# FIREARMS description List of weapon properties: [T01 - Weapon Properties](/NpIEnPQGSU6t0q4rVTTQCg) ## Table | Simple Firearms | Cost | Weight | Damage | Properties | | ---------------- | ---- | ------ | ------------ | -------------------------------------------------------- | | Automatic Pistol | | | 1d6 piercing | Range (20/100), Reload 10, Burst Fire, One-Handed, Light, Loud | | Hand Magnum | | | 1d8 piercing | Range (50/150), Reload 5, Steady, One-Handed, Light, Loud | | Light Rifle | | | 1d8 piercing | Range (80/240), Reload 20, Reliable 3, Two-Handed, Loud | | Martial Firearms | Rarity | Cost | Weight | Damage | Properties | | ---------------- | -------- | ---- | ------ | ------------------------ | -------------------------------------------------------------- | | Shotgun | Common | | | 1d4 piercing | Spread Fire (60/20), Reload 8, Two-Handed, Loud | | Battle Rifle | Common | | | 1d8 piercing | Ranged (60/200), Reload 30, Burst Fire, Reliable 4, Two-Handed, Loud | | Heavy Rifle | Common | | | 1d10 piercing | Ranged (100/300), Reload 20, Steady, Two-Handed, Loud | | Sniper Rifle | Common | | | 1d8 piercing | Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed, Loud | | Missile Launcher | Uncommon | | | 1d8 force | Ranged (100/300), Loading, Seeking, Loud | | Hand Cannon | Uncommon | | | 1d10 piercing | Ranged (40/120), Reload 3, One-Handed, Light, Loud | | Railgun | Rare | | | 1d8 piercing + 1d4 force | Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed, Loud | | PDW Laser | Rare | | | 1d4 radiant | Ranged (100/150), Counterfire | | | | | | | | --- ## Common Simple Firearms ### Automatic Pistol *Common Simple Firearm* This is your standard automatic pistol: weak, but infinitely useful for emergency situations. *Ranged (30/120), Reload 10, Burst Fire, One-Handed, Light*\ 1d6 piercing damage --- ### Hand Magnum *Common Simple Firearm* This weapon type commonly describes revolvers and other high-powered handguns. *Ranged (50/150), Reload 5, Steady, One-Handed, Light*\ 1d8 piercing damage --- ### Shotgun *Common Simple Firearm* *Spread Fire (60/20), Reload 8, Two-Handed*\ 1d4 piercing damage on all targets --- ### Light Rifle *Common Simple Firearm* This is the bread-and-butter weapon for your typical gunslinger or grunt. The classic all-rounder for every purpose. *Ranged (80/240), Reload 20, Reliable 3, Two-Handed*\ 1d8 piercing damage ---   ## Common Martial Firearms ### Battle Rifle *Common Martial Firearm* *Ranged (80/240), Reload 30, Burst Fire, Reliable 4, Two-Handed*\ 1d8 piercing damage --- ### Heavy Rifle *Common Martial Firearm* *Ranged (100/300), Reload 20, Burst Fire, Steady, Two-Handed*\ 1d8 piercing damage --- ### Sniper Rifle *Common Martial Firearm* *Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed*\ 1d10 piercing damage ---   ## Uncommon Firearms ### Missile Launcher *Uncommon Martial Firearm* *Ranged (100/300), Loading, Seeking*\ 1d8 force damage --- ### Hand Cannon *Uncommon Martial Firearm* *Ranged (40/120), Reload 6, Steady, One-Handed, Light*\ 2d8 piercing damage ---   ## Rare Firearms ### Railgun *Rare Martial Firearm* *Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed*\ 1d8 piercing damage + 1d4 force damage --- ### PDW Laser *Rare Martial Firearm* *Ranged (100/150), Counterfire*\ 1d4 radiant damage ---   ## Unique Firearms ### Ushabti Omnigun *Unique ???* Once per round, you can designate a target within line of sight. That target takes damage equal to your Proficiency Bonus. This damage cannot be blocked or hindered in any way. No other rule supersedes this, except: **Unshackle Omnigun:**\ For the rest of the encounter (until the next time you roll for Initiative), targets take double your Proficiency Bonus instead. This feature is recharged at the end of a Long Rest. No proficiencies apply to this item. ---