will achieve victory, and world wonders demand a substantial amount of resources, relying on a vast army for defense, connecting the earlier Homeland System and War System.

1.2 Main Feature 2: Tokenomics Design. The economic design of the game will be seamlessly integrated with the gameplay. Players can enjoy the entire game for free, experiencing its full journey, while also having the option to accelerate construction and production by making in-game purchases for certain bonuses. We will fine-tune parameters through testing to achieve a balanced game economy.

1.3 Main Feature 3: Splitting and Synthesis of Loot Items. We will incorporate Loot NFTs, breaking down the original Loot into various components that serve as in-game item enhancements. This empowerment aims to breathe new life into the original Loot NFTs, attracting Loot holders to participate as players in the game.

2. We will then utilize OP tokens as initial game rewards to incentivize user participation and encourage them to compete.

我们会将5w op的80%,也就是4w个op作为激励，分配到5个赛季当中，每个赛季分配8k个op。
在单个赛季中，我们会引导用户建立最多20个联盟，最初的盟主会由我们接手用户报名并选举出来，每个联盟最少50人、最多150个用户，用户加入联盟需要盟主同意。
每个赛季以最快建造出世界奇怪的联盟为获胜者。胜出的联盟盟主会获得8k op中的60%，也就是4.8k个op作为激励（按照现值约18k u)，因此盟主会有很大的动力去争取好的联盟成员、协同大家一起取得胜利。
胜出的联盟成员会瓜分8k个op中的40%，也就是3.2k个op，由于联盟人数上限为150人，因此每人最少获得21个op的奖励
其他所有的参赛人员，将会获得项目代币$MSSP作为玩游戏的gas补贴，具体细则届时会再公布

如此，我们预期每个session有20个联盟、每个联盟平均100个用户，通过5个session，获得~10k个用户。

We will allocate 80% of the 50,000 OP, which is 40,000 OP, as incentives distributed across 5 seasons, with 8,000 OP allocated per season. 
In each season, we will guide users to establish a maximum of 20 alliances. Initially, the alliance leader will be appointed by us through user registration and elections. Each alliance must have a minimum of 50 and a maximum of 150 users, and users need the leader's approval to join the alliance.

The winning alliance in each season will be the one that constructs the World Wonder the fastest. The victorious alliance leader will receive 60% of the 8,000 OP, which is 4,800 OP as an incentive (equivalent to approximately 18,000 U in current value). Therefore, there is significant motivation for the alliance leaders to recruit quality members and collaborate to achieve victory.

The winning alliance members will share 40% of the 8,000 OP, which is 3,200 OP. Since the alliance membership limit is 150 people, each member will receive a minimum reward of 21 OP.

All other participating members will receive project tokens $MSSP as a gas subsidy for playing the game. Specific details will be disclosed later.

In this way, we anticipate having 20 alliances per session, with an average of 100 users per alliance. Through 5 sessions, we aim to gain approximately 10,000 users.


In the later stages, we will collaborate on marketing with other projects within the OP ecosystem, with sponsors providing prizes for high-ranking players to win rewards.

3. We will set up a treasure fund to encourage third-party developers to create plugins/mods based on the game, in order to enrich the game experience as well as onboard more developers onto the OP ecosystem.

###    How will the OP tokens be distributed?*
60%(=18k OP) will be allocated as development fund. We plan to develop all functions within 6 months, with 3k OP as the monthly development expenses.

30%(=9k OP) will be allocated as a treasure fund to incentivize third-party developers to create plugins/mods for the game and encourage collaborative creation for the on-chain world.

10%(=3k OP) will be allocated as the prize pool for the first game session expected to last one month. We will use this prize pool as the initial incentive to establish the game's reputation.

###    Over what period will the tokens be distributed for each initiative?*
The development fund(60% of the grant) will be distributed within 6 months upon completion of each milestone.

The treasure fund(30% of the grant) will be distributed along with the upcoming game sessions after we deliver the game. We aim to spend the funds within another 6 months upon delivery of the game.

The initial prize pool(10% of the grant) will be distributed in the first session of the game.


###    If the OP tokens are for direct distribution to users, why will incentivized users and liquidity on Optimism remain after incentives dry up?*
Firstly, after we exhaust the initial incentive and successfully establish a reputation, we can consistently seek third-party sponsors to provide rewards for each game. This approach serves as a promotion for sponsors while continuously incentivizing game users. 

Secondly, within each game season, we have a closed-loop economic cycle. Users can make an initial investment in special NFTs, using these NFTs to produce time acceleration items. These acceleration items are the primary source of profit in SLG games and are a crucial user requirement. Players who invest in NFTs will be able to trade these acceleration items, thus making a profit. 

Finally, we have great confidence in the gameplay, believing that it can attract players who stay for the love of the gaming experience, regardless of economic gains or losses.

##    Optimism Relationship

There are relatively few games within the OP ecosystem, and we aim to create a truly enjoyable game with economic incentives that can operate in the long term. This endeavor has the potential to bring in a large user base for OP.
The game is expected to bring in a high level of user interaction, with each active address having at least 3 on-chain interactions per day. Additionally, it will contribute to Total Value Locked (TVL) as users need to lock their NFTs after purchase to continuously produce time acceleration items, which can then be traded for profits.

### milestones

Complete Homeland System by April, 6k OP
- Complete the functions of upgrading buildings and farms, accumulating and harvesting of 4 different resources, researching and training troops

Complete War System by June, 6k OP
- Complete the PVE gameplay, allowing users to advventure and gather resources at specific map coordinates. Complete the PVP gameplay, allowing real players send troops to attack each other, and the battle result is determined by the types and quantities of troops on both sides.

Complete Tokenomics by July, 3k OP
- Completion of the tokenomics part of the smart contracts, allowing users to purchase and stake special buildings. During the staking period, users can continuously produce time acceleration items. These items can accelerate resource production, building upgrades, army training, and more. Additionally, these items can be traded.

Start the first session marketing and third-party development by August, 12k(3k for the prize poll, 9k for the treasure fund)
- Hosting the first season with an expected duration of one month, allocating 10k U as the total prize pool. The major portion will be awarded to the alliance players securing the first position, and a smaller portion will be distributed among all users participating in the game. 
- Simultaneously, initiating a developer mini-hackathon reward to incentivize developers to create plugins/modules for the game. After the game concludes, the best developer will be selected and rewarded.

Complete Hero System and Loot NFT Integration by September, 3k OP
- Complete a hero system where heroes can equip Loot items to enhance productivity and combat effectiveness. We will map Loot items from the Ethereum mainnet to OP and create a split and synthesis system. Users can break down Loot items into eight different components for separate use or even sale. After collecting all eight original components, users can also synthesize the original Loot item, allowing Loot to play a full role in the game scenario.


激励：
4个session, 1w个op，3w刀
40-50%作为挖矿奖池，建筑，挖时间道具，系统回收，1.2w刀，
100u
tvl，1,000u，100u，3个月。稳定收益。120人，12w u

用户可以零成本来，收益5-10u左右，20k，4个op，12u，6u。





5w个op
1w刀给

4w op是总奖池
1.6w作为大头奖池，奖励拿到胜利的联盟盟主，5w美元，5个session，每个session大概1w美元


2.4w个op，*3=7.2w美元，作为小头奖励，给小白用户。10k，7.2美元，总共72k u。
72k u分在5个session，14.4k u

加入一个联盟，下注哪个联盟会赢。所有参加了的用户，我们会给xx op，几毛钱，赌赢了的用户，30倍

一个session 20个联盟，最多100人，每个人分126刀，总共5个session

其他人，9个联盟*200=1800人，5个session，9k u。1美元，1w刀
补贴他们花费的gas


20个联盟，1个联盟获胜也就是100人，19个联盟1900人。每个人2.5刀的gas补贴，14.4k-4.4k=10k ，获胜的人

结束了之后给跟游戏交互超过5笔tx的人空投。

10亿个mssp，大头给op奖励，所有用户都会给mssp奖励（暂时没有价格）




##    Builder Grant
1. Why is what you are going to build going to succeed?
*We are developing an on-chain SLG game and are applying for a 50,000 OP grant in the Growth category as an incentive for initial user acquisition(see details: https://app.charmverse.io/op-grants/mississippi-a-fully-on-chain-simulation-strategy-game-5535075311503752). The Builder grant will serve as a supplement to the Growth grant, seeking funds to organize a hackathon for the game. The introduction of the game aspect will align with the content of the Growth grant with a particular emphasis on why we are hosting a game hackathon and how the builder funds will be distributed.*

1.1 Why our game is going to succeed:
Games, aside from finance, have the most potential to bring users to web3 applications, and the OP ecosystem seems to lack a gaming component(correct me if I'm wrong). We believe that a fun game can bring new users to this ecosystem, and that's what we are doing.

Our game draws inspiration from the primary gameplay of Travian and has been adapted into an on-chain version based on this game. Travian is the pioneer of simulation strategy games, having successfully operated for around 20 years with 90,000 active users to date, even without advertising. The game has relatively low engineering requirements but offers profound depth, attracting a large number of loyal players. We believe this simulation strategy game is well-suited for the characteristics of low interaction frequency in blockchain, and its time-tested and proven gameplay can attract a significant player base.

Our team has strong development capabilities. We previously developed a fully on-chain PVP roguelike game in just two months, covering player movements, chest opening, PVP battles, and more, all deployed on the blockchain. The game already has hundreds of test players(Try now: https://0xmssp.xyz)


1.2 Why is hosting game hackathons is going to succeed:
Our game will also have logic and data on the blockchain, making it inherently permissionless for use and development. This feature sets the game apart from traditional GameFi, endowing it with the potential to integrate with other protocols and on-chain assets. It also allows developers the freedom to make alterations and creations based on the game. 

We will organize hackathon events to encourage third-party developers to create plugins/mods to enrich the game, such as constructing on-chain NPCs to tell a complete background story, building a customized alliance management system (similar to a DAO), or even forking our game contract to modify the mission structure, and so on.

we have done similar things by integrating NFTs incl. Loot/Realms and protocols like Web3 MQ(a decentralized messaging protocol) into our previous game, which not only significantly saved on the development of the game itself but also enriched the game content substantially.

Hosting a dedicated hackathon for the game not only attracts more developers to build within the OP ecosystem but also brings attention to the narrative of this Autonomous Worlds(build the 5% fundamental rules and let others complete the 95%) in the market, ultimately attracting a larger user base to the game.

The dynamism of developers will contribute to a more diverse and engaging game world. We are excited about the possibilities offered by this creatively open gaming environment.



2. How is this project going to satisfy the goals of the mission request you are applying for?
The hackathon we organize specifically targets developers focused on game development. Their projects must involve interactions with OP, such as deploying smart contracts on OP or reading data from the OP mainnet. This will undoubtedly bring more developers to the OP ecosystem.


3. why is what you are going to build novel?
我们的技术是新颖的。我们将游戏的所有逻辑都放在了区块链上，
我们的商业模式更是新颖的。我们希望通过和开发者共创游戏的方式，来丰富游戏的内容，甚至通过和开发者分润来实现游戏的推广。
Our technology is innovative. We achieved full on-chain functionality, for instance, by developing a "commit and reveal" technology to enable real-time communication and privacy protection for PvP battles.
Our business model is also innovative. We aspire to enrich game content by collaboratively creating games with developers. Furthermore, we aim to promote games through profit-sharing arrangements with developers.


4. Will your project be open source?
是的，完全开源

5. Will your project be free or fee-based to the end user?
free to play for the end user

6. Is your project a public good?
是的，完全部署在链上，任何人都可以一键fork游戏来做自己的改编
Yes. Since the entire game logic is built on the blockchain, everyone can fork the game make their own alterations.
It would be CC0 game :)

7. Will your project be composable with other projects on Optimism? explain why.
是的，

Yes, our project will be composable with other projects, and there is an extensive variety of ways to integrate. For instance, we can integrate with other NFT assets, allowing users to deposit a certain NFT asset and extract its parameters as in-game bonuses. We can also integrate DeFi protocols, such as incorporating existing AMM protocols for token trading within the game. Additionally, we can utilize oracles like Chainlink as pointers for specific in-game events. 

Multiplayer gaming presents a rich landscape encompassing asset trading, personnel management, and other needs that mirror real-world scenarios. Therefore, there is a strong demand for integration with other on-chain protocols and assets.
而且组合的方式种类非常非常多。例如，我们可以组合其他NFT资产，让用户抵押某种NFT资产，提取其参数来作为游戏内的加成；
我们也可以组合Defi协议，例如在游戏内置已有的AMM协议来做代币交易，也可以使用Chainlink等预言机来作为游戏内特定事件发生的指针。多人游戏是一个非常丰富的世界，包含了资产交易、人员管理等等能够映射真实世界的需求，因此对链上其他协议和资产的需求也非常强。

8. Who are your competitors and what differentiates you? 
Broadly speaking, all games are our competitors. Our advantages lie in the transparency and verifiability of the game, eliminating concerns about opaque operations. Additionally, we possess immutability and do not require a centralized server (we will run the entire game permanently on OP). Furthermore, we encourage developers to engage in secondary creation based on the game, as their imagination can bring even richer content to the gaming experience.

Narrowing it down to a specific track, we belong to the fully on-chain SLG (Strategy and Simulation Game) track. The most well-known project in this track is Mithraeum. While this game has excellent art design, it has significantly long season intervals, making it challenging to join at any time. Additionally, it has a high initial cost, approximately several hundred U. In contrast, our game is free to play, and users only need to spend tokens when they want to enhance their gaming experience. This approach is more likely to attract a larger user base.

9. How do you justify the size of the request?*
1w个op，分为3期，每期3,000个op，大约10,000美元，分给3个获胜团队。第一名5k，第二名3k，第三名3k。这样比较大额的奖金更能吸引开发者认真地做开发。
We are applying for 12,000 OP and will distribute these in three phases, with each phase having 4,000 OP. The prize in each phase is distributed among three winning teams, with the first-place receiving 2,000 OP, the second-place receiving 1,200 OP, and the third-place also receiving 800 OP. This substantial prize structure is designed to attract developers and motivate them to put serious effort into their development projects.


10. Is your project likely to bring new builders, improve the quality of the OP Stack development, and/or increase the commitment of builders to the Optimism ecosystem? If so, please describe how:
Certainly, we will require developers' projects to interact with OP, which may involve deploying contracts on OP or reading OP data, among other interactions.

11. Describe whether you expect to deploy smart contracts on Optimism and, if so, how you expect users and developers to interact with those contracts:*
Our game itself will be deployed on OP, and we will also require developers' projects to interact with OP.

我们的游戏本身会部署在Op上，我们也会要求参加黑客松的开发者将他们的plugin部署在op上

12. Describe in discrete steps your plan for accomplishing your project:
我们首先会逐步开发完成我们的项目，部署在op上，并且通过多次marketing活动来吸引初始用户。（详见xxx）
同步地，我们会开始举办黑客松。我们计划举办3期黑客松，配合我们的5期赛季活动同步举行，分别在第1期、第3期和第5期赛季结束后评选黑客松项目，这样给予开发者充分的时间来体验游戏并且开发组件。
每一期我们会给出一些选题方向，比如链上NPC、定制化联盟管理系统、自定义交易系统等等，让开发者有一个大概的方向。
初步拟定将由参加游戏的玩家来投票选出最受欢迎的组件，前三名将分别获得2,000/1,200/800各OP的奖励。


We will first complete our game, deploying it on OP, and hosting marketing events to attract initial users(see details:https://app.charmverse.io/op-grants/mississippi-a-fully-on-chain-simulation-strategy-game-5535075311503752)

We will initially develop and complete our project gradually, deploying it on OP, and attracting initial users through multiple marketing activities (details can be found in xxx). Simultaneously, we will start organizing hackathons. We plan to hold three hackathons, synchronized with our five-season events, and will evaluate hackathon projects at the end of the 1st, 3rd, and 5th seasons. This approach provides developers with ample time to experience the game and develop components.

For each hackathon, we will provide specific thematic directions, such as on-chain NPCs, customized alliance management systems, or custom trading systems, giving developers a general direction. Initially, we intend to have players participating in the game vote to select the most popular components. The top three components will receive rewards of 2,000, 1,200, and 800 OP, respectively.



Does your project solve a problem for the Optimism ecosystem?

How does your proposal offer a value proposition for solving the above problem?

Why will this solution be a source of growth for the Optimism ecosystem?
游戏本身带来用户，同时黑客松又能带来开发者，两拨共同做marketing，爆发性地获得市场关注

How committed are you (and your team) to building on Optimism?
我们会开发一款完整的链上slg游戏，并且在op上持续运营


We will set up a treasure fund to encourage third-party developers to create plugins/mods based on the game, to enrich the game experience as well as onboard more developers onto the OP ecosystem.

We plan to host mini-hackathons for each season for third-party developers to develop plugins/mods. At the end of each season, players will select the most valuable plugins/mods, and a part of the treasure fund will be used to reward these developers.


Also, we will set up a developer treasure fund for third-party developers to create plugins/mods for the game, onboarding more people to the OP ecosystem.


Initiating a developer mini-hackathon reward to incentivize developers to create plugins/modules for the game. After the game concludes, the best developer will be selected and rewarded. 

