# Extract Unity Assets from Storage (AOS) Target Platform: Android ## Description: This guide uses a Japanese game application as an example to demonstrate how we can extract assets such as images and voice tracks. ## Steps: #### 1. Download the app and also the extra data. *(Not technical so this part will be skipped) (There should be around 1.8G data needed to download after installing the app)* Version tested: 1.1908.73 #### 2. Connect the phone to the computer. *(You may need to press allow on your phone in order for your phone to show up in your computer)* There are two locations storing the assets: - Short animation (.webm) `<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\TrustMegamiPlayer` `<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\SpecialBattleCutin` `<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\QuizHelp` `<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\GameOverCutin` - Unity Assets (audio/images) `<YourPhone>\Android\data\jp.co.senki.furuyoni\files\UnityCache\Shared` The data is stored as `_data`, you can view (and possibly export) them with [AssetStudio](https://github.com/Perfare/AssetStudio). See the following website if have trouble using AssetStudio. https://blog.csdn.net/qq_21567385/article/details/107015800