# Avatar Interop 8-23-22 - new time, jin likes new time to accomodate peeps - just a couple show and tells - jin wants to get updates on hyperfy from ash with vrm updates - jin and boombox gonna jump into vrc for part 2 ## ash screenshare - ash doesn't have anything planned but can bring something up - jin recording ### vrm shipping to hyperfy - last phase of getting vrm's ready for hyperfy - showing vrm floating - tracking not perfect but improving - figuring out vismemes and shapekeys - philbert: talked about uplaoding recently. talk about best way to do that - ash trying to follow vrc's footsteps - thinks vrc upload has good system - hyperfy runs on mobile and standalone quest = issue of performance. on the web as well - vrc has this thing -- quest will give avatar ranks or scores. each user has ability to choose what they want to show. - vrc basically defines specs you have to adhere to - ash will implement similar system. by default can see up to medium -- can change this to show all avatars - need to do some stress testing to see what's good - philbert: vroid expxorts 8k textures. can get it down to 2k. how big of difference? ash says huge difference ### jin: other show and tells? - moon? randomizer? - would like to show, not in great space to show right now. can show screenshot - has a thing - would be nice to have gltf transformer thing - moon asking what weba teams wants - main focus on textures and models - user to drag and drop -- process, atlas down to 1 texture. all models gets down into single mesh - transparency as a separate layer. 1 or 2 draw calls - jin: drag and drop tools for optimizing is a game changer - all pieces of this are open source - ash: optimizing vrm manually. certain parts of texture you want more high quality. what solutions do we have for accounting for this - moon: working on a 10k series. doing an importance type of thing to make certain things larger than others in math. its not UGC -- know pieces, setting parameters as json. for UGC, that wll be harder. - create bounding box around object and use that as weight for uv ### jin: twitter news for blender - easy mo cap - https://carlosedubarreto.gumroad.com/l/mocap_import ### vrchat studio sesh - in studio from 2018 - we want to use the studio to show stuff from avatar interop group - can bring up stuff directly to screens in the studio - next week is burning man, jin wants to talk about it - showing burning man video; 2020 no one could go -- we did vr burning man - burning man itself is like a buildathon - showing metafactory overview video