:::warning
Some details are subject to change during the campaign, as we figure see how the changes work out. There will be a changelog at the base of this document.
:::
# Bard
| | |
| -------------------------- | --------------------------------------------------------------------------------------------------------------------------- |
| Hit Point Die | D8 per Bard level |
| Saving Throw Proficiencies | Dexterity and Charisma |
| Skill Proficiencies | Choose any 3 skills |
| Tool Proficiencies | Choose 3 Musical Instruments |
| Weapon Proficiencies | Simple Weapons |
| Armor Training | Light Armor |
| Starting Equipment | Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP |
# Class Features
As a bard, you gain the following class features.
| Level | Features | Bardic Inspiration | Song of Rest | Cantrips | Known Spells | Max Spell Level |
|:-----:| ----------------------------------------------------- |:------------------:|:------------:|:--------:|:------------:|:---------------:|
| 1 | Spellcasting, Bardic Inspiration | d6 | - | 2 | 4 | 1 |
| 2 | Jack of All Trades, Song of Rest, Magical Inspiration | d6 | 1d6 | 2 | 5 | 1 |
| 3 | Bard College, Expertise | d6 | 1d6 | 2 | 6 | 2 |
| 4 | Feat | d6 | 1d6 | 3 | 7 | 2 |
| 5 | Font of Inspiration | d8 | 1d6 | 3 | 9 | 3 |
| 6 | Bard College feature | d8 | 1d6 | 3 | 10 | 3 |
| 7 | Countercharm | d8 | 1d6 | 3 | 11 | 4 |
| 8 | Feat | d8 | 1d6 | 3 | 12 | 4 |
| 9 | Expertise | d8 | 1d8 | 3 | 14 | 5 |
| 10 | Magical Secrets | d10 | 1d8 | 4 | 15 | 5 |
| 11 | | d10 | 1d8 | 4 | 16 | 6 |
| 12 | Feat | d10 | 1d8 | 4 | 16 | 6 |
| 13 | | d10 | 1d10 | 4 | 17 | 7 |
| 14 | Bard College feature | d10 | 1d10 | 4 | 17 | 7 |
| 15 | | d12 | 1d10 | 4 | 18 | 8 |
| 16 | Feat | d12 | 1d10 | 4 | 18 | 8 |
| 17 | | d12 | 1d12 | 4 | 19 | 9 |
| 18 | Superior Inspiration | d12 | 1d12 | 4 | 20 | 9 |
| 19 | Epic Boon | d12 | 1d12 | 4 | 21 | 9 |
| 20 | Words of Creation | d12 | 1d12 | 4 | 22 | 9 |
## Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
### Cantrips
You know two cantrips of your choice from the Bard spell list.
Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.
When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.
### Mana
### Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.
The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.
### Spellcasting Ability
Charisma is your spellcasting ability for your Bard spells. You may use Intelligence or Wisdom instead with DM permission.
### Spellcasting Focus
You can use a musical instrument as a spellcasting focus for your bard spells.
## 01: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
***Using Bardic Inspiration.*** As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.
***Number of Uses.*** You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
***At Higher Levels.*** Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
## 02: Jack of All Trades
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
## 02: Song of Rest
You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
## 02: Magical Inspiration
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
## 03: Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level.
| College | Original Source |
| --------- | -------------------------------- |
| Dance | Player's Handbook (2024) |
| Glamour | Player's Handbook (2024) |
| Lore | Player's Handbook (2024) |
| Valor | Player's Handbook (2024) |
| Swords | Xanathar's Guide to Everything |
| Whispers | Xanathar's Guide to Everything |
| Creation | Tasha's Cauldron of Everything |
| Eloquence | Tasha's Cauldron of Everything |
| Spirits | Van Richten's Guide to Ravenloft |
If you would like to use a homebrew Subclass for 5e, it may need to be modified. See [this page](/OVG2bQM8Qiuih2O8LmVLkg) for details.
## 03: Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill proficiencies to gain this benefit.
## Feats
When you reach 4th level, and again at 8th, 12th, and 16th level, you gain one feat of your choice. You also gain an Ability Score Improvement Feat.
## 05: Font of Inspiration
You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.
In addition, you can expend [X] Mana to regain one expended use of Bardic Inspiration.
## 07: Countercharm
You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.
## 10: Magical Secrets
Choose two spells from any classes, including this one. A spell you You've learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.
## 18: Superior Inspiration
When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.
## 19: Epic Boon
You gain an Epic Boon feat or another feat of your choice for which you qualify.
## 20: Words of Creation
You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word: Heal and Power Word: Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.
# Change Log
* [time=Sat, Aug 31, 2024 9:34 PM]- Page created.
* [time=Mon, Sep 23, 2024 3:25 PM]- Changed to reflect the 2024 PHB. Main differences are Song of Rest and Magical Inspiration are still here. Debating on removing Magical Inspiration- we'll see how it plays out if anything. Subclasses list was also updated.