# Bundles ## `AudioSourceBundle` ```rust pub struct AudioSourceBundle<Source = AudioSource> where Source: Asset + Decodable, { /// Asset containing the audio data to play. pub source: Handle<Source>, /// Initial settings that the audio starts playing with. /// If you would like to control the audio while it is playing, /// query for the [`AudioSink`][crate::AudioSink] component. /// Changes to this component will *not* be applied to already-playing audio. pub settings: PlaybackSettings, } ``` ### Proposal 1 (Selected) ```rust #[derive(Component)] #[require(PlaybackSettings)] pub struct AudioSource<Source = AudioSource>(Handle<Source>) where Source: Asset + Decodable; ```