---
# System prepended metadata

title: Secrets

---

# Secrets

## Overview
Most people start with additional information of variable value in their memory. 

Goal is encourage communication and cooperation, and enable having something of worth to trade/bluff about even when completely incapacitated.

## Limitations
- There is no physical representation of this so it's only obtainable by speech.
- The information shouldn't be immidiately useful to the initial owner. Making use of the secret requires either completion with another secret part, another person cooperation or equipment not availible to owner's job.
- Ideally shouting the information over the radio should devalue it completely - limit gain to person/people using the secret first.
- Can be split into parts.

## Secret ideas:
- xyz location of buried treasure split into three.
- ian's favourite dish - instantly makes ian love you / alternatively turns ian into some superdog or whatever.
- station structural weakpoint location (split in parts?), fixing it makes centcomm send you a medal. blowing it up does something bad.
- partial password to autogenerated nt irc channel with some round randomized recipe in it.
- alternative treatment method (per round rng ) of specific hard to cure wounds
- (totally not magic) ritual parts that together summon something.
- Blackmail material on PersonA. You can send it to centcomm to give cut their pay or something similar.