# MATCHDAY
**Matchday** is a multiplayer strategy board game where you manage a football club, build a financial empire, and battle rival managers on the pitch.

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## 🏆 Victory Conditions
To claim the title of **Champion**, you must achieve **one** of the following:
1. **Race for Glory**: Be the first manager to reach **20 Trophies**.
2. **Dynasty Building**: Have the most Trophies after **20 Turns** (Standard Season).
3. **Last Man Standing**: If all other managers go **Bankrupt** (Budget < -$50M), you win by default.
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## 🎭 Manager Roles
At the start of the game, every manager is assigned a unique role with a special passive ability:
| Role | Ability |
| :--- | :--- |
| **Investor** | Starts with **+$20M** extra budget. The Tycoon status. |
| **Tactician** | Starts with **1 Free Agent Card** in hand. |
| **Fan Leader** | **25% Chance** to score an extra goal in every match (The "12th Man" effect). |
| **Influencer** | **Immune to Fan Loss** from Crisis cards and Scandals (Doping/Match Fixing). |
| **Data Genius** | **10% Discount** on buying Stadiums (Moneyball strategy). |
| **Trainer** | Gains **+1 Extra Squad Power** whenever landing on Training tiles. |
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## 🔄 Turn Structure
Each turn follows a strict phase order:
1. **Pre-Roll Phase**: You may use **Tactical Cards** from your hand *before* rolling. This is the only time to use effects like *Rent Freeze* or *Doping*.
2. **Roll Phase**: Roll the dice (1-6) to move. **Doubles** grant a second turn!
3. **Movement**: Your token advances clockwise around the board.
4. **Action Phase**: Resolve the tile you landed on (Buy Stadium, Play Match, Pay Rent, etc.).
5. **End Turn**: Play passes to the next manager.
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## 💰 The Economy & Market
The Global Market is alive. Watch the ticker in the top-left!
Every turn, there is a **10% chance** the market shifts:
* **NORMAL**: Standard prices.
* **🔥 BOOM**: Economy is hot! **All income and rent is x1.5**.
* **📉 CRASH**: Recession! **All income and rent is x0.5**.
### Resources
* 💵 **Budget**: Cash for buying stadiums & players. ($0 = Bankruptcy Warning)
* 📣 **Fans**: Boosts Sponsorship income ($10M + 1% of Fans).
* ⚡ **Squad Power**: Your combat strength.
* 🏆 **Trophies**: Victory Points.
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## 🏟️ The Board & Tiles
### Stadiums (Property)
* **Buy**: Land on an unowned stadium to buy it.
* **Rent**: Rivals must pay you rent when visiting.
* **Upgrade**: Land on your *own* stadium to upgrade it (Lv 1 -> Lv 2 -> Lv 3).
* *Level 3 Stadiums often bankrupt opponents in one visit.*
### Matches
Battle an opponent (CPU or Player).
* **Formula**: `(Dice 1-6) + (Squad Power / 10) + (Power Advantage Bonus)` vs Opponent Score.
* **Rewards**:
* **WIN**: 3 Trophies, $5M, +200 Fans.
* **DRAW**: 1 Trophy, $2M, +50 Fans.
* **LOSS**: -20 Fans.
### Special Zones
* 🔄 **Transfer Window**: Pay **$15M** to sign a Star Player (**+3 Squad Power**).
* 💪 **Training Camp**: Gain **+2 Squad Power** (free).
* 📺 **Press Conference**: Gain **+500 Fans**.
* 🤝 **Sponsor**: Receive **$10M + (1% of Total Fans)**.
* 😴 **Rest**: No action.
* 🃏 **Agent / Crisis**: Draw a random card (Blue/Red).
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## 🃏 Cards Reference
### 💙 Agent Deck (Blue - Benefits & Tactics)

*(Example: The Wonderkid card provides an instant squad power boost)*
* **Wonderkid**: Immediate signing. **+5 Power**, pay **$10M**.
* **Safe Bet**: Experience boost. **+2 Power**.
* **VAR Whistle**: **Cancel an opponent's goal** in your next match.
* **Tax Loophole**: Gain **$10M** cash instantly.
* **Rent Freeze**: **Pay $0 Rent** the next time you land on a rival stadium.
* **Match Fix**: Guarantee a **5-0 Win** next match, but lose **50 Fans**.
* **Hostile Takeover**: Steal a random stadium from a rival! (Cost: **$20M**).
* **Doping Program**: Massive **+15 Power** boost, but lose **20 Fans** (Scandal).
### ❤️ Crisis Deck (Red - Hazards)
* **Injury Crisis**: Star player injured. **-3 Squad Power**.
* **FA Fine**: The Federation fines you **$5M**.
* **Fan Protest**: Lose **100 Fans**.
* **Asset Stripper**: Steal **$5M** from a random player.
* **Hooligans**: Your fans attack a rival. They pay a **$5M Fine**.
* **Derby Duel**: Force a "Winner Takes All" match against a rival for **3 Trophies**.
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*Rulebook Version 1.2 - Updated Dec 31*