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# System prepended metadata

title: Wash hands

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# Wash hands

## Summary

- Hands and gloves have cleanliness stat
    - Except fingerless gloves
- Cleanliness decays over time depending on environment/interactions
- Eating with dirty hands has a chance to result in getting a random advanced decease, scaled with cleanliness
    - There will be a hint in the chat when you're struck with the decease this way "You feel like eating that with dirty hands was not for good."
- Crafting food with dirty hands has a chance to make food that causes random advanced decease
    - Forks and spoons protect from this effect
- Later: Crafting food with dirty hands reduces quality of result food
    - Will be done after the food quality introduction via ECO food effort
- Consider ghetto ways for diagnosis and cure of advanced deceases to make ghost roles less fucked by this
    - Immune system logic that makes weak deceases die out on their own
        - Metabolism stat tied to age - you can balance between the decease healing speed and hunger rate with character age slider
    - Eating certain plants may block certain symptoms or move the decease closer to dying out
        - Tied to plant reagents that can be turned into symptom-blocking pills that are decease-agnostic

