# VPROD 5/2/22
### Discussing Avatar Systems
- difficulty of having to manually attach wearables after purchase
- some users might not be able to or know how
- make it so its automatic and frictionless
- bone structures
- is there any way to gracefully unify bone systems?
- sith says brute force can be done but it wouldnt be graceful
- jin discussing pets
- flying pets easiest to implement
- obstacles minimized
- teleporting possible as well (sith)
- boombox: how to have reference of size compared to wearable? what is general unit of scale?
- play canvass -- avatars need same size / skeleton for sith to use them
- idea of sith's 3d website w/ avatars there behind the desk being actually live people in VR
### DeWork (Jin wants to review)
- filling out some tasks and tagging people
- world design: boombox's
- sith: what worlds are you creating?
- boombox: camera system in vrc + screens/lighting
- sith: not playcanvass?
- two different things -- studio is one, playcanvass is another.
- jin: avatars can be ported between them
- sith: is recording of environment or the environment itself the deliverable for metafactory?
- jin: both. the environment itself, documentation, content, etc. its about getting content out while building something to continually produce more content
- sith: do we need vrc studio in playcanvass (no)
- jin: the only thing we need for playcanvass is setting up the 3d storefront environment
- sith: do we need 3d for each garment or is it something 2d that they will be clicking on?
- for playcanvass sith would need wearables rigged to exact model
### Goals for this week
- this proposal is to make good content and create pipelines to streamline future content production
- equip avatars with vrc lens for best shooting
- progress on store front and vr studio
- start shooting content... we need robot model ready to do this?
- jin: imagine making content and fading in and out between virtual and digital perspectives
- jin: lets start documenting our digital adventures in video form