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# System prepended metadata

title: VR Squad 4/18/22 Meeting

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# VR Squad 4/18/22 Meeting

- jin, boombox, arashi present
- tests went well yesterday of equipment and studios
- meeting friday about dework -- https://app.dework.xyz/metafactory
- jin showing dework 
- review fashion shoot budget proposal
	- took a chunk off of first bigger proposal
	- capture fashion and motion using udon tool
	- coldie shirt texture can be swapped out very easily 
	- unreal level graphics showroom with fashion display to be made
		- browswer based
	- budget review of fashion shoot 
		- capturing performance very important
			- udon motion streams motion from vrchat to pixels
			- gives us ability to save and replay them in different engines
			- https://gitlab.com/lox9973/UdonMotion
- showroom -- play canvass template. can make walk simulators with custom avatars, environments, animations
	- can make really nice looking 3d home pages from this 
	- this is something that is already WIP 
- 3d website review
	- interactibility
	- eye frame -- window within a window
	- spawnable eye frame templates to make dope 3d websites / home pages
	- make it like a store front
	- the basic effort will be to re-skin sith's setup to convert it into a MF setup. its already mostly done 
	- https://smsithlord.com/
- goals: sickest websites, most open and interoperable, dopest music videos
- we want to get things going into high gear, feel a bit slowed down 
- jin will delegate future vr dao proposals to arashi to free jin up for more creative stuff
- content and documentation: as we make content, notes needed on process and tools and challenges we face along the way
	- jin carries this into other working groups 
		- gives feedback on case studies
		- helps streamline creative work flow
		- others can develope tools scripts and standards to make things easier + take it to other working groups
- arashi and boombox to do some shooting in VR later tonight
- start writing some vr squad related content. arashi will start putting together small little content pieces for it and having other vr squad give input
	- raise awareness about vr squad goals and efforts
	- deliver good content tryingg to communicate vr squad vision
- discussion of budget stables vs. robot and how to approach managing budget 