---
# System prepended metadata

title: 'Drone Exploration Content Plan :tm:'

---

# Drone Exploration Content Plan :tm:

Quick overview:
- Build scanner arrays to get remote targets.
- Build and equip exodrones with tools.
- Shoot exodrones at target.
- Get text adventure/other events.
- Drone returns with loot or gets blasted.

## Scanning
* Scanner Computer linked with Dish machinery , more dishes quicker and more precise scans
* Sites have scan conditions now so different scanner setups are required.
	* You perform wide scan to scan and get points of interests:
		* Planet/Derelict Spaceship/TradePost etc
		* Type is not visible at the start until point scan is done.
	* Each PoI is made of baseline type and list of events : 
	    * Adventure type - Operator needs to guide the drone throught text adventure with options depending on drone toolset.
	    * Auto type-  actions performed automatically depending on drone toolset.
	        * Resource Type Event
	        * Danger Type Event
	        * Trader Type Event
	        * Fluff Type Event
		* Can only have one adventure type event
		* Can have multiple auto type events
	* Each target shows single random band info initially after point scan, you can do repeat scan for more bands/more precise info
		Bands values are built from stuff in poi / poi properties. Example plasma gas giant + wreck with sm shipment -> Plasma band high, Technobabble 
		These are shared between multiple similar things so you can mistake plasma deposit for xeno nest etc.
    * You can also perform deep scan which

## Exodrone construction
Drones have 6 cargo slots.
Each tool takes one slot.
You can only carry back loot in leftover slots.


## Shooting at target
Launcher pad needs to be fitted with fuel pellet.
Advanced fuel pellets can be produced at atmos crystallizer for travel time reduction.

## Exploration:
Text adventures and prebaked events.

Create adventures here:
https://anturk.github.io/adventure-maker/