# 11-8-22 Avatar Interop - is there one source truth url for selling vrm? - is it something worth visualizing? - A thinks good idea to make museum to disect VRM - show elements - show how its put together - enable artists to understand - jin: if you could start with 2d mind map or figma then put it on ground and start building it out in 3d - m00n has a really dope mesh baker thing - https://www.npmjs.com/package/meshbaker ![](https://i.imgur.com/EsNJuqm.jpg) ![](https://i.imgur.com/9G6c3K6.png) ![](https://i.imgur.com/ov4omJ6.png) - m3tv outside booth setup - jin really likes the idea of having badges and pins ![](https://i.imgur.com/7EP4NKx.jpg) - model 3d safes for each type of gnosis safe we make - m00n: skin in the game. effort in building something. make stuff with your hands. put your time into it. - move away from skin in the game by owning NFTs and move towards skin in the game as a builder - jin: "build to earn" - looking at vrchat creator patreon stats - outside top ten sharp drop off - some amazing creators barely crack $400 a month - jin and m00n want to see tooling to enable this to change and empower builders to make money and - jin likes idea of being patreon = name recognition ![](https://i.imgur.com/i50ZHyS.png) - jin adding blender exports to awesome metaverse - m00n: trying to create creator class out of users but we should just be giving incentive to creator class https://github.com/Poly-Haven/polyhavenassets https://github.com/Miziziziz/Retro3DGraphicsCollection https://github.com/needle-tools/needle-engine-support/blob/7a8fd8541c1c0e77540f7904f3118c6a59e5886f/documentation/technical-overview.md