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title: EcoJogos(Beyond Green Games)

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# EcoJogos - kit para aprendizagens com videogames [ Beyond Green Games ]

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[![beyond-green-games-logo.png](https://i.postimg.cc/tC8qtDWj/beyond-green-games-logo.png)](https://postimg.cc/hfbRKL2y)

[PT-BR] bellow
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[EN] 

Founded by French artist and game curator Isabelle Arvers and Brazilian carnival artist and filmmaker Livia Diniz, the Beyond Green Games aka in Brazil as ECOJOGOS - kit para aprendizagens com videogameis a disruptive and creative educational proposal to raise awareness about the environment through green games. The idea is to hack video games to encourage changes in behavior towards the environment, playing games that adopt animist and native peoples' perspectives, games that address narratives related to current climate challenges. Games developed responsibly, with less technology and more diversity in aesthetics and game mechanics: less competition, more collaboration. Through interactive workshops and the cocreation of eco-friendly game ideas, we're empowering young people to become conscious creators within the digital space.

### Educational activism

The need for educational activism in the field of environmental games is a promising way of tackling environmental issues and transforming the games landscape. As shown by initiatives such as IGDA Climate, The Green Games Summit and Playing for the Planet, the games industry is gradually recognising its responsibility in the fight against climate change and sustainable development.

However, a profound change is also needed on the consumer side. Promoting greater awareness among gamers, encouraging them to appreciate diverse aesthetics, alternative gameplay and awareness of environmental impacts, is a key challenge. Educational activism becomes an essential tool in this journey, not only to promote and distribute existing ecological games, but also to encourage the creation of new ones. In doing so, the aim is to broaden the scope of games' aesthetics and narratives, encouraging a mindset that values varied cosmogonies, relationships with the non-human and holistic connections.

### What we do

Beyond Green Games is a disruptive initiative that uses video games to raise environmental awareness. By organizing workshops, training courses, and exhibitions, and by co-producing games and films, it turns gamers into agents of change.

*Raise Environmental Awareness:* Create and curate video games that address environmental themes, immersing players in real-world challenges and solutions.

*Educate and Empower:* Offer workshops, training programs, and lab immersions to game developers, educators, and community leaders, equipping them with the tools to create impactful environmental games.

*Engage Communities:* Partner with local organizations and community groups to co-produce games and initiatives that address specific environmental concerns in their region.

OBSERVE, FEEL, HACK, CO-CREATE, CARE
METHODOLOGIES FOR EXPERIMENTING WITH DIGITAL GAMES

**AUGMENTED WALKS**
Walks in parks to record sounds, images, and 3D scans of trees, rocks, and other more-than-human beings.

**MACHINIMAS**
Co-creation of films made with video games, mixing recordings of green game sequences with recordings made during augmented walks.

**ECO-GAMES IN ONIRICOSYMBIOTIC HACKING**
Meeting open to the public to celebrate and present the production of sounds, images, ideas, and machinima made.

EcoJogos is highly innovative for several reasons:
- **Game Hacking:** Participants learn to "hack" games, modifying and adapting them to create new experiences.
- **Co-creation and Maker Culture:** The initiative emphasizes collaboration, knowledge sharing, and the production of original content.
- **Bridging the Digital and Physical:** The project integrates elements of the physical world, such as nature walks and the use of reused materials, with the digital realm of video games.
- **Focus on Sustainability:** The initiative addresses climate change and environmental preservation in a fun and engaging way, inspiring participants to create innovative solutions for global challenges.

### What impact will it have?
EcoJogos has the potential to make a significant impact in various areas:
- **Video Game Industry:** It inspires new business models and fosters the creation of more conscious and socially responsible games.
- **Education:** It offers a novel approach to teaching science, technology, engineering, and math, making learning more fun and relevant.
- **Sustainability:** It raises awareness of environmental issues and encourages sustainable practices.
- **Culture:** It promotes creativity, innovation, and cultural diversity.


# Project Socials
- [YouTube](https://www.youtube.com/@beyondgreengames)
- [TikTok](https://www.tiktok.com/@beyond.green.games2033)
- [Instagram](https://www.instagram.com/beyond.green.games)
- [Facebook](https://www.facebook.com/beyond.green.games/)

## Contact
- **Payout Wallet Address:** eth:0x5810bA006c2a4B3A602B68caAeD15c2cb47bf2d3
- **Email:** beyongreengames@gmail.com

## Project Context
### Past Funding Sources
**Fundings from France:**  
- Anais Berk’s residency (cocreation and artistic experimentations): 3,250.00 euros
- French Consulate in Rio de Janeiro (financial support for international mobility): 2,000.00 euros
- Région Sud (15,590.00 euros) and Département 13 (2,160.00 euros) to carry out the ECOJOGOS project throughout 2024 and 2025 in a school in Marseille, with augmented walks carried out in gardens to record audio, video, and 3D scanning of more-than-human elements, integrating them into video games with machinima workshops (videos made with video games). This support includes a €13,091 investment from Région Sud to purchase computer and audiovisual equipment used in the workshops held in December 2024 in Rio de Janeiro.

**Founders and partners investments:** time, spaces, equipment, trips for networking, academic and specialized certifications, communication content, research, and development.

**Approximate total funding:** 23,000.00 euros | 142,000.00 reais

### Team Size
**Core Founders:** 2 (Livia Diniz and Isabelle Arvers)

- **Lívia Diniz**: An artist and carnival creative director dedicated to co-creating experiences and spaces for play, designing transdisciplinary and intergenerational projects that generate community engagement and exchanges between transnational learning networks. With 13 years of international experience in 18 countries, her current focus is on realizing high-impact projects that influence and are incorporated into national public policies. [More about Lívia](https://www.parcdinventions.net/equipe) | [Maraberto Filmes](https://marabertofilmes.com.br/livia-diniz/)

- **Isabelle Arvers**: An artist and curator whose research focuses on the interaction between art and video games. In 2019, she began a world tour investigating the artistic, ethical, and critical implications related to art and digital games in 17 countries. D. in Art & Games Decolonisation proposes experiences that play with various artistic and social possibilities for transforming imaginaries. [More about Isabelle](https://www.isabellearvers.com/biography/) | [References](https://www.isabellearvers.com/references/)

### Collaborating Organizations
- **Kareron**: Co-creation and project development. A non-profit organization set up in 2014 to promote, disseminate, produce, and communicate artistic and educational projects in the fields of art, digital creation, and video games.
 
- **Invention Parks**: An international learning network where children, teenagers, and artists collaborate and express themselves through artistic, social, and scientific experiments.
 
- **Futures - Art and Technology**: A space where art, science, and technology converge, organizing traveling exhibitions that value diverse artistic expressions and languages.
 
- **NAVE - Núcleo Avançado em Educação**: A program developed by Oi Futuro in partnership with state education departments in Brazil, integrating secondary education with professional and technological education.
 
- **Fabulosa Lab**: A maker community founded in 2014 in Rio de Janeiro to create projects combining art, technology, and movement.
 
- **FARO/Fluxonomy Applied to Organisational Redesign**: Project design, monitoring, and evaluation.
 
- **French Consulate in Rio de Janeiro**: Support for international mobility and connection with local partnerships.
 
- **Southern Region and Department 13 of the French Government**: Financial support for purchasing equipment and prototyping the pilot project in Marseille.
 
- **Ministry of the Environment**: Partnership under development for approval and inclusion of the project in public policy planning.

### Estimated Total Team
- 2 core founders investing resources and working continuously since 2022
- 15-20 people across different organizations collaborating sporadically

## Project Active Duration
**Project conception:**  
Brussels, Belgium  
September and October 2022: Anaïs Berck’s residency for the development of algoliterary publications.

### Recent Major Activities:
**Marseille, France**  
October 2024 - March 2025: Workshops with 14 art, cinema, and NIS students.

**Rio de Janeiro, Brazil**  
- February and March 2024: Face-to-face meetings in Rio and São Paulo.
- April to December 2024: Online meetings with partners and possible funders.
- December 9-17, 2024: “IMERSÃO ECOJOGOS, para além dos videogames, brincando de sonhar” at Futuros - Art and Technology, Museum of the Republic’s gardens, and Fabulosa Lab.

## Planning and Impact
**What do we hope to achieve?**  
Create a community of conscious and engaged game creators, inspiring a new generation of developers to promote sustainability, diversity, and inclusion.

**How does this help game producers and the industry?**  
EcoJogos offers developers a unique opportunity to explore new narrative and interactive possibilities.

**How does this help game consumers?**  
EcoJogos empowers gamers by transforming them from mere consumers into content creators.

**How does this help public policies related to environmental education?**  
EcoJogos provides an innovative model for environmental education that can be replicated in schools.

## Expected Outcomes
- Establish EcoJogos as a leading initiative in environmental game design.
- Develop at least 3-5 prototype game designs.
- Engage 250 youngsters in workshops.
- Secure additional funding and government recognition.
- Expand the international network of game developers and environmental educators.

## Main Problem Addressed
Transforming video game culture to raise environmental awareness, encourage sustainable thinking, and empower youth as conscious digital creators.

## Geographic Scope
**Primary Locations:**  
- Rio de Janeiro (primary focus)
- Marseille, France (secondary project site)

**2026 Planned actions for the following locations:**  
- Rio de Janeiro, BR
- Marseille, France
- Pamplona, SP

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[PT-BR] Fundado pela artista francesa e curadora de videojogos sabelle Arvers e pela artista caarnavalesca e cineasta brasileira Livia Diniz, o Beyond Green Games, também conhecido no Brasil como ECOJOGOS -  kit para aprendizagens com videogame é uma proposta educacional disruptiva e criativa para conscientizar sobre o meio ambiente por meio de jogos verdes. A ideia é hackear videogames para incentivar mudanças de comportamento em relação ao meio ambiente, jogando games que adotam perspectivas animistas e de povos nativos, jogos que abordam narrativas relacionadas aos desafios climáticos atuais. Jogos desenvolvidos de forma responsável, com menos tecnologia e mais diversidade em estética e mecânicas de jogo: menos competição, mais colaboração. Através de workshops interativos e da co-criação de ideias de jogos ecológicos, estamos capacitando os jovens a se tornarem criadores conscientes no espaço digital.

***Ativismo educacional

A necessidade de ativismo educacional no campo dos jogos ambientais é uma maneira promissora de enfrentar questões ambientais e transformar o cenário dos jogos. Como mostrado por iniciativas como IGDA Climate, The Green Games Summit e Playing for the Planet, a indústria de jogos está gradualmente reconhecendo sua responsabilidade na luta contra as mudanças climáticas e no desenvolvimento sustentável.

No entanto, uma mudança profunda também é necessária do lado do consumidor. Promover uma maior conscientização entre os gamers, encorajando-os a apreciar estéticas diversas, jogabilidade alternativa e a consciência sobre os impactos ambientais, é um desafio chave. O ativismo educacional torna-se uma ferramenta essencial nessa jornada, não apenas para promover e distribuir jogos ecológicos existentes, mas também para incentivar a criação de novos. Ao fazer isso, o objetivo é ampliar o escopo das estéticas e narrativas dos jogos, incentivando uma mentalidade que valoriza cosmogonias variadas, relacionamentos com o não-humano e conexões holísticas.

***O que fazemos

Beyond Green Games é uma iniciativa disruptiva que utiliza videogames para aumentar a conscientização ambiental. Ao organizar workshops, cursos de formação e exposições, e ao co-produzir jogos e filmes, transforma os gamers em agentes de mudança.

*Conscientizar sobre o meio ambiente:* Criar e curar videogames que abordem temas ambientais, imergindo os jogadores em desafios e soluções do mundo real.

*Educar e Empoderar:* Oferecer workshops, programas de formação e imersões laboratoriais para desenvolvedores de jogos, educadores e líderes comunitários, equipando-os com as ferramentas para criar jogos ambientais impactantes.

*Engajar Comunidades:* Parceria com organizações locais e grupos comunitários para co-produzir jogos e iniciativas que abordem preocupações ambientais específicas em sua região.

OBSERVAR, SENTIR, HACKER, CO-CRIAR, CUIDAR
METODOLOGIAS PARA EXPERIMENTAR COM JOGOS DIGITAIS

**Caminhadas Aumentadas**
Caminhadas em parques para gravar sons, imagens e escaneamentos 3D de árvores, pedras e outros seres mais do que humanos.

**Machinimas**
Co-criação de filmes feitos com videogames, misturando gravações de sequências de jogos verdes com gravações feitas durante caminhadas aumentadas.

**Eco-jogos em Hacking Oniricosimbiótico**
Encontro aberto ao público para celebrar e apresentar a produção de sons, imagens, ideias e machinima feitos.

EcoJogos é altamente inovador por várias razões:
- **Hacking de Jogos:** Os participantes aprendem a "hackear" jogos, modificando e adaptando-os para criar novas experiências.
- **Co-criação e Cultura Maker:** A iniciativa enfatiza a colaboração, o compartilhamento de conhecimento e a produção de conteúdo original.
- **Conectando o Digital e o Físico:** O projeto integra elementos do mundo físico, como caminhadas na natureza e o uso de materiais reutilizados, com o reino digital dos videogames.
- **Foco na Sustentabilidade:** A iniciativa aborda as mudanças climáticas e a preservação ambiental de uma maneira divertida e envolvente, inspirando os participantes a criar soluções inovadoras para desafios globais.

### Que impacto terá?
EcoJogos tem o potencial de causar um impacto significativo em várias áreas:
- **Indústria de Videogames:** Inspira novos modelos de negócios e fomenta a criação de jogos mais conscientes e socialmente responsáveis.
- **Educação:** Oferece uma abordagem inovadora para o ensino de ciências, tecnologia, engenharia e matemática, tornando o aprendizado mais divertido e relevante.
- **Sustentabilidade:** Aumenta a conscientização sobre questões ambientais e incentiva práticas sustentáveis.
- **Cultura:** Promove criatividade, inovação e diversidade cultural.
