# Integrating Kin
Source: https://www.youtube.com/watch?v=50Fzujk9Z84
(from 2:40 -> 7:05 it's about integrating kin)
1. Curating Content
- Social actions (like/dislike) connected to Kin.
- Every like/dislike it costs Kin.
- This gives value to the social actions.
- If you like:
- Kin goes from you to the Creator directly.
- You could potentially add multiple 'likes', like claps on Medium.
- If you dislike:
- Kin gets collected and re-distributed between members.
- This is a like a poor-content compensation.
2. Enriching Engagement
- Create weekly challenge
- In order to participate you pay an entry fee
- If you win, you get some Kin back
3. Creating Usage Incentives
- Kin Transactions get transformed into 'Activity Points'
- This can be used as a rank
- Give badges to very active users
- Create weekly Leaderboards that list these users
- Reward Kin to the first 3 places
4. Some additional ideas
- Add Kin to on-boarding
- Upload avatar => earn Kin
- Connect Social networks => earn Kin
- First contrib => earn Kin
- Share Invites => earn Kin
- Buy more invites with Kin.
Base app functions
- create + manage account
- register/login
- social login
- account mgmt
- create + manage content
- support the above
- Kin interactions
- refer and earn
- complete profile
- airdrop and earn (playtoshi style)
## Others
- Kinit demo app, official Kin marketing video from 2018
https://www.youtube.com/watch?v=dvh-LV_kX4I
https://www.youtube.com/watch?v=Qe5TLxBGk1M
Building Addictive Games