# After Effects -- Popular Moves #### Motion * [Whip Pans ](https://www.youtube.com/watch?v=6QYkq82bC_Q&list=PLn_T6l_0VhIOohRHIZougu3jcaTkCmLlx&index=34&t=0s) * Drifts * [Speed Ramping ](https://youtu.be/4O5Fxnp1JiM) * [Motion Tracking/Mocha](https://borisfx.com/support/documentation/mocha/quick-start-guide/) * [Camera Tracking](https://www.youtube.com/watch?v=PqFskLSlToY) #### Stacking Effects * Distortions * [Pixelation Transition ](https://www.google.com/search?sxsrf=ALeKk02V2htUOJGQmXol3pM3nsucG3PinA%3A1603219558448&ei=ZjCPX5vjGqSLytMP_YaaoAQ&q=after+effects+pixelation&oq=after+effects+pixelation&gs_lcp=CgZwc3ktYWIQAzIECCMQJzIFCAAQyQMyBggAEBYQHjIGCAAQFhAeMgYIABAWEB4yBggAEBYQHjoECAAQR1CYrQFYmK0BYJawAWgAcAJ4AIABPogBPpIBATGYAQCgAQGqAQdnd3Mtd2l6yAEIwAEB&sclient=psy-ab&ved=0ahUKEwibrpyi6sPsAhWkhXIEHX2DBkQQ4dUDCA0&uact=5#kpvalbx=_ijCPX5KsOuCpytMPot-3gAw14) * [8 Bit](https://www.youtube.com/watch?v=CZ7osGm4s_Q) * [Fractal and Turbulent Noise](https://www.youtube.com/watch?v=3QOUmiHxA7c) * Color Corrections * Greenscreen * [Keylight](https://www.premiumbeat.com/blog/after-effects-green-screen/) * [Luma Key](https://www.youtube.com/watch?v=rQIN4he4wcI) * [Double Exposures](https://www.youtube.com/watch?v=PZ_3zDCWTu8) #### Generators * [Sound Waves](https://www.youtube.com/watch?v=JULvPhhc_0o) * Particle generations * [Snow](https://www.youtube.com/watch?v=9uwNW59KVkg) * [Rain](https://www.youtube.com/watch?v=i7ZCbtLd01Q&app=desktop) * [Smoke](https://www.rocketstock.com/blog/5-ways-to-create-smoke-in-after-effects/) #### Camera animation * 3D Motion * Rotating Scenes * Flybys * Rotobrush * [and Rotobrush 2!](https://www.youtube.com/watch?v=1nYs9RjxiFk&feature=youtu.be)(in AE 2020) #### Text/Title animation * [Block Quote Animation](https://www.youtube.com/watch?v=KkgmCGJ4FJU) * [Font Animation](https://www.youtube.com/watch?v=cKD3B-IecwU) #### Popular expressions * [Interpolation Expressions](https://www.youtube.com/watch?v=OTivs6mMzpU) * Wiggle * This expression will randomly move your layer on the x and y axis if it’s a 2D layer. * wiggle( frequency , amount ); * loopOut * The Loop expression is probably to most used after effects expression, it allows you to repeat your animation * loopOut("cycle"); * Inertial bounce * The bounce expression is very useful to make your animations and titles look dynamic with a nice elastic movement, just make 2 keyframes position and past the code below. * n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time){ n–; } } if (n == 0){ t = 0; }else{ t = time – key(n).time; } if (n > 0){ v = velocityAtTime(key(n).time – thisComp.frameDuration/10); amp = .05; freq = 4.0; decay = 2.0; value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{ value; } * Time * Time expression is good for constant animation, the higher the number next to “time” below the faster your animation will be. * time*150 * to Comp * This is a perfect and easy way to create cool dynamic motion in 3D space with 2D layers. * layer = thisComp.layer(“Null 1”) layer.toComp([0,0,0]) * Fade * The automatic fade expression is useful when you don’t want to bother a create keyframes for a fade animation. * transition = 20; if (marker.numKeys<2){ tSecs = transition / ( 1 / thisComp.frameDuration); linear(time, inPoint, inPoint + tSecs, 0, 100) - linear(time, outPoint - tSecs, outPoint, 0, 100) }else{ linear(time, inPoint, marker.key(1).time, 0, 100) - linear(time, marker.key(2).time, outPoint, 0, 100) } * Motion Trail * As you can see below with this motion trail expression you can get some pretty interesting animation of layers trailing . * //Apply to position delay = 5; //number of frames to delay d = delay*thisComp.frameDuration*(index - 1); thisComp.layer(1).position.valueAtTime(time - d) * //Apply to Opacity opacityFactor = .75; Math.pow(opacityFactor,index - 1)*100 * Squash/Stretch * This bouncing squash and stretch expression should make your animation a bit more alive by adding a proportional scale to your shapes or images. * maxDev = 13; // max deviation in pixels spd = 30; //speed of oscillation decay = 1.0; //how fast it slows down t = time - inPoint; x = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t); y = scale[0]*scale[1]/x; [x,y] * Rotation * Here is another After Effects rotation expression, no keyframes needed to make a simple 360 rotation on a layer. veloc = 360; //360 Degree Rotation per Second r = rotation + (time - inPoint) *veloc; [r] * Blink * The blinking expression becomes super handy when you don’t want to repeat a bunch of opacity keyframes over and over or want to animate a cursor quickly. * blinkSpeed=15; n= Math.sin(time*blinkSpeed); if(n<0) 0 else 100;