# Extract Unity Assets from Storage (AOS)
Target Platform: Android
## Description:
This guide uses a Japanese game application as an example to demonstrate how we can extract assets such as images and voice tracks.
## Steps:
#### 1. Download the app and also the extra data.
*(Not technical so this part will be skipped)
(There should be around 1.8G data needed to download after installing the app)*
Version tested: 1.1908.73
#### 2. Connect the phone to the computer.
*(You may need to press allow on your phone in order for your phone to show up in your computer)*
There are two locations storing the assets:
- Short animation (.webm)
`<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\TrustMegamiPlayer`
`<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\SpecialBattleCutin`
`<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\QuizHelp`
`<YourPhone>\Android\data\jp.co.senki.furuyoni\files\localcache\GameOverCutin`
- Unity Assets (audio/images)
`<YourPhone>\Android\data\jp.co.senki.furuyoni\files\UnityCache\Shared`
The data is stored as `_data`, you can view (and possibly export) them with [AssetStudio](https://github.com/Perfare/AssetStudio). See the following website if have trouble using AssetStudio.
https://blog.csdn.net/qq_21567385/article/details/107015800