# FIREARMS
description
List of weapon properties: [T01 - Weapon Properties](/NpIEnPQGSU6t0q4rVTTQCg)
## Table
| Simple Firearms | Cost | Weight | Damage | Properties |
| ---------------- | ---- | ------ | ------------ | -------------------------------------------------------- |
| Automatic Pistol | | | 1d6 piercing | Range (20/100), Reload 10, Burst Fire, One-Handed, Light, Loud |
| Hand Magnum | | | 1d8 piercing | Range (50/150), Reload 5, Steady, One-Handed, Light, Loud |
| Light Rifle | | | 1d8 piercing | Range (80/240), Reload 20, Reliable 3, Two-Handed, Loud |
| Martial Firearms | Rarity | Cost | Weight | Damage | Properties |
| ---------------- | -------- | ---- | ------ | ------------------------ | -------------------------------------------------------------- |
| Shotgun | Common | | | 1d4 piercing | Spread Fire (60/20), Reload 8, Two-Handed, Loud |
| Battle Rifle | Common | | | 1d8 piercing | Ranged (60/200), Reload 30, Burst Fire, Reliable 4, Two-Handed, Loud |
| Heavy Rifle | Common | | | 1d10 piercing | Ranged (100/300), Reload 20, Steady, Two-Handed, Loud |
| Sniper Rifle | Common | | | 1d8 piercing | Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed, Loud |
| Missile Launcher | Uncommon | | | 1d8 force | Ranged (100/300), Loading, Seeking, Loud |
| Hand Cannon | Uncommon | | | 1d10 piercing | Ranged (40/120), Reload 3, One-Handed, Light, Loud |
| Railgun | Rare | | | 1d8 piercing + 1d4 force | Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed, Loud |
| PDW Laser | Rare | | | 1d4 radiant | Ranged (100/150), Counterfire |
| | | | | | |
---
## Common Simple Firearms
### Automatic Pistol
*Common Simple Firearm*
This is your standard automatic pistol: weak, but infinitely useful for emergency situations.
*Ranged (30/120), Reload 10, Burst Fire, One-Handed, Light*\
1d6 piercing damage
---
### Hand Magnum
*Common Simple Firearm*
This weapon type commonly describes revolvers and other high-powered handguns.
*Ranged (50/150), Reload 5, Steady, One-Handed, Light*\
1d8 piercing damage
---
### Shotgun
*Common Simple Firearm*
*Spread Fire (60/20), Reload 8, Two-Handed*\
1d4 piercing damage on all targets
---
### Light Rifle
*Common Simple Firearm*
This is the bread-and-butter weapon for your typical gunslinger or grunt. The classic all-rounder for every purpose.
*Ranged (80/240), Reload 20, Reliable 3, Two-Handed*\
1d8 piercing damage
---
## Common Martial Firearms
### Battle Rifle
*Common Martial Firearm*
*Ranged (80/240), Reload 30, Burst Fire, Reliable 4, Two-Handed*\
1d8 piercing damage
---
### Heavy Rifle
*Common Martial Firearm*
*Ranged (100/300), Reload 20, Burst Fire, Steady, Two-Handed*\
1d8 piercing damage
---
### Sniper Rifle
*Common Martial Firearm*
*Ranged (300/1000), Reload 5, Heavy, Aimed, Two-Handed*\
1d10 piercing damage
---
## Uncommon Firearms
### Missile Launcher
*Uncommon Martial Firearm*
*Ranged (100/300), Loading, Seeking*\
1d8 force damage
---
### Hand Cannon
*Uncommon Martial Firearm*
*Ranged (40/120), Reload 6, Steady, One-Handed, Light*\
2d8 piercing damage
---
## Rare Firearms
### Railgun
*Rare Martial Firearm*
*Ranged (200/800), Unwieldy 50, Loading, Aimed, Two-Handed*\
1d8 piercing damage + 1d4 force damage
---
### PDW Laser
*Rare Martial Firearm*
*Ranged (100/150), Counterfire*\
1d4 radiant damage
---
## Unique Firearms
### Ushabti Omnigun
*Unique ???*
Once per round, you can designate a target within line of sight. That target takes damage equal to your Proficiency Bonus. This damage cannot be blocked or hindered in any way. No other rule supersedes this, except:
**Unshackle Omnigun:**\
For the rest of the encounter (until the next time you roll for Initiative), targets take double your Proficiency Bonus instead. This feature is recharged at the end of a Long Rest.
No proficiencies apply to this item.
---