# BCon25 presentation ## Presentation Outline - HELLO! CAN YOU HEAR ME? - Narrative Threads - KTHXBYE ## Narrative Threads ### Moving to Layered Animation (or: just "Slotted Actions"?) > [name=Sybren] - Slotted Actions (4.4) - What they are - What they are not (for) - How to make it Just Workβ„’ (leveraging auto-assignment) - Why not always use the one slot, if the Action only has one? - Minor improvements in 4.5 (mostly tweaking auto-assignment) - Slot selector shows the type (5.0) ### Pose Library > [name=Christoph] - Supports multi-slotted Actions for multi-character poses (4.4) - Pose Library pushing & updating from the work file πŸ’œ (4.4) - Create / Update / Delete / Adjust (Add / Remove / Replace) - Screenshots for pose assets (and all assets, really) (4.5) ### Rik's Rig > [name=Nathan] - Bone eye-dropper (4.3) - Per-bone viewport display mode (4.5) - Shape Key improvements (4.5) - Duplicate Shape Key - Update from Objects (multiple mesh objects β†’ active object's shapekeys) - Vertex Group "Assign" button now auto-normalizes (when you want it to) (4.5) - More Shape Key improvements (5.0) - Copy to Selected - X to delete - Drag & drop to reorder - Separate operator 'Make Basis Key' (no more accidental swappage) - 'Override Transform' on bones (5.0) - 'Select Grouped' in pose mode: Children, Immediate Children, Parents, Siblings ### UI/UX > [name=Christoph] - Autokeying indicator is now colored red when enabled. (4.3) - Deselect keys when inserting -- waaaay faster to key & manipulate πŸ’œ (4.3) - Playhead snapping (4.5) **5.0** - Sane drawing of vertical lines - Slot selectors show the type of slot - Timeline controls in all animation editors - Hopefully: removing the Timeline editor (but it's hard to do well) ### Tuesday Workshop Results > [name=No need, we know everything] We now know everything. ## Release Notes ### 4.3 https://developer.blender.org/docs/release_notes/4.3/animation_rigging/ Mostly working on slotted Actions - Action selectors - Themable motion paths - Deselect keys when inserting -- waaaay faster to key & manipulate πŸ’œ - Bone eye-dropper - Autokeying indicator is now colored red when enabled. ### 4.4 https://developer.blender.org/docs/release_notes/4.4/animation_rigging/ - Slotted Actions :partying_face: - Explanation of slots - Slot selectors (in 5.0 they will show the type) - Auto-assignment rules - How not to think about it (key & forget) - Merging & Separating Actions - Versioning - Forward Compatibility - Python API & deprecation - Pose Library pushing & updating from the work file πŸ’œ - Create / Update / Delete / Adjust (Add / Remove / Replace) - Screenshots for pose assets (and all assets, really) ### 4.5 https://developer.blender.org/docs/release_notes/4.5/animation_rigging/ Some more rigging & shapekey improvements, for Rik's rig. Mostly polishing slotted Actions. Nathan & Sybren moved to different projects (Project Project & Remote Asset Libraries) - Per-bone viewport display - Shape Key improvements - Duplicate Shape Key - Update from Objects (multiple mesh objects β†’ active object's shapekeys) - Vertex Group "Assign" button now auto-normalizes (when you want it to) - Select Grouped in pose mode: Children, Immediate Children, Parents, Siblings - Playhead Snapping ### 5.0 https://developer.blender.org/docs/release_notes/5.0/animation_rigging/ - New Features until October 1st - More Shape Key improvements - Copy to Selected - X to delete - Drag & drop to reorder - Separate operator 'Make Basis Key' (no more accidental swappage) - Improvements to working with Armature instances. - UI improvements - Timeline controls in all animation editors - Sane drawing of vertical lines - Slot selectors show the type of slot - Removing old stuff - Animation from Blender 2.49 and older - In the Dope Sheet: `context.space_data.action` is gone - ... more