---
# System prepended metadata

title: BCon25 presentation

---

# BCon25 presentation

## Presentation Outline

- HELLO! CAN YOU HEAR ME?
- Narrative Threads
- KTHXBYE

## Narrative Threads

### Moving to Layered Animation (or: just "Slotted Actions"?)

> [name=Sybren]

- Slotted Actions (4.4)
    - What they are
    - What they are not (for)
- How to make it Just Work™ (leveraging auto-assignment)
    - Why not always use the one slot, if the Action only has one?
- Minor improvements in 4.5 (mostly tweaking auto-assignment)
- Slot selector shows the type (5.0)


### Pose Library

> [name=Christoph]

- Supports multi-slotted Actions for multi-character poses (4.4)
- Pose Library pushing & updating from the work file 💜 (4.4)
    - Create / Update / Delete / Adjust (Add / Remove / Replace)
- Screenshots for pose assets (and all assets, really) (4.5)


### Rik's Rig

> [name=Nathan]

- Bone eye-dropper (4.3)
- Per-bone viewport display mode (4.5)
- Shape Key improvements (4.5)
    - Duplicate Shape Key
    - Update from Objects (multiple mesh objects → active object's shapekeys)
- Vertex Group "Assign" button now auto-normalizes (when you want it to) (4.5)
- More Shape Key improvements (5.0)
    - Copy to Selected
    - X to delete
    - Drag & drop to reorder
    - Separate operator 'Make Basis Key' (no more accidental swappage)
- 'Override Transform' on bones (5.0)
- 'Select Grouped' in pose mode: Children, Immediate Children, Parents, Siblings


### UI/UX

> [name=Christoph]

- Autokeying indicator is now colored red when enabled. (4.3)
- Deselect keys when inserting -- waaaay faster to key & manipulate 💜 (4.3)
- Playhead snapping (4.5)

**5.0**
- Sane drawing of vertical lines
- Slot selectors show the type of slot
- Timeline controls in all animation editors
- Hopefully: removing the Timeline editor (but it's hard to do well)

### Tuesday Workshop Results

> [name=No need, we know everything]

We now know everything.



## Release Notes

### 4.3

https://developer.blender.org/docs/release_notes/4.3/animation_rigging/

Mostly working on slotted Actions

- Action selectors
- Themable motion paths
- Deselect keys when inserting -- waaaay faster to key & manipulate 💜
- Bone eye-dropper
- Autokeying indicator is now colored red when enabled.

### 4.4

https://developer.blender.org/docs/release_notes/4.4/animation_rigging/

- Slotted Actions :partying_face: 
    - Explanation of slots
    - Slot selectors (in 5.0 they will show the type)
    - Auto-assignment rules
    - How not to think about it (key & forget)
    - Merging & Separating Actions
    - Versioning
    - Forward Compatibility
    - Python API & deprecation
- Pose Library pushing & updating from the work file 💜
    - Create / Update / Delete / Adjust (Add / Remove / Replace)
    - Screenshots for pose assets (and all assets, really)

### 4.5

https://developer.blender.org/docs/release_notes/4.5/animation_rigging/

Some more rigging & shapekey improvements, for Rik's rig. Mostly polishing slotted Actions.

Nathan & Sybren moved to different projects (Project Project & Remote Asset Libraries)

- Per-bone viewport display
- Shape Key improvements
    - Duplicate Shape Key
    - Update from Objects (multiple mesh objects → active object's shapekeys)
- Vertex Group "Assign" button now auto-normalizes (when you want it to)
- Select Grouped in pose mode: Children, Immediate Children, Parents, Siblings
- Playhead Snapping


### 5.0

https://developer.blender.org/docs/release_notes/5.0/animation_rigging/

- New Features until October 1st
- More Shape Key improvements
    - Copy to Selected
    - X to delete
    - Drag & drop to reorder
    - Separate operator 'Make Basis Key' (no more accidental swappage)
- Improvements to working with Armature instances.
- UI improvements
    - Timeline controls in all animation editors
    - Sane drawing of vertical lines
    - Slot selectors show the type of slot
- Removing old stuff
    - Animation from Blender 2.49 and older
    - In the Dope Sheet: `context.space_data.action` is gone
    - ... more




