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# System prepended metadata

title: A01 - Firearms
tags: [Compendium, Weapons]

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# FIREARMS

description

List of weapon properties: [T01 - Weapon Properties](/NpIEnPQGSU6t0q4rVTTQCg)

## Table

| Simple Firearms  | Cost | Weight | Damage       | Properties                                               |
| ---------------- | ---- | ------ | ------------ | -------------------------------------------------------- |
| Automatic Pistol |      |        | 1d6 piercing | Range (20/100), Reload 10, Burst Fire, One-Handed, Light, Loud |
| Hand Magnum      |      |        | 1d8 piercing | Range (50/150), Reload 5, Steady, One-Handed, Light, Loud      |
| Light Rifle      |      |        | 1d8 piercing | Range (80/240), Reload 20, Reliable 3, Two-Handed, Loud        |

| Martial Firearms | Rarity   | Cost | Weight | Damage                   | Properties                                                     |
| ---------------- | -------- | ---- | ------ | ------------------------ | -------------------------------------------------------------- |
| Shotgun          | Common   |      |        | 1d4 piercing             | Spread Fire (60/20), Reload 8, Two-Handed, Loud                      |
| Battle Rifle     | Common   |      |        | 1d8 piercing             | Ranged (60/200), Reload 30, Burst Fire, Reliable 4, Two-Handed, Loud |
| Heavy Rifle      | Common   |      |        | 1d10 piercing            | Ranged (100/300), Reload 20, Steady, Two-Handed, Loud                |
| Sniper Rifle     | Common   |      |        | 1d8 piercing             | Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed, Loud          |
| Missile Launcher | Uncommon |      |        | 1d8 force                | Ranged (100/300), Loading, Seeking, Loud                             |
| Hand Cannon      | Uncommon |      |        | 1d10 piercing            | Ranged (40/120), Reload 3, One-Handed, Light, Loud                   |
| Railgun          | Rare     |      |        | 1d8 piercing + 1d4 force | Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed, Loud      |
| PDW Laser        | Rare     |      |        | 1d4 radiant              | Ranged (100/150), Counterfire                                  |
|                  |          |      |        |                          |                                                                |

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## Common Simple Firearms

### Automatic Pistol
*Common Simple Firearm*

This is your standard automatic pistol: weak, but infinitely useful for emergency situations.

*Ranged (30/120), Reload 10, Burst Fire, One-Handed, Light*\
1d6 piercing damage

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### Hand Magnum
*Common Simple Firearm*

This weapon type commonly describes revolvers and other high-powered handguns.

*Ranged (50/150), Reload 5, Steady, One-Handed, Light*\
1d8 piercing damage

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### Shotgun
*Common Simple Firearm*

*Spread Fire (60/20), Reload 8, Two-Handed*\
1d4 piercing damage on all targets

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### Light Rifle
*Common Simple Firearm*

This is the bread-and-butter weapon for your typical gunslinger or grunt. The classic all-rounder for every purpose.

*Ranged (80/240), Reload 20, Reliable 3, Two-Handed*\
1d8 piercing damage

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&nbsp;

## Common Martial Firearms

### Battle Rifle
*Common Martial Firearm*



*Ranged (80/240), Reload 30, Burst Fire, Reliable 4, Two-Handed*\
1d8 piercing damage

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### Heavy Rifle
*Common Martial Firearm*



*Ranged (100/300), Reload 20, Burst Fire, Steady, Two-Handed*\
1d8 piercing damage

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### Sniper Rifle
*Common Martial Firearm*



*Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed*\
1d10 piercing damage

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&nbsp;

## Uncommon Firearms

### Missile Launcher
*Uncommon Martial Firearm*



*Ranged (100/300), Loading, Seeking*\
1d8 force damage

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### Hand Cannon
*Uncommon Martial Firearm*



*Ranged (40/120), Reload 6, Steady, One-Handed, Light*\
2d8 piercing damage

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&nbsp;

## Rare Firearms

### Railgun
*Rare Martial Firearm*



*Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed*\
1d8 piercing damage + 1d4 force damage

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### PDW Laser
*Rare Martial Firearm*



*Ranged (100/150), Counterfire*\
1d4 radiant damage

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&nbsp;

## Unique Firearms

### Ushabti Omnigun
*Unique ???*

Once per round, you can designate a target within line of sight. That target takes damage equal to your Proficiency Bonus. This damage cannot be blocked or hindered in any way. No other rule supersedes this, except:

**Unshackle Omnigun:**\
For the rest of the encounter (until the next time you roll for Initiative), targets take double your Proficiency Bonus instead. This feature is recharged at the end of a Long Rest.

No proficiencies apply to this item.

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