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# System prepended metadata

title: 'VGT3 Map Rules: Open Road'

---

# VGT3 Map Rules: Open Road
## Map 2
If the tank spawn percentage is **59**~**64**%, teams must change it to **55**% as the second team will get an earlier tank spawn resulting in unfair gameplay.

## Map 3
Survivors are **PROHIBITED** from going out through this window skipping the hallway.
As shown below:
![](https://i.imgur.com/wmTMqLj.jpg)

Survivors are **PROHIBITED** from taking pills out of this green container upstairs in the diner as pills won't spawn here for the second team.
As shown below:
![](https://i.imgur.com/hA99HEr.jpg)

## Map 4
If pills spawn in the saferoom, to make them spawn in the map normally, teams are required to restart the chapter and still play the original tank percentage that shows up first when loading into the map.

## Map 5
Survivors are **PROHIBITED** from taking the horde back into the saferoom as it glitches out common and the tank spawn.

Teams are **PROHIBITED** from making their tank AI intentionally during infected round under no circumstances as doing so triggers an event.

Special infected teams are **PROHIBITED** from spawning in or attacking from within the hedge, etc; including tank peeking, hiding and walking through here.
As shown below:
![](https://i.imgur.com/TPjjWoN.jpg)

## Penalties
If teams and participates disobey these map rules, depending on the circumstances, the following penalties could apply.
* **Warning**
* **Player suspension**
* **Round points forfeited**
* **Match forfeit**
* **Disqualification**