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# System prepended metadata

title: Integrating Kin

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# Integrating Kin

Source: https://www.youtube.com/watch?v=50Fzujk9Z84 
(from 2:40 -> 7:05 it's about integrating kin)


https://www.youtube.com/watch?v=Qe5TLxBGk1M 
Building Addictive Games

1. Curating Content
    -  Social actions (like/dislike) connected to Kin.
    -  Every like/dislike it costs Kin.
    -  This gives value to the social actions.
    -  If you like:
        -  Kin goes from you to the Creator directly.
        -  You could potentially add multiple 'likes', like claps on Medium.
    -  If you dislike: 
        -  Kin gets collected and re-distributed between members.
        -  This is a like a poor-content compensation.
2. Enriching Engagement
    - Create weekly challenge
    - In order to participate you pay an entry fee
    - If you win, you get some Kin back
3. Creating Usage Incentives
    - Kin Transactions get transformed into 'Activity Points'
    - This can be used as a rank
        - Give badges to very active users
    - Create weekly Leaderboards that list these users
        - Reward Kin to the first 3 places
4. Some additional ideas
    - Add Kin to on-boarding
        - Upload avatar => earn Kin
        - Connect Social networks => earn Kin
        - First contrib => earn Kin
        - Share Invites => earn Kin
            - Buy more invites with Kin.

Base app functions
- create + manage account
    - register/login
    - social login
    - account mgmt
- create + manage content
    - support the above
- Kin interactions
    - refer and earn
    - complete profile
    - airdrop and earn (playtoshi style) 
