# BCon25 presentation
## Presentation Outline
- HELLO! CAN YOU HEAR ME?
- Narrative Threads
- KTHXBYE
## Narrative Threads
### Moving to Layered Animation (or: just "Slotted Actions"?)
> [name=Sybren]
- Slotted Actions (4.4)
- What they are
- What they are not (for)
- How to make it Just Workβ’ (leveraging auto-assignment)
- Why not always use the one slot, if the Action only has one?
- Minor improvements in 4.5 (mostly tweaking auto-assignment)
- Slot selector shows the type (5.0)
### Pose Library
> [name=Christoph]
- Supports multi-slotted Actions for multi-character poses (4.4)
- Pose Library pushing & updating from the work file π (4.4)
- Create / Update / Delete / Adjust (Add / Remove / Replace)
- Screenshots for pose assets (and all assets, really) (4.5)
### Rik's Rig
> [name=Nathan]
- Bone eye-dropper (4.3)
- Per-bone viewport display mode (4.5)
- Shape Key improvements (4.5)
- Duplicate Shape Key
- Update from Objects (multiple mesh objects β active object's shapekeys)
- Vertex Group "Assign" button now auto-normalizes (when you want it to) (4.5)
- More Shape Key improvements (5.0)
- Copy to Selected
- X to delete
- Drag & drop to reorder
- Separate operator 'Make Basis Key' (no more accidental swappage)
- 'Override Transform' on bones (5.0)
- 'Select Grouped' in pose mode: Children, Immediate Children, Parents, Siblings
### UI/UX
> [name=Christoph]
- Autokeying indicator is now colored red when enabled. (4.3)
- Deselect keys when inserting -- waaaay faster to key & manipulate π (4.3)
- Playhead snapping (4.5)
**5.0**
- Sane drawing of vertical lines
- Slot selectors show the type of slot
- Timeline controls in all animation editors
- Hopefully: removing the Timeline editor (but it's hard to do well)
### Tuesday Workshop Results
> [name=No need, we know everything]
We now know everything.
## Release Notes
### 4.3
https://developer.blender.org/docs/release_notes/4.3/animation_rigging/
Mostly working on slotted Actions
- Action selectors
- Themable motion paths
- Deselect keys when inserting -- waaaay faster to key & manipulate π
- Bone eye-dropper
- Autokeying indicator is now colored red when enabled.
### 4.4
https://developer.blender.org/docs/release_notes/4.4/animation_rigging/
- Slotted Actions :partying_face:
- Explanation of slots
- Slot selectors (in 5.0 they will show the type)
- Auto-assignment rules
- How not to think about it (key & forget)
- Merging & Separating Actions
- Versioning
- Forward Compatibility
- Python API & deprecation
- Pose Library pushing & updating from the work file π
- Create / Update / Delete / Adjust (Add / Remove / Replace)
- Screenshots for pose assets (and all assets, really)
### 4.5
https://developer.blender.org/docs/release_notes/4.5/animation_rigging/
Some more rigging & shapekey improvements, for Rik's rig. Mostly polishing slotted Actions.
Nathan & Sybren moved to different projects (Project Project & Remote Asset Libraries)
- Per-bone viewport display
- Shape Key improvements
- Duplicate Shape Key
- Update from Objects (multiple mesh objects β active object's shapekeys)
- Vertex Group "Assign" button now auto-normalizes (when you want it to)
- Select Grouped in pose mode: Children, Immediate Children, Parents, Siblings
- Playhead Snapping
### 5.0
https://developer.blender.org/docs/release_notes/5.0/animation_rigging/
- New Features until October 1st
- More Shape Key improvements
- Copy to Selected
- X to delete
- Drag & drop to reorder
- Separate operator 'Make Basis Key' (no more accidental swappage)
- Improvements to working with Armature instances.
- UI improvements
- Timeline controls in all animation editors
- Sane drawing of vertical lines
- Slot selectors show the type of slot
- Removing old stuff
- Animation from Blender 2.49 and older
- In the Dope Sheet: `context.space_data.action` is gone
- ... more