---
# System prepended metadata

title: Sol's RNG Biomes

---

# < ? > Time
##  - Day
**Duration:** <u>Until Night</u>
> **<u>10x</u>** Breakthrough Multiplier
- **Solar**
  - 1/5,000 *Native*
  - 1/50,000 *Breakthrough*
- **Solar : Solstice**
  - 1/500,000 *Native*
  - 1/5,000,000 *Breakthrough*
##  - Night
**Duration:** <u>Until Day</u>
> **<u>10x</u>** Breakthrough Multiplier
- **Lunar**
  - 1/5,000 *Native*
  - 1/50,000 *Breakthrough*
- **Lunar : Full Moon**
  - 1/500,000 *Native*
  - 1/5,000,000 *Breakthrough*
- **Twilight**
  - 1/600,000 *Native*
  - 1/6,000,000 *Breakthrough*
- **Twilight : Iridescent Memory**
  - 1/6,000,000 *Native*
  - 1/60,000,000 *Breakthrough*<br>
<br>
# < ! >  Weather
##  - Windy `1/500` | second
**Duration:** <u>2m</u>
> **<u>3x</u>** Breakthrough Multiplier
- **Wind**
  - 1/300 *Native*
  - 1/900 *Breakthrough*
- **Stormal**
  - 1/30,000 *Native*
  - 1/90,000 *Breakthrough*
- **Stormal : Hurricane**
  - 1/4,500,000 *Native*
  - 1/13,500,000 *Breakthrough*
##  - Snowy `1/600` | Second
**Duration:** <u>2m</u>
> **<u>3x</u>** Breakthrough Multiplier
- **Glacier**
  - 1/768 *Native*
  - 1/2,304 *Breakthrough*
- **Permafrost**
  - 1/24,500 *Native*
  - 1/73,500 *Breakthrough*
##  - Rainy `1/750` | second
**Duration:** <u>2m</u>
> **<u>4x</u>** Breakthrough Multiplier
- **Poseidon**
  - 1/1,000,000 *Native*
  - 1/4,000,000 *Breakthrough*
- **Sailor**
  - 1/3,000,000 *Native*
  - 1/12,000,000 *Breakthrough*
- **Sailor : Flying Dutchman**
  - 1/20,000,000 *Native*
  - 1/80,000,000 *Breakthrough*
- **Abyssal Hunter**
  - 1/100,000,000 *Native*
  - 1/400,000,000 *Breakthrough*<br>
<br>
# < X > Biome
##  - Hell `1/6,666` | second
**Duration:** <u>11m</u>
> **<u>6x</u>** Breakthrough Multiplier
- **Undead**
  - 1/2,000 *Native*
  - 1/12,000 *Breakthrough*
- **Undead : Devil**
  - 1/20,000 *Native*
  - 1/120,000 *Breakthrough*
- **Hades**
  - 1/1,111,111 *Native*
  - 1/6,666,666 *Breakthrough*
- **Bloodlust**
  - 1/50,000,000 *Native*
  - 1/300,000,000 *Breakthrough*
##  - Starfall `1/7,500` | second
**Duration:** <u>10m</u>
> **<u>10x</u>** Breakthrough Multiplier
- **Starlight**
  - 1/5,000 *Native*
  - 1/50,000 *Breakthrough*
- **Comet**
  - 1/12,000 *Native*
  - 1/120,000 *Breakthrough*
- **Galaxy**
  - 1/500,000 *Native*
  - 1/5,000,000 *Breakthrough*
- **Starscourge**
  - 1/1,000,000 *Native*
  - 1/10,000,000 *Breakthrough*
- **Starscourge : Radiant**
  - 1/10,000,000 *Native*
  - 1/100,000,000 *Breakthrough*
- **Gargantua**
  - 1/43,000,000 *Native*
  - 1/430,000,000 *Breakthrough*
##  - Corruption `1/9,000` | second
**Duration:** <u>11m</u>
> **<u>5x</u>** Breakthrough Multiplier
- **Hazard**
  - 1/1,400 *Native*
  - 1/7,000 *Breakthrough*
- **Corrosive**
  - 1/2,400 *Native*
  - 1/12,000 *Breakthrough*
- **Hazard : Rays**
  - 1/14,000 *Native*
  - 1/70,000 *Breakthrough*
- **Astral**
  - 1/267,000 *Native*
  - 1/1,336,200 *Breakthrough*
- **Impeached**
  - 1/40,000,000 *Native*
  - 1/200,000,000 *Breakthrough*
##  - Null `1/13,333` | second
**Duration:** <u>1m 39s</u>
> **<u>1000x</u>** Breakthrough Multiplier
- **Undefined**
  - 1/1,111 *Native*
  - 1/1,111,000 *Breakthrough*
##  - Glitch `1/30,000` | biome
**Duration:** <u>2m 44s</u>
> **<u>Nullified</u>** Breakthrough *( All auras are native rarity )*
- **Glitch**
  - 1/12,210,110 *Native*
- **Oppression**
  - 1/220,000,000 *Native*