# Warlock: The Great Old One
## Patron Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Great Old One Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
| - | -------------------------------------------- |
| 1 | Dissonant Whispers, Tasha’s Hideous Laughter |
| 3 | Detect Thoughts, Phantasmal Force |
| 5 | Clairvoyance, Hunger of Hadar |
| 7 | Dominate Beast, Evard’s Black Tentacles |
| 9 | Dominate Person, Telekinesis |
## Great Old One 01: Awakened Mind
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your spell-casting modifier (minimum of 1 mile).
## Great Old One 01: Mortal Reminder
When you land a Critical Hit against a creature, that creature and hostile creatures within 10 feet of it are Frightened until the end of their next turn.
## Great Old One 03: Psychic Spells
When you cast a Warlock spell that deals damage, you can change its damage type to Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without verbal or somatic components.
## Great Old One 06: Clairvoyant Combatant
You are able to form a second type of bond with other creature’s minds. As a Bonus Action, choose one creature you can see within (10*level) feet of yourself and create a telepathic bond. This bond can be used to communicate like the one in Awakened Mind.
When you create this bond, you can force the creature to make a Wisdom Saving throw against your spell save DC. On a failed save, the creature has Disadvantage on attack rolls against you, and you have advantage on attack roll against that creature for the duration of the bond.
The telepathic connection lasts for a number of minutes equal to your Warlock level. It ends early if you have the Incapacitated condition or die or if you use this feature to form a connection with a different creature.
## Great Old One 10: Thought Shield
Your thoughts can’t be read by telepathy or other means unless you allow it. You also have Resistance to Psychic damage, and whenever a creature deals Psychic damage to you, that creature takes the same amount of damage that you do.
## Great Old One 10: Eldritch Hex
Your alien patron grants you a powerful curse. You always have the Hex spell prepared. When you cast Hex and choose an ability, the target also has Disadvantage on saving throws of the chosen ability for the duration of the spell. When you cast the spell, you can modify it so that it doesn't require Concentration. If you do so, the spell’s duration becomes one minute for that casting
## Great Old One 14: Create Thrall
Your patron grants you the ability to manifest a part of itself. You always have the Summon Aberration spell prepared (for this playtest, use the spell in Tasha’s cauldron of everything). When you cast the spell, you can modify it so that it doesn't require Concentration. If you do so, the spell’s duration becomes one minute for that casting and when summoned, the Aberration has a number of Temporary Hit Points equal to your Warlock level plus your spell-casting modifier.
In addition, the first time each turn the Aberration hits a creature under the effect of your Hex, the Aberration deals extra Psychic damage to the target equal to the bonus damage of that spell.