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# System prepended metadata

title: Dna Infuser Ideas

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# Dna Infuser Ideas

Base concept (original document) at the bottom. The issue, the solution, why the solution fixed the problem.

## X Mutant
Kitsune (Full Power Fox.) This is supposed to take a lot of DNA to achieve. 10 Foxes in total.
### Bonuses

You get some power when you have enough organs.

Maybe light wizard spell.
### Organs

Ears: Looks cute and beginning of progression

Tail 1: You're now fox. Congrats, the AI can lynch you but you look cool.

Tail 2: You're now beginning the path of Kitsune. More tails = more progression. You need all 9 for full power!

Tail 3: Light wizard spell. We're talking something silly like a Fox-Fire cantrip since you can't hide Kitsune now.(Free Flashlight but bigger and won't ignite stuff) You can't claim you're a sonic OC. Bad.

Tail 4: Now you're much easily flammable. Tons of fluff = tons of burn

Tail 5: Maybe grabbing drawback? Easier to aggro grab or something. I dunno.

Tail 6: Thinking.

Tail 7: Thinking.

Tail 8: Thinking.

Tail 9: You can now talk to the dead if you grab their body and use power. Say hi to the guy you just killed or while you're tend wounding for the hundredth hour. You can /ONLY/ talk to that dead person. (Maybe this should be 9th level) | Probably how it'll go down is that you establish a connection (it's a button on ghost side to start talking on the top right of the screen) and ya just chat. Might be cool. (Congratulations!)
## X Mutant
Watcher mutant. Different types should give differnt things.
### Bonuses

Cool wings and freezing/burning eyes 

### Organs

Stomach: diamond diet. Any other food is rejected by it.

Wings: look cool

Fiery wings: thinking

Frosty wings: thinking 

Eyes: nightvision + shoot freezing icicles

Fiery eyes: ignite and deal burn damage. Ranged fueltank bombing

Frosty eyes: freeze target in to a block of ice and decreace body temperature

## X Mutant

### Bonuses

You get some power when you have enough organs.

### Organs
Eyes: does something

Stomach does something, but at the cost of something. Remember that these should be conditionally good, maybe a good idea for a job or a specific fighting style or environmental survival. Get creative!

## X Mutant

### Bonuses

You get some power when you have enough organs

### Organs

Eyes: does something

Stomach does something, but at the cost of something. Remember that these should be conditionally good, maybe a good idea for a job or a specific fighting style or environmental survival. Get creative!

## X Mutant

### Bonuses

You get some power when you have enough organs

### Organs

Eyes: does something

Stomach does something, but at the cost of something. Remember that these should be conditionally good, maybe a good idea for a job or a specific fighting style or environmental survival. Get creative!

## Base Concept

# DNA Infuser

## The Problem

Genetics needs some more content as a job. The machines in genetics ended up being a bit boring and samey between rounds, so I wanted some specific goals for giving a side-task to genetics

### Cannot be stationary

Simple as. The main job doesn't get geneticists interacting with other station members enough.

### Many options for experimentation

As it's not a main job, we don't necessarily have to tie it to a linear progression. We can simply enable a lot of options and see what people end up with.

Because it should be something people experiment a lot with, it needs to have obscurity. That means it needs to have bonuses that are not immediately comparable with other options in the side-task. Ideally, you're coming nowhere close to trying everything in a round's time!

### Beneficial to others as well as the geneticist

It needs to be something that can be offered to other people. Gene powers can get hogged sometimes as they are strict benefits, but I've already laid out that they should not be easy to compare with each other.

tl;dr there should be some combinations that are good for specific people, maybe related to antagonism or jobs or the state of the station

## The Solution

My pr with all the features is here.

https://github.com/tgstation/tgstation/pull/71351

## How the Solution Fixes the Problem

### Gets you moving around

The task is collecting a set amount of bodies of a mob to pass a threshold and get a special bonus, or collecting a smorgasbord of good enough organs and existing as a chimera. This should mean that the geneticist is either actively doing the task by killing mobs on downtime or passively doing his main job, recieving corpses when someone else wants it. Nice!

### Is experimental

I have kept the sprite cost low to adding more sets of organs, keeping a lot of tells to matrix changes, eye color changes, and examine descriptions (some hidable). This should let many people expand the system. I considered a cost to activating the machine to limit the amount of things you can try in a round, but I don't want to stifle creativity and encourage a meta.

### Is beneficial to all

This system seems so easy to add something beneficial more to others than the geneticist itself. The rat mutation might be best for an assistant as-is, but I'll also ship a space fish, to become the absolute best at space exploration, but at a great cost.