# < ? > Time ## - Day **Duration:** <u>Until Night</u> > **<u>10x</u>** Breakthrough Multiplier - **Solar** - 1/5,000 *Native* - 1/50,000 *Breakthrough* - **Solar : Solstice** - 1/500,000 *Native* - 1/5,000,000 *Breakthrough* ## - Night **Duration:** <u>Until Day</u> > **<u>10x</u>** Breakthrough Multiplier - **Lunar** - 1/5,000 *Native* - 1/50,000 *Breakthrough* - **Lunar : Full Moon** - 1/500,000 *Native* - 1/5,000,000 *Breakthrough* - **Twilight** - 1/600,000 *Native* - 1/6,000,000 *Breakthrough* - **Twilight : Iridescent Memory** - 1/6,000,000 *Native* - 1/60,000,000 *Breakthrough*<br> <br> # < ! > Weather ## - Windy `1/500` | second **Duration:** <u>2m</u> > **<u>3x</u>** Breakthrough Multiplier - **Wind** - 1/300 *Native* - 1/900 *Breakthrough* - **Stormal** - 1/30,000 *Native* - 1/90,000 *Breakthrough* - **Stormal : Hurricane** - 1/4,500,000 *Native* - 1/13,500,000 *Breakthrough* ## - Snowy `1/600` | Second **Duration:** <u>2m</u> > **<u>3x</u>** Breakthrough Multiplier - **Glacier** - 1/768 *Native* - 1/2,304 *Breakthrough* - **Permafrost** - 1/24,500 *Native* - 1/73,500 *Breakthrough* ## - Rainy `1/750` | second **Duration:** <u>2m</u> > **<u>4x</u>** Breakthrough Multiplier - **Poseidon** - 1/1,000,000 *Native* - 1/4,000,000 *Breakthrough* - **Sailor** - 1/3,000,000 *Native* - 1/12,000,000 *Breakthrough* - **Sailor : Flying Dutchman** - 1/20,000,000 *Native* - 1/80,000,000 *Breakthrough* - **Abyssal Hunter** - 1/100,000,000 *Native* - 1/400,000,000 *Breakthrough*<br> <br> # < X > Biome ## - Hell `1/6,666` | second **Duration:** <u>11m</u> > **<u>6x</u>** Breakthrough Multiplier - **Undead** - 1/2,000 *Native* - 1/12,000 *Breakthrough* - **Undead : Devil** - 1/20,000 *Native* - 1/120,000 *Breakthrough* - **Hades** - 1/1,111,111 *Native* - 1/6,666,666 *Breakthrough* - **Bloodlust** - 1/50,000,000 *Native* - 1/300,000,000 *Breakthrough* ## - Starfall `1/7,500` | second **Duration:** <u>10m</u> > **<u>10x</u>** Breakthrough Multiplier - **Starlight** - 1/5,000 *Native* - 1/50,000 *Breakthrough* - **Comet** - 1/12,000 *Native* - 1/120,000 *Breakthrough* - **Galaxy** - 1/500,000 *Native* - 1/5,000,000 *Breakthrough* - **Starscourge** - 1/1,000,000 *Native* - 1/10,000,000 *Breakthrough* - **Starscourge : Radiant** - 1/10,000,000 *Native* - 1/100,000,000 *Breakthrough* - **Gargantua** - 1/43,000,000 *Native* - 1/430,000,000 *Breakthrough* ## - Corruption `1/9,000` | second **Duration:** <u>11m</u> > **<u>5x</u>** Breakthrough Multiplier - **Hazard** - 1/1,400 *Native* - 1/7,000 *Breakthrough* - **Corrosive** - 1/2,400 *Native* - 1/12,000 *Breakthrough* - **Hazard : Rays** - 1/14,000 *Native* - 1/70,000 *Breakthrough* - **Astral** - 1/267,000 *Native* - 1/1,336,200 *Breakthrough* - **Impeached** - 1/40,000,000 *Native* - 1/200,000,000 *Breakthrough* ## - Null `1/13,333` | second **Duration:** <u>1m 39s</u> > **<u>1000x</u>** Breakthrough Multiplier - **Undefined** - 1/1,111 *Native* - 1/1,111,000 *Breakthrough* ## - Glitch `1/30,000` | biome **Duration:** <u>2m 44s</u> > **<u>Nullified</u>** Breakthrough *( All auras are native rarity )* - **Glitch** - 1/12,210,110 *Native* - **Oppression** - 1/220,000,000 *Native*