# Integrating Kin Source: https://www.youtube.com/watch?v=50Fzujk9Z84 (from 2:40 -> 7:05 it's about integrating kin) 1. Curating Content - Social actions (like/dislike) connected to Kin. - Every like/dislike it costs Kin. - This gives value to the social actions. - If you like: - Kin goes from you to the Creator directly. - You could potentially add multiple 'likes', like claps on Medium. - If you dislike: - Kin gets collected and re-distributed between members. - This is a like a poor-content compensation. 2. Enriching Engagement - Create weekly challenge - In order to participate you pay an entry fee - If you win, you get some Kin back 3. Creating Usage Incentives - Kin Transactions get transformed into 'Activity Points' - This can be used as a rank - Give badges to very active users - Create weekly Leaderboards that list these users - Reward Kin to the first 3 places 4. Some additional ideas - Add Kin to on-boarding - Upload avatar => earn Kin - Connect Social networks => earn Kin - First contrib => earn Kin - Share Invites => earn Kin - Buy more invites with Kin. Base app functions - create + manage account - register/login - social login - account mgmt - create + manage content - support the above - Kin interactions - refer and earn - complete profile - airdrop and earn (playtoshi style) ## Others - Kinit demo app, official Kin marketing video from 2018 https://www.youtube.com/watch?v=dvh-LV_kX4I https://www.youtube.com/watch?v=Qe5TLxBGk1M Building Addictive Games