:::warning Some details are subject to change during the campaign, as we figure see how the changes work out. There will be a changelog at the base of this document. ::: | | | | -------------------------- | --------------------------------------------------------------------------------------------------------------------------- | | Hit Point Die | D6 per Wizard level | | Saving Throw Proficiencies | Intelligence and Wisdom | | Skill Proficiencies | Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion | | Weapon Proficiencies | Simple Weapons | | Armor Training | None | | Starting Equipment | Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP | # Wizard | Level | Features | Cantrips Known | Prepared Spells | Max Spell Level | | ----- | ------------------------------------------- |:--------------:|:---------------:|:---------------:| | 1 | Spellcasting, Arcane Recovery, Ritual Adept | 3 | 4 | 1 | | 2 | Arcane Tradition, Scholar | 3 | 5 | 1 | | 3 | - | 3 | 6 | 2 | | 4 | Feat | 4 | 7 | 2 | | 5 | Memorize Spell | 4 | 9 | 3 | | 6 | Arcane Tradition feature | 4 | 10 | 3 | | 7 | | 4 | 11 | 4 | | 8 | Feat | 4 | 12 | 4 | | 9 | | 4 | 14 | 5 | | 10 | Arcane Tradition feature | 5 | 15 | 5 | | 11 | | 5 | 16 | 6 | | 12 | Feat | 5 | 16 | 6 | | 13 | | 5 | 17 | 7 | | 14 | Arcane Tradition feature | 5 | 18 | 8 | | 15 | | 6 | 19 | 8 | | 16 | Feat | 5 | 21 | 8 | | 17 | | 5 | 22 | 9 | | 18 | Spell Mastery | 5 | 23 | 9 | | 19 | Feat | 5 | 24 | 9 | | 20 | Signature Spells | 5 | 25 | 9 | # Class Features ## 01: Spellcasting ### Cantrips You know three Wizard cantrips of your choice. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice. When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table. ### Spellbook Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine. The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly. #### Expanding and Replacing a Spellbook The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook. #### Copying a Spell into the Book When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50GP. Afterward you can prepare the spell like the other spells in your spellbook. #### Copying the Book You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook. ### Spellcasting Mana ### Prepared Spells of Level 1+ You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots. The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook. If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you. ### Changing Your Prepared Spells Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook. ### Spellcasting Ability Intelligence is your spellcasting ability for your Wizard spells. ### Spellcasting Focus You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells. ## 01: Arcane Recovery You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose to recover half of your mana. ## 01: Ritual Adept You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way. ## 02: Scholar While studying magic, you also specialized in an acedemic field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Nature, or Religion. You have Expertise in the chosen skill. ## 02: Arcane Tradition When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the following schools. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. | School | Original Source | | ---------------- | ------------------------------ | | Abjuration | Player's Handbook (2024) | | Divination | Player's Handbook (2024) | | Evocation | Player's Handbook (2024) | | Illusion | Player's Handbook (2024) | | Conjuration | Player's Handbook | | Enchantment | Player's Handbook | | Necromancy | Player's Handbook | | Transmutation | Player's Handbook | | War Magic | Xanathar's Guide to Everything | | Bladesinging | Tasha's Cauldron of Everything | | Order of Scribes | Tasha's Cauldron of Everything | | Chronurgy | Explorer's Guide to Wildemount | | Graviturgy | Explorer's Guide to Wildemount | ## 04: Feats When you reach 4th level, and again at 8th, 12th, and 16th level, you gain one feat of your choice. You also gain an Ability Score Improvement Feat. ## 05: Memorize Spell Studying your spellbook for 1 minute, you can expend mental and magical effort to memorize a spell. Choose one spell of level 1 or higher from your spellbook that you don't have prepared. You no whave that spell prepared until you use this feature to prepare a different spell. ## 18: Spell Mastery You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot. Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book. ## 19: Epic Boon You gain an Epic Boon feat or another feat of your choice for which you qualify. ## 20: Signature Spells Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot. # Change Log * [time=Sun, Aug 25, 2024 11:38 AM]- Added Changelong. I somehow forgot it before. Also added a description to Arcane Recovery, and added level numbers to every header that needed them. * [time=Sat, Aug 31, 2024 4:31 PM]- Moved to main HackMD.